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3 Commits

Author SHA1 Message Date
the-real-herowl bcffcad676 Added spears 2024-04-27 21:05:23 +02:00
the-real-herowl 50e30260c1 Fixed hoe descriptions 2024-04-27 18:01:39 +02:00
the-real-herowl 2703136f97 Added hammers 2024-04-27 18:01:32 +02:00
23 changed files with 891 additions and 35 deletions

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@ -524,10 +524,11 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
local is_player = hitter:is_player() local is_player = hitter:is_player()
local mob_pos = self.object:get_pos() local mob_pos = self.object:get_pos()
local player_pos = hitter:get_pos() local player_pos = hitter:get_pos()
local weapon = hitter:get_wielded_item()
if is_player then if is_player then
-- is mob out of reach? -- is mob out of reach?
if vector.distance(mob_pos, player_pos) > 3 then if vector.distance(mob_pos, player_pos) > (weapon:get_definition().range or 3) then
return return
end end
-- is mob protected? -- is mob protected?
@ -572,7 +573,6 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
-- punch interval -- punch interval
local weapon = hitter:get_wielded_item()
local punch_interval = 1.4 local punch_interval = 1.4
-- exhaust attacker -- exhaust attacker
@ -725,6 +725,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if hitter and is_player then if hitter and is_player then
local wielditem = hitter:get_wielded_item() local wielditem = hitter:get_wielded_item()
kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback") kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
kb = kb + 9 * minetest.get_item_group(wielditem:get_name(), "hammer")
-- add player velocity to mob knockback -- add player velocity to mob knockback
local hv = hitter:get_velocity() local hv = hitter:get_velocity()
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z) local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)

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@ -35,6 +35,7 @@ local function random_arrow_positions(positions, placement)
end end
return 0 return 0
end end
mcl_bows.random_arrow_positions = random_arrow_positions
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements") local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
local mod_button = minetest.get_modpath("mesecons_button") local mod_button = minetest.get_modpath("mesecons_button")

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@ -1,6 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
mcl_bows = {}
-- local arrows = { -- local arrows = {
-- ["mcl_bows:arrow"] = "mcl_bows:arrow_entity", -- ["mcl_bows:arrow"] = "mcl_bows:arrow_entity",

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@ -1,3 +1,5 @@
mcl_bows = {}
--Bow --Bow
dofile(minetest.get_modpath("mcl_bows") .. "/arrow.lua") dofile(minetest.get_modpath("mcl_bows") .. "/arrow.lua")
dofile(minetest.get_modpath("mcl_bows") .. "/bow.lua") dofile(minetest.get_modpath("mcl_bows") .. "/bow.lua")

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@ -12,7 +12,7 @@ minetest.register_node("mcl_core:glass", {
paramtype2 = "glasslikeliquidlevel", paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true, sunlight_propagates = true,
stack_max = 64, stack_max = 64,
groups = {handy=1, glass=1, building_block=1, material_glass=1}, groups = {handy=1, glass=1, building_block=1, material_glass=1, crushable=1},
sounds = mcl_sounds.node_sound_glass_defaults(), sounds = mcl_sounds.node_sound_glass_defaults(),
drop = "", drop = "",
_mcl_blast_resistance = 0.3, _mcl_blast_resistance = 0.3,

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@ -284,7 +284,8 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
local wielditem = hitter:get_wielded_item() local wielditem = hitter:get_wielded_item()
--knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback") --knockback = knockback + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
local enchant = mcl_enchanting.get_enchantment(wielditem, "knockback") local enchant = mcl_enchanting.get_enchantment(wielditem, "knockback")
knockback = knockback + 3.22 * enchant local hammer = minetest.get_item_group(wielditem:get_name(), "hammer")
knockback = knockback + 3.22 * enchant + 3.22 * hammer
-- add vertical lift to knockback -- add vertical lift to knockback
local v = player:get_velocity() local v = player:get_velocity()
local added_v = 0 local added_v = 0

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@ -64,7 +64,7 @@ local hoe_usagehelp = S("Use the hoe on a cultivatable block (by rightclicking i
