1
0
Fork 0
Commit Graph

889 Commits (fb895ce17c597754c93d2b51a7c0b58c0da86512)

Author SHA1 Message Date
ancientmarinerdev 0abc0ffc48 Mapgen optimisations 2023-04-01 18:53:51 +00:00
PrairieWind f7bdf7481c Update ruined portal loot table 2023-04-01 00:11:56 +00:00
PrairieWind 802ff3d984 Remove evoker spawning in Pillager Outposts 2023-03-23 01:53:44 +00:00
ancientmarinerdev 6989e00af7 Tweak lapis distribution. 2023-03-19 18:01:39 +00:00
FossFanatic b80dd0294c Change the grass LBM & generator
This commit makes the grass LBM & generator look for nodes in the `grass_palette` group, instead of looking at a local list.
2023-03-05 12:45:44 +00:00
FossFanatic a457853938 Improve code relating to vines
This commit makes the LBM and `register_on_generated` for foliage now use the better calculation for the vines.
2023-02-27 20:25:36 +00:00
FossFanatic 693d40b6c4 Fix villages generating with incorrect water
This commit fixes an issue where villages would generate with water which wasn't of the correct biome.

The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called.
2023-02-18 13:51:31 +00:00
FossFanatic 686bb38546 Add lbm and register_on_generated for water 2023-02-18 08:23:40 +00:00
FossFanatic c4f6944a03 Add water palette indexes and waterfog to the code 2023-02-18 08:22:56 +00:00
FossFanatic 10d9eb2980 Upload files to 'mods/MAPGEN/mcl_mapgen_core' 2023-02-15 12:23:58 +00:00
FossFanatic 3d9df5c797 Fix issue with vines in certain biomes
This commit removes some excessive checks which caused vines to not get a biome colour in certain biomes at certain rotations.
2023-02-15 12:20:15 +00:00
FossFanatic f919f73c24 Improve some code 2023-02-14 18:14:10 +00:00
FossFanatic 57882ae56a Merge branch 'master' into biome_colored_foliage 2023-02-14 13:27:37 +00:00
FossFanatic fee4ccf096 Convert old player leaves into new system
This commit adds a couple of lines to the `mcl_mapgen_core:fix_foliage_palette_indexes"` LBM, which ensures that player leaves which were placed before this update get converted into the new player leaves.

I would have included mangrove leaves, but decided against it because of an issue where the `param2` of mangrove leaves was accidentally set to 1 (in the schematics?). This meant that if I included mangrove leaves, the LBM would have converted the natural leaves as well.

This would have made it very tedious to clean up the leaves after chopping down a mangrove tree, since these would not rot by themselves.
2023-02-14 11:20:00 +00:00
FossFanatic f653f47f26 Improve the new code somewhat 2023-02-14 08:36:49 +00:00
FossFanatic aeddb7675f Don't run LBMs at every load
This commit makes it so the LBMs don't run at every load.

This commit also adds some new `minetest.register_on_generated()` code, which should ensure that any newly generated mapblocks have the correct foliage colours.
2023-02-13 18:50:26 +00:00
FossFanatic 2ccfd89379 Add nil checks 2023-02-13 15:49:19 +00:00
FossFanatic 1c84bc6572 Put all affected grass blocks in a local
This commit puts all nodes which make use of the grass palette in a local, to make for less messy code.
2023-02-13 10:33:47 +00:00
PrairieWind 5da6c25ccf Fix cornflower biomes and change seed values for cornflowers and lilies of the valley 2023-02-12 23:29:02 +00:00
PrairieWind 06f47a0756 Add Cornflowers
Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind ff79af26e4 Add Lily of the Valley Flower
Awesome Lily Texture by Nicu
2023-02-12 23:29:02 +00:00
FossFanatic 3590ff6dfb Improve some LBM code 2023-02-12 08:23:19 +00:00
FossFanatic b789845f62 Indentation improvements 2023-02-10 15:19:02 +00:00
FossFanatic 4ddab8bdf1 Remove the ABMs
There are likely better ways to fix any palettes that the LBMs missed.
2023-02-09 16:16:13 +00:00
FossFanatic b95ebb3fca Add LBMs, ABMs, and more
This commit adds 1 new LBM (for foliage) and 2 new ABMs (one for foliage, and one for grass).

