-improved the /effect command, allowing to use effect levels
-fixed a bug in level-to-factor conversions
-renamed effect icons to follow the new convention
- added a `register_effect()` function
- added the withering effect
- registered all the old effects under the new API
- unified effect names
- updated the main effect checker to use the new API
- changed some hardcoded values to support the unified effect naming
- added new namespaced metadata effects strings
- added support for legacy effect player metadata
- potions are still using the old effects API
- added glue between old API calls and the new API
- renamed the effect icons to support the unified effect naming
We can edit a sign by right-clicking in it. If in hand you have a color or a glow ink, the behaviour didn't change. Also some refactorization.
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4188
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Araca <araca.prod@gmail.com>
Co-committed-by: Araca <araca.prod@gmail.com>
* Make Crimson and Warped Planks, Double Slab Planks, Fences, Fence Gates, Doors, Trapdoors, Pressure Plates, Wood, Bark, Stripped Wood, Stripped Bark, and Stairs Immune to fire by removing them from the 'flammable', 'fire_encouragement', and 'fire_flammability' groups.
* Add crafting recipes which allow Cherry, Mangrove, Crimson, and Warped planks to be crafted from Wood, Bark, Stripped Wood, and Stripped Bark variants, to make them consistent with with all other planks.
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4166
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
Made a few improvements in the french translation.
Revert a change (oeil->œil) which make harder to search items by typing theirs names. Because "œ" is not in the AZERTY keyboard.
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4194
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: syl <syl@gresille.org>
Co-committed-by: syl <syl@gresille.org>
protection the position above as well to prevent growing high grass on
areas in which you are not allowed to place blocks. Because, if you cant
place a block there, why should you be able to grow grass/flowers there?
* merged the 3 textures of the end rod into one
* made a proper image mask for the colored end rods
* (used to be hardcoded & didn't work for higher-res texture packs)
This adds placement checks to weeping and twisting vines, weeping vines should only be placed on bottom of nodes and twisting vines should only be placed on top of nodes.
Most of the work for this was done by JoseDouglas26. This was made with their permission, I just had to tweak the code a bit to get twisting vines to place right. Thank you Jose!
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4129
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SmokeyDope <smokey@tilde.team>
Co-committed-by: SmokeyDope <smokey@tilde.team>