minetest.register_tool("mcl_farming:hoe_wood", { minetest.register_tool("mcl_farming:hoe_wood", {
description = S("Wood Hoe"), description = S("Wood Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.wood), _tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc, _doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp, _doc_items_usagehelp = hoe_usagehelp,
_doc_items_hidden = false, _doc_items_hidden = false,
@ -108,7 +108,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_stone", { minetest.register_tool("mcl_farming:hoe_stone", {
description = S("Stone Hoe"), description = S("Stone Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.stone), _tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc, _doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp, _doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_stonehoe.png", inventory_image = "farming_tool_stonehoe.png",
@ -146,7 +146,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_iron", { minetest.register_tool("mcl_farming:hoe_iron", {
description = S("Iron Hoe"), description = S("Iron Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.iron), _tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc, _doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp, _doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_steelhoe.png", inventory_image = "farming_tool_steelhoe.png",
@ -192,7 +192,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_gold", { minetest.register_tool("mcl_farming:hoe_gold", {
description = S("Golden Hoe"), description = S("Golden Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.gold), _tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc, _doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp, _doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_goldhoe.png", inventory_image = "farming_tool_goldhoe.png",
@ -239,7 +239,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_diamond", { minetest.register_tool("mcl_farming:hoe_diamond", {
description = S("Diamond Hoe"), description = S("Diamond Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.diamond), _tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc, _doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp, _doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_diamondhoe.png", inventory_image = "farming_tool_diamondhoe.png",
@ -279,7 +279,7 @@ minetest.register_craft({
minetest.register_tool("mcl_farming:hoe_netherite", { minetest.register_tool("mcl_farming:hoe_netherite", {
description = S("Netherite Hoe"), description = S("Netherite Hoe"),
_tt_help = hoe_tt.."\n"..S("Uses: @1", uses.netherite), _tt_help = hoe_tt,
_doc_items_longdesc = hoe_longdesc, _doc_items_longdesc = hoe_longdesc,
_doc_items_usagehelp = hoe_usagehelp, _doc_items_usagehelp = hoe_usagehelp,
inventory_image = "farming_tool_netheritehoe.png", inventory_image = "farming_tool_netheritehoe.png",

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@ -22,9 +22,13 @@ dig_speed_class group:
-- Help texts -- Help texts
local pickaxe_longdesc = S("Pickaxes are mining tools to mine hard blocks, such as stone. A pickaxe can also be used as weapon, but it is rather inefficient.") local pickaxe_longdesc = S("Pickaxes are mining tools to mine hard blocks, such as stone. A pickaxe can also be used as weapon, but it is rather inefficient.")
local axe_longdesc = S("An axe is your tool of choice to cut down trees, wood-based blocks and other blocks. Axes deal a lot of damage as well, but they are rather slow.") local axe_longdesc = S("An axe is your tool of choice to cut down trees, wood-based blocks and other blocks. Axes deal a lot of damage as well, but they are rather slow.")
local sword_longdesc = S("Swords are great in melee combat, as they are fast, deal high damage and can endure countless battles. Swords can also be used to cut down a few particular blocks, such as cobwebs.") local sword_longdesc = S("Swords are great in melee combat, as they are fast, deal high damage and can endure countless battles. Swords can also be used to cut down a few particular blocks, such as cobwebs.")
local sword_use = S("To slash multiple enemies, hold the sword in your hand, then use (rightclick) an enemy.")
local shovel_longdesc = S("Shovels are tools for digging coarse blocks, such as dirt, sand and gravel. They can also be used to turn grass blocks to grass paths. Shovels can be used as weapons, but they are very weak.") local shovel_longdesc = S("Shovels are tools for digging coarse blocks, such as dirt, sand and gravel. They can also be used to turn grass blocks to grass paths. Shovels can be used as weapons, but they are very weak.")
