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13 Commits (b1b45274e46338e37ca8269d1c00dc5bb02c0f45)

Author SHA1 Message Date
Wuzzy d03b002d8d Consider falling nodes to be solid 2017-03-11 07:21:50 +01:00
Wuzzy d9a61e826a Add opaque group 2017-03-10 20:01:45 +01:00
Wuzzy c555d7c60f Fix nodes not breakable in creative 2017-02-28 00:14:31 +01:00
Wuzzy c80433aaf4 Fix dig times of wool and cobweb 2017-02-27 19:38:48 +01:00
Wuzzy 7dd5afe28f Fix handy digging times 2017-02-27 00:35:13 +01:00
Wuzzy a52f853853 Refactor and fix bad digging times framework 2017-02-27 00:29:56 +01:00
Wuzzy 307ec02744 Kinda fix shearsy/handy/swordy 2017-02-26 22:58:29 +01:00
Wuzzy b05c56bcd3 Add digging time support for shears/swords/hand 2017-02-26 20:50:02 +01:00
Wuzzy a4a6ec9b06 Write comment explaining mcl_autogroup magic 2017-02-26 19:38:40 +01:00
Wuzzy 151c1e62ba Tools to mcl_tools, way more efficient digging time definitions 2017-02-26 18:44:48 +01:00
Wuzzy 4ecef7b411 First steps to implement MC-like digging times
This involves MASSIVE hacks around the digging system in Minetest.
Implemented so far: Hardness, nodes in mcl_core, digging for nodes
diggable by pickaxe, shovel, axe.
Not implemented: Nodes diggable by hand alone (except insta-dig),
shears and sword.
2017-02-25 16:19:24 +01:00
Wuzzy b5dcd46193 Remove ignore node from solid node group
So mobs don't spawn on ignore...  xD
2017-02-24 02:51:50 +01:00
Wuzzy 3696ee3761 Organize mods into modpacks for better overview 2017-02-16 01:45:21 +01:00