This also adds a new generator so any new maps created will have biome coloured leaves with a faster method. (Vines are excluded from this generator since I don't know yet how to get those to work with this.)
2023-02-08 16:17:33 +00:00
FossFanatic 07f332f0cd Add foliage palette indexes
This commit adds foliage palette indexes to every biome, this makes it possible for foliage to use biome colouring.
2023-02-08 16:15:04 +00:00
ancientmarinerdev ace6f8db43 Ensure index for heightmap entry is within bounds 2023-02-06 13:16:15 -06:00
ancientmarinerdev 9aeafe6053 Fix mapgen issue for mcl5 to mcl2 conversion 2023-02-06 13:16:15 -06:00
FossFanatic cbb3260471 Make the palette fix LBM not run on v6 & singlenode
This fixes a crash when loading a world that doesn't have any biomes and the LBM tries to give the grassy nodes a biome colour.
2023-02-01 22:35:13 +00:00
FossFanatic f3bed9f599 Move locals upward & uncomment some things (again) 2023-01-24 07:27:36 +00:00
ancientmarinerdev 02ee8b757d Merge pull request 'Biome Colour Palette Fixes' (#3203) from simplified_palette_index into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3203
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-24 00:21:12 +00:00
FossFanatic 9afdd09d9d Fix wrong init accident
I accidentally put the `init.lua` of `mcl_biomes` instead of `mcl_mapgen_core` in my previous commit. This fixes that.
2023-01-23 10:25:48 +00:00
FossFanatic 2d81d153bd Unsimplify the LBM 2023-01-22 18:02:31 +00:00
FossFanatic dc7a46df4e Simplify the LBM even more 2023-01-22 17:46:17 +00:00
FossFanatic ad25b0bc4b Make set palette safer 2023-01-22 16:51:40 +00:00
FossFanatic b77260253a Make grass palette fix LBM more efficient 2023-01-22 15:59:10 +00:00
FossFanatic 9746dbc376 Make the LBM run at every load again
After testing this out, it seems that the LBM only works consistenly when it runs at every load.
2023-01-17 16:04:12 +00:00
FossFanatic d89a7e0326 Rename _mcl_palette_index back to _mcl_grass_palette_index 2023-01-17 12:55:40 +00:00
FossFanatic 5fd5cc9f1c Merge branch 'master' into simplified_palette_index 2023-01-17 12:53:09 +00:00
FossFanatic c75ec6916c Conflict fix attempt 2 2023-01-17 12:52:50 +00:00
FossFanatic 4b6b4d8398 revert 26e032687a
revert Fix conflict with most recent master
2023-01-17 12:49:43 +00:00
FossFanatic 26e032687a Fix conflict with most recent master 2023-01-17 12:39:15 +00:00
Michieal 0931af21c8 Remove most oak trees from Bamboo biomes. 2023-01-16 18:34:48 -05:00
ancientmarinerdev 30d3b7ee23 Merge pull request 'mcl_bamboo Part 2.' (#3208) from mcl_bamboo_too into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3208
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-16 20:22:09 +00:00
ancientmarinerdev 38732e801d Fix geode crash 2023-01-15 22:27:02 +00:00
ancientmarinerdev 8f6c932e88 Allow blaze spawners to be deactivated 2023-01-15 22:22:14 +00:00
FossFanatic 18c0e1f050 Change the indexes back to the older ones 2023-01-14 10:05:00 +00:00
FossFanatic a500528613 Make the LBM run only once
Since some people complained about the LBM running at every load, I changed it so it only runs once instead. It shouldn't even need to run more than once anyways, unless somebody could prove the contrary.
2023-01-13 17:58:51 +00:00
Michieal 8df0b2a48e Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny. 2023-01-09 16:31:02 -05:00
FossFanatic 09db6017c3 Merge branch 'master' into simplified_palette_index 2023-01-05 10:06:11 +00:00