local shovel_use = S("To turn a grass block into a grass path, hold the shovel in your hand, then use (rightclick) the top or side of a grass block. This only works when there's air above the grass block.") local shovel_use = S("To turn a grass block into a grass path, hold the shovel in your hand, then use (rightclick) the top or side of a grass block. This only works when there's air above the grass block.")
local shears_longdesc = S("Shears are tools to shear sheep and to mine a few block types. Shears are a special mining tool and can be used to obtain the original item from grass, leaves and similar blocks that require cutting.") local shears_longdesc = S("Shears are tools to shear sheep and to mine a few block types. Shears are a special mining tool and can be used to obtain the original item from grass, leaves and similar blocks that require cutting.")
local shears_use = S("To shear sheep or carve faceless pumpkins, use the “place” key on them. Faces can only be carved at the side of faceless pumpkins. Mining works as usual, but the drops are different for a few blocks.") local shears_use = S("To shear sheep or carve faceless pumpkins, use the “place” key on them. Faces can only be carved at the side of faceless pumpkins. Mining works as usual, but the drops are different for a few blocks.")

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@ -0,0 +1,844 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
local hammer_tt = S("Can crush blocks") .. "\n" .. S("Increased knockback")
local hammer_longdesc = S("Hammers are great in melee combat, as they deal high damage with increased knockback and can endure countless battles. Hammers can also be used to crush things.")
local hammer_use = S("To crush a block, hold the hammer in your hand, then use (rightclick) the block. This only works with some blocks.")
local spear_tt = S("Reaches farther") .. "\n" .. S("Can be thrown")
local spear_longdesc = S("Spears are great in melee combat, as they have an increased reach. They can also be thrown.")
local spear_use = S("To throw a spear, hold it in your hand, then hold use (rightclick) in the air.")
local wield_scale = mcl_vars.tool_wield_scale
local function crush(pos)
if pos == nil then
return false
end
local node = minetest.get_node(pos)
local name = node.name
if minetest.get_item_group(name, "crushable") == 2 then
node.name = minetest.registered_nodes[name]._mcl_crushed_into
if node.name then
minetest.set_node(pos, node)
minetest.sound_play("default_dig_cracky", { pos = pos, gain = 0.5 }, true)
return true
end
elseif minetest.get_item_group(name, "crushable") == 1 then
minetest.set_node(pos, {name="air"})
minetest.sound_play(mcl_sounds.node_sound_glass_defaults().dug, { pos = pos, gain = 0.5 }, true)
return true
end
return false
end
local hammer_on_place = function(wear_divisor)
return function(itemstack, user, pointed_thing)
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
return itemstack
end
if crush(pointed_thing.under) then
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:add_wear(65535/wear_divisor)
end
return itemstack
end
end
end
local GRAVITY = 9.81
local YAW_OFFSET = -math.pi/2
local function dir_to_pitch(dir)
--local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
-- Time after which stuck spear is rechecked for being stuck
local STUCK_RECHECK_TIME = 5
-- Time in seconds after which a stuck spear is deleted
local SPEAR_TIMEOUT = 180
local SPEAR_ENTITY={
physical = true,
pointable = false,
visual = "item",
visual_size = {x=-0.5, y=-0.5},
textures = {"vl_weaponry:spear_wood"},
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
collide_with_objects = false,
_fire_damage_resistant = true,
_lastpos={},
_startpos=nil,
_damage=1, -- Damage on impact
_is_critical=false, -- Whether this spear would deal critical damage
_stuck=false, -- Whether spear is stuck
_stucktimer=nil,-- Amount of time (in seconds) the spear has been stuck so far
_stuckrechecktimer=nil,-- An additional timer for periodically re-checking the stuck status of an spear
_stuckin=nil, --Position of node in which spear is stuck.
