kay27
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c23bb1d59d
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[mapgen] rebalance mapgen/init core code
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2021-04-28 03:03:47 +04:00 |
AFCMS
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22a2fdbf5f
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fix more codestyle
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2021-04-17 07:46:24 +02:00 |
AFCMS
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5f076d372a
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fix many codestyle errors
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2021-04-17 07:42:49 +02:00 |
kay27
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cb2aae5a55
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[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
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2021-03-28 22:57:11 +04:00 |
kay27
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2ce5c5415a
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Fix village initialization: https://git.minetest.land/MineClone2/MineClone2/issues/1206 https://git.minetest.land/MineClone2/MineClone2/issues/1207 https://git.minetest.land/MineClone2/MineClone2/issues/1209
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2021-02-27 03:33:51 +04:00 |
kay27
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54cd5007ed
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Try to wrap https://github.com/minetest/minetest/issues/10995 by cancelling redefinition of minetest.place_schematic
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2021-02-25 01:03:41 +04:00 |
kay27
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89e55e9065
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Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
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2021-02-22 03:15:32 +04:00 |
kay27
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1d792a650f
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Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
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2021-02-10 13:07:32 +00:00 |
MysticTempest
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dc9ca16321
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Enable villager spawning.
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2021-02-09 06:06:19 -06:00 |
kay27
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30b4b9661c
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Villages cleanup
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2021-01-29 23:03:39 +04:00 |
MysticTempest
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2fe5ac8569
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Add experimental, pseudobiome-based village variation.
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2021-01-28 23:59:01 -06:00 |
MysticTempest
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0c23406531
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Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
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2021-01-27 02:56:53 -06:00 |