_shooter=nil, -- ObjectRef of player or mob who threw it
_is_arrow = true,
_in_player = false,
_blocked = false,
_viscosity = 0, -- Viscosity of node the spear is currently in
_deflection_cooloff = 0, -- Cooloff timer after an spear deflection, to prevent many deflections in quick succession
_itemstack = nil, -- ItemStack of the original object
}
-- Destroy spear entity self at pos and drops it as an item
local function spawn_item(self, pos)
if not minetest.is_creative_enabled("") then
local item = minetest.add_item(pos, self._itemstack)
item:set_velocity(vector.new(0, 0, 0))
item:set_yaw(self.object:get_yaw())
end
mcl_burning.extinguish(self.object)
self.object:remove()
end
local function damage_particles(pos, is_critical)
if is_critical then
minetest.add_particlespawner({
amount = 15,
time = 0.1,
minpos = vector.offset(pos, -0.5, -0.5, -0.5),
maxpos = vector.offset(pos, 0.5, 0.5, 0.5),
minvel = vector.new(-0.1, -0.1, -0.1),
maxvel = vector.new(0.1, 0.1, 0.1),
minexptime = 1,
maxexptime = 2,
minsize = 1.5,
maxsize = 1.5,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
})
end
end
function SPEAR_ENTITY.on_step(self, dtime)
mcl_burning.tick(self.object, dtime, self)
-- mcl_burning.tick may remove object immediately
if not self.object:get_pos() then return end
self._time_in_air = self._time_in_air + .001
local pos = self.object:get_pos()
local dpos = vector.round(vector.new(pos)) -- digital pos
local node = minetest.get_node(dpos)
if self._stuck then
self._stucktimer = self._stucktimer + dtime
self._stuckrechecktimer = self._stuckrechecktimer + dtime
if self._stucktimer > SPEAR_TIMEOUT then
spawn_item(self, pos)
return
end
-- Drop spear as item when it is no longer stuck
if self._stuckrechecktimer > STUCK_RECHECK_TIME then
local stuckin_def
if self._stuckin then
stuckin_def = minetest.registered_nodes[minetest.get_node(self._stuckin).name]
end
-- TODO: fall down without turning into an item?
if stuckin_def and stuckin_def.walkable == false then
spawn_item(self, pos)
return
end
self._stuckrechecktimer = 0
end
-- Pickup spear if player is nearby (not in Creative Mode)
local objects = minetest.get_objects_inside_radius(pos, 1)
for _,obj in ipairs(objects) do
if obj:is_player() then
if self._collectable and not minetest.is_creative_enabled(obj:get_player_name()) then
if obj:get_inventory():room_for_item("main", self._itemstack) then
obj:get_inventory():add_item("main", self._itemstack)
minetest.sound_play("item_drop_pickup", {
pos = pos,
max_hear_distance = 16,
gain = 1.0,
}, true)
mcl_burning.extinguish(self.object)
self.object:remove()
end
else
spawn_item(self, pos)
end
return
end
end
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
else
if self._damage >= 9 and self._in_player == false then
minetest.add_particlespawner({
amount = 20,
time = .2,
minpos = vector.new(0,0,0),
maxpos = vector.new(0,0,0),
minvel = vector.new(-0.1,-0.1,-0.1),
maxvel = vector.new(0.1,0.1,0.1),
minexptime = 0.5,
maxexptime = 0.5,
minsize = 2,
maxsize = 2,
attached = self.object,
collisiondetection = false,
vertical = false,
texture = "mobs_mc_arrow_particle.png",
glow = 1,
})
end
local closest_object
local closest_distance
if self._deflection_cooloff > 0 then
self._deflection_cooloff = self._deflection_cooloff - dtime
end
local spear_dir = self.object:get_velocity()
--create a raycast from the spear based on the velocity of the spear to deal with lag
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(spear_dir, 0.1)), true, false)
for hitpoint in raycast do
if hitpoint.type == "object" then
-- find the closest object that is in the way of the spear
local ok = false
if hitpoint.ref:is_player() and enable_pvp then
ok = true
elseif not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
ok = true
end
end
if ok then
local dist = vector.distance(hitpoint.ref:get_pos(), pos)
if not closest_object or not closest_distance then
closest_object = hitpoint.ref
closest_distance = dist
elseif dist < closest_distance then
closest_object = hitpoint.ref
closest_distance = dist
end
end
end
end
if closest_object then
local obj = closest_object
local is_player = obj:is_player()
local lua = obj:get_luaentity()
if obj == self._shooter and self._time_in_air > 1.02 or obj ~= self._shooter and (is_player or (lua and (lua.is_mob or lua._hittable_by_projectile))) then
if obj:get_hp() > 0 then
-- Check if there is no solid node between spear and object
local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true)
for pointed_thing in ray do
if pointed_thing.type == "object" and pointed_thing.ref == closest_object then
-- Target reached! We can proceed now.
break
elseif pointed_thing.type == "node" then
local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
local def = minetest.registered_nodes[nn]
if (not def) or def.walkable then
-- There's a node in the way. Delete spear without damage
spawn_item(self, pos)
return
end
end
end
-- Punch target object but avoid hurting enderman.
if not lua or lua.name ~= "mobs_mc:enderman" then
if not self._in_player then
damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
end
if mcl_burning.is_burning(self.object) then
mcl_burning.set_on_fire(obj, 5)
end
if not self._in_player and not self._blocked then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=self._damage},
}, self.object:get_velocity())
if obj:is_player() then
if not mcl_shields.is_blocking(obj) then
spawn_item(self, pos)
else
self._blocked = true
self.object:set_velocity(vector.multiply(self.object:get_velocity(), -0.25))
end
minetest.after(150, function()
spawn_item(self, pos)
end)
else
spawn_item(self, pos)
end
end
end
if is_player then
if self._shooter and self._shooter:is_player() and not self._in_player and not self._blocked then
-- “Ding” sound for hitting another player
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
end
end
if not self._in_player and not self._blocked then
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
end
end
if not obj:is_player() then
mcl_burning.extinguish(self.object)
if self._piercing == 0 then
spawn_item(self, pos)
end
end
return
end
end
end
-- Check for node collision
if self._lastpos.x~=nil and not self._stuck then
local def = minetest.registered_nodes[node.name]
local vel = self.object:get_velocity()
-- Spear has stopped in one axis, so it probably hit something.
-- This detection is a bit clunky, but sadly, MT does not offer a direct collision detection for us. :-(
if (math.abs(vel.x) < 0.0001) or (math.abs(vel.z) < 0.0001) or (math.abs(vel.y) < 0.00001) then
-- Check for the node to which the spear is pointing
local dir
if math.abs(vel.y) < 0.00001 then
if self._lastpos.y < pos.y then
dir = vector.new(0, 1, 0)
else
dir = vector.new(0, -1, 0)
end
else
dir = minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(self.object:get_yaw()-YAW_OFFSET)))
end
self._stuckin = vector.add(dpos, dir)
local snode = minetest.get_node(self._stuckin)
local sdef = minetest.registered_nodes[snode.name]
-- If node is non-walkable, unknown or ignore, don't make spear stuck.
-- This causes a deflection in the engine.
if not sdef or sdef.walkable == false or snode.name == "ignore" then
self._stuckin = nil
if self._deflection_cooloff <= 0 then
-- Lose 1/3 of velocity on deflection
local newvel = vector.multiply(vel, 0.6667)
self.object:set_velocity(newvel)
-- Reset deflection cooloff timer to prevent many deflections happening in quick succession
self._deflection_cooloff = 1.0
end
else
-- Node was walkable, make spear stuck
self._stuck = true
self._stucktimer = 0
self._stuckrechecktimer = 0
self.object:set_velocity(vector.new(0, 0, 0))
self.object:set_acceleration(vector.new(0, 0, 0))
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
if mcl_burning.is_burning(self.object) and snode.name == "mcl_tnt:tnt" then
tnt.ignite(self._stuckin)
end
-- Ignite Campfires
if mod_campfire and mcl_burning.is_burning(self.object) and minetest.get_item_group(snode.name, "campfire") ~= 0 then
mcl_campfires.light_campfire(self._stuckin)
end
-- Activate target
if mod_target and snode.name == "mcl_target:target_off" then
mcl_target.hit(self._stuckin, 1) --10 redstone ticks
end
-- Push the button! Push, push, push the button!
if mod_button and minetest.get_item_group(node.name, "button") > 0 and minetest.get_item_group(node.name, "button_push_by_arrow") == 1 then
local bdir = minetest.wallmounted_to_dir(node.param2)
-- Check the button orientation
if vector.equals(vector.add(dpos, bdir), self._stuckin) then
mesecon.push_button(dpos, node)
end
end
end
elseif (def and def.liquidtype ~= "none") then
-- Slow down spear in liquids
local v = def.liquid_viscosity
if not v then
v = 0
end
--local old_v = self._viscosity
self._viscosity = v
local vpenalty = math.max(0.1, 0.98 - 0.1 * v)
if math.abs(vel.x) > 0.001 then
vel.x = vel.x * vpenalty
end
if math.abs(vel.z) > 0.001 then
vel.z = vel.z * vpenalty
end
self.object:set_velocity(vel)
end
end
-- Update yaw
if not self._stuck then
local vel = self.object:get_velocity()
local yaw = minetest.dir_to_yaw(vel)+YAW_OFFSET
local pitch = dir_to_pitch(vel)
self.object:set_rotation({ x = 0, y = yaw, z = pitch })
end
-- Update internal variable
self._lastpos = pos
end
-- Force recheck of stuck spears when punched.
-- Otherwise, punching has no effect.
function SPEAR_ENTITY.on_punch(self)
if self._stuck then
self._stuckrechecktimer = STUCK_RECHECK_TIME
end
end
function SPEAR_ENTITY.get_staticdata(self)
local out = {
lastpos = self._lastpos,
startpos = self._startpos,
damage = self._damage,
is_critical = self._is_critical,
stuck = self._stuck,
stuckin = self._stuckin,
stuckin_player = self._in_player,
}
if self._stuck then
-- If _stucktimer is missing for some reason, assume the maximum
if not self._stucktimer then
self._stucktimer = SPEAR_TIMEOUT
end
out.stuckstarttime = minetest.get_gametime() - self._stucktimer
end
if self._shooter and self._shooter:is_player() then
out.shootername = self._shooter:get_player_name()
end
return minetest.serialize(out)
end
function SPEAR_ENTITY.on_activate(self, staticdata, dtime_s)
self._time_in_air = 1.0
local data = minetest.deserialize(staticdata)
if data then
self._stuck = data.stuck
if data.stuck then
if data.stuckstarttime then
-- First, check if the stuck spear is aleady past its life timer.
-- If yes, delete it.
self._stucktimer = minetest.get_gametime() - data.stuckstarttime
if self._stucktimer > SPEAR_TIMEOUT then
spawn_item(self, pos)
return
end
end
-- Perform a stuck recheck on the next step.
self._stuckrechecktimer = STUCK_RECHECK_TIME
self._stuckin = data.stuckin
end
-- Get the remaining spear state
self._lastpos = data.lastpos
self._startpos = data.startpos
self._damage = data.damage
self._is_critical = data.is_critical
if data.shootername then
local shooter = minetest.get_player_by_name(data.shootername)
if shooter and shooter:is_player() then
self._shooter = shooter
end
end
if data.stuckin_player then
spawn_item(self, pos)
end
end
self.object:set_armor_groups({ immortal = 1 })
end
minetest.register_entity("vl_weaponry:spear_entity", SPEAR_ENTITY)
local spear_throw_power = 25
local spear_on_place = function(wear_divisor)
return function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
end
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
return itemstack
end
local pos = user:get_pos()
pos.y = pos.y + 1.5
local dir = user:get_look_dir()
local yaw = user:get_look_horizontal()
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, "vl_weaponry:spear_entity")
obj:set_velocity({x=dir.x*spear_throw_power, y=dir.y*spear_throw_power, z=dir.z*spear_throw_power})
obj:set_acceleration({x=0, y=-GRAVITY, z=0})
obj:set_yaw(yaw-math.pi/2)
obj:set_properties({textures = {itemstack:get_name()}})
local le = obj:get_luaentity()
le._shooter = user
le._source_object = user
le._damage = itemstack:get_definition()._mcl_spear_thrown_damage
le._is_critical = false
le._startpos = pos
le._collectable = true
le._itemstack = itemstack
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
if user and user:is_player() then
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = user
end
-- obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name()
end
return ItemStack()
end
end
local uses = {
wood = 60,
stone = 132,
iron = 251,
gold = 33,
diamond = 1562,
netherite = 2031,
}
local SPEAR_RANGE = 4.5
--Hammers
minetest.register_tool("vl_weaponry:hammer_wood", {
description = S("Wooden Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
_doc_items_hidden = false,
inventory_image = "vl_tool_woodhammer.png",
wield_scale = wield_scale,
on_place = hammer_on_place(uses.wood),
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=15 },
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=1,
damage_groups = {fleshy=4},
punch_attack_uses = 60,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:wood",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 1, uses = 60 }
},
})
minetest.register_tool("vl_weaponry:hammer_stone", {
description = S("Stone Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_stonehammer.png",
wield_scale = wield_scale,
on_place = hammer_on_place(uses.stone),
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=5 },
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=3,
damage_groups = {fleshy=5},
punch_attack_uses = 132,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:cobble",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 1, uses = 132 }
},
})
minetest.register_tool("vl_weaponry:hammer_iron", {
description = S("Iron Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_steelhammer.png",
wield_scale = wield_scale,
on_place = hammer_on_place(uses.iron),
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=14 },
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=4,
damage_groups = {fleshy=6},
punch_attack_uses = 251,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 1, uses = 251 }
},
})
minetest.register_tool("vl_weaponry:hammer_gold", {
description = S("Golden Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_goldhammer.png",
wield_scale = wield_scale,
on_place = hammer_on_place(uses.gold),
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=22 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=2,
damage_groups = {fleshy=5},
punch_attack_uses = 33,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 1, uses = 33 }
},
})
minetest.register_tool("vl_weaponry:hammer_diamond", {
description = S("Diamond Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_diamondhammer.png",
wield_scale = wield_scale,
on_place = hammer_on_place(uses.diamond),
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=5,
damage_groups = {fleshy=7},
punch_attack_uses = 1562,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 1, uses = 1562 }
},
_mcl_upgradable = true,
_mcl_upgrade_item = "vl_weaponry:hammer_netherite"
})
minetest.register_tool("vl_weaponry:hammer_netherite", {
description = S("Netherite Hammer"),
_tt_help = hammer_tt,
_doc_items_longdesc = hammer_longdesc,
_doc_items_usagehelp = hammer_use,
inventory_image = "vl_tool_netheritehammer.png",
wield_scale = wield_scale,
on_place = hammer_on_place(uses.netherite),
groups = { weapon=1, hammer=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=5,
damage_groups = {fleshy=9},
punch_attack_uses = 2031,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
pickaxey = { speed = 2, level = 1, uses = 2031 }
},
})
--Spears
minetest.register_tool("vl_weaponry:spear_wood", {
description = S("Wooden Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
_doc_items_hidden = false,
inventory_image = "vl_tool_woodspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.wood),
on_secondary_use = spear_on_place(uses.wood),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=15 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=1,
damage_groups = {fleshy=3},
punch_attack_uses = 60,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:wood",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 60 },
swordy_cobweb = { speed = 2, level = 1, uses = 60 }
},
_mcl_spear_thrown_damage = 5,
})
minetest.register_tool("vl_weaponry:spear_stone", {
description = S("Stone Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_stonespear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.stone),
on_secondary_use = spear_on_place(uses.stone),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=5 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=3,
damage_groups = {fleshy=4},
punch_attack_uses = 132,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "group:cobble",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 132 },
swordy_cobweb = { speed = 2, level = 1, uses = 132 }
},
_mcl_spear_thrown_damage = 6,
})
minetest.register_tool("vl_weaponry:spear_iron", {
description = S("Iron Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_steelspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.iron),
on_secondary_use = spear_on_place(uses.iron),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=14 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=4,
damage_groups = {fleshy=5},
punch_attack_uses = 251,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:iron_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 251 },
swordy_cobweb = { speed = 2, level = 1, uses = 251 }
},
_mcl_spear_thrown_damage = 7,
})
minetest.register_tool("vl_weaponry:spear_gold", {
description = S("Golden Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_goldspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.gold),
on_secondary_use = spear_on_place(uses.gold),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=22 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=2,
damage_groups = {fleshy=3},
punch_attack_uses = 33,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:gold_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 33 },
swordy_cobweb = { speed = 2, level = 1, uses = 33 }
},
_mcl_spear_thrown_damage = 5,
})
minetest.register_tool("vl_weaponry:spear_diamond", {
description = S("Diamond Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_diamondspear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.diamond),
on_secondary_use = spear_on_place(uses.diamond),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=5,
damage_groups = {fleshy=6},
punch_attack_uses = 1562,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_core:diamond",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 1562 },
swordy_cobweb = { speed = 2, level = 1, uses = 1562 }
},
_mcl_spear_thrown_damage = 8,
_mcl_upgradable = true,
_mcl_upgrade_item = "vl_weaponry:spear_netherite"
})
minetest.register_tool("vl_weaponry:spear_netherite", {
description = S("Netherite Spear"),
_tt_help = spear_tt,
_doc_items_longdesc = spear_longdesc,
_doc_items_usagehelp = spear_use,
inventory_image = "vl_tool_netheritespear.png",
wield_scale = wield_scale,
on_place = spear_on_place(uses.netherite),
on_secondary_use = spear_on_place(uses.netherite),
groups = { weapon=1, spear=1, dig_speed_class=2, enchantability=10, fire_immune=1 },
range = SPEAR_RANGE,
tool_capabilities = {
full_punch_interval = 0.75,
max_drop_level=5,
damage_groups = {fleshy=8},
punch_attack_uses = 2031,
},
sound = { breaks = "default_tool_breaks" },
_repair_material = "mcl_nether:netherite_ingot",
_mcl_toollike_wield = true,
_mcl_diggroups = {
swordy = { speed = 2, level = 1, uses = 2031 },
swordy_cobweb = { speed = 2, level = 1, uses = 2031 }
},
_mcl_spear_thrown_damage = 12,
})

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@ -0,0 +1,3 @@
name = vl_weaponry
author = Herowl
depends = mcl_sounds, mcl_init, mcl_bows

View File

@ -732,9 +732,10 @@ end, -200)
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
-- attack reach limit -- attack reach limit
if hitter and hitter:is_player() then if hitter and hitter:is_player() then
local weapon = hitter:get_wielded_item()
local player_pos = player:get_pos() local player_pos = player:get_pos()
local hitter_pos = hitter:get_pos() local hitter_pos = hitter:get_pos()
if vector.distance(player_pos, hitter_pos) > 3 then if vector.distance(player_pos, hitter_pos) > (weapon:get_definition().range or 3) then
damage = 0 damage = 0
return damage return damage
end end

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