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1410 Commits (9b2306151a55479e4e3dee5049cd6cf84c6920e7)

Author SHA1 Message Date
cora 93cccaa264 Allow spawning on water 2022-08-30 22:58:55 +02:00
cora b067111e71 Add golem summoning for villagers 2022-08-30 22:01:18 +02:00
cora 77e11713d3 Remove superfluous bed check for villagers 2022-08-30 21:52:47 +02:00
cora 2f0ca063e9 Make monsters less likely to spawn in groups 2022-08-30 21:52:47 +02:00
cora 0aa4e0a395 Don't spawn creeper in groups 2022-08-30 21:52:47 +02:00
cora 3993cddfc6 Check for conditions on each group spawn 2022-08-30 21:52:47 +02:00
Johannes Fritz d7253e8b3b Remove saved visual_size 2022-08-30 07:47:29 -05:00
Johannes Fritz 9d08f8662d Make zombie babies have big heads 2022-08-30 07:47:29 -05:00
cora 683ace0748 Fix crash when using flint and steel on creeper 2022-08-28 21:10:48 +02:00
cora 2b2ba47aed Fix crash with itementity and unloaded nodes 2022-08-28 21:08:17 +02:00
cora 94f07c2b3d Fix ender particle spam with particlespammers 2022-08-26 21:53:27 +02:00
cora ccfbc7da14 Make sure math.random gets a >0 argument 2022-08-24 03:01:32 +02:00
cora 6d336ee879 Fix tropical fish empty texture array 2022-08-24 02:55:15 +02:00
MysticTempest 6cbedd408e Fix regression of item movement in water transport streams. 2022-08-19 06:53:26 -05:00
cora 544c6cbdb3 Use proper keyset for randomisation 2022-08-18 23:49:27 +02:00
Johannes Fritz 181eb96c6d Fix up pillagers 2022-08-16 01:53:42 +02:00
PrairieAstronomer 24939326c4 Fixed the pillager so he shoots, along with the animation 2022-08-16 01:53:42 +02:00
PrairieAstronomer a48664b8b3 Changed mobs to mcl_mobs in some spots 2022-08-16 01:53:42 +02:00
Johannes Fritz d7e950ab7b Pillagers: spawn with loaded crossbow 2022-08-16 01:53:42 +02:00
Johannes Fritz dd96dd097c Basic Pillagers 2022-08-16 01:53:42 +02:00
cora f27b2d9714 Fix 'spawn_in_group_min' warning 2022-08-15 11:58:39 +02:00
cora ecd1d13b43 Endermen TP out of sunlight
If not attacking a player endermen randomly tp around until they
find a spot that is not in direct sunlight
2022-08-13 23:23:01 +02:00
cora 3620db7c14 Add objectref to villager sound_play for pos sound 2022-08-13 00:47:46 +02:00
cora 68d5a81b1c Villager sounds -> mono 2022-08-13 00:47:46 +02:00
Sumyjkl 16c9a83a96 fix items floating into the air under rare circumstances 2022-08-12 21:46:17 +10:00
cora 374e30b4a5 stay on players shoulder in when flying in creative 2022-08-11 14:32:58 +02:00
cora 6101de8d68 Fix parrot punch spam 2022-08-11 14:32:58 +02:00
opfromthestart 5da6f6812f faster boat death 2022-08-09 12:23:44 -04:00
opfromthestart 8b06e5de87 Merge branch 'master' into boat-fire-fix 2022-08-09 00:16:14 +00:00
opfromthestart 76839961c6 Adds fire and lava collision to boats 2022-08-08 20:12:44 -04:00
iliekprogrammar bf80074d98
[5.6][mobs] fix unsafe entity handling (unsure)
i'm not sure about this one, can't find a suitable test for it.
2022-08-07 12:38:26 +08:00
iliekprogrammar 4b31692319
[5.6][boats] fix unsafe entity handling
this probably does not affect normal gameplay, unless you can set boats on fire somehow
2022-08-07 12:09:12 +08:00
iliekprogrammar 221ee0fcf1
[5.6] mark places with unsafe set_hp entity handling
There might be other places i might be missing, but these are the obvious ones.

leftover entity handling i did not mark:
* everything that involves a apply()-like algorithm (e.g. callbacks) over the
  same list of objects.
* in mcl_damage, it's not known whether mcl_damage.from_mt() would involve
  entity handling or just player handling.
2022-08-07 00:13:03 +08:00
SumianVoice 3f73dc1794 Merge branch 'master' into mcl_burning_depend 2022-08-03 12:55:07 +00:00
Sumyjkl eb89466436 add dependency for mcl_weather to mcl_burning to hopefully avoid crashes 2022-08-03 22:45:15 +10:00
cora 51f79eaa39 Add lilypads and dead bushes 2022-08-02 12:02:20 +02:00
cora eb7171fd51 Make boats unsinkable in river water 2022-08-01 05:20:19 +02:00
PrairieAstronomer a153e5bc33 Fixed Place Water in the Nether with Fish Buckets. 2022-07-30 12:21:16 -06:00
Sumyjkl 86d6445f42 fix crash when items in unloaded chunk 2022-07-28 11:10:56 +10:00
SumianVoice c93461ee0a Merge branch 'master' into item_floating 2022-07-26 10:21:17 +00:00
Sumyjkl 70b7655e46 various code style improvements 2022-07-26 20:20:13 +10:00
PrairieAstronomer f84063ad0a Withering Heights Advancement 2022-07-25 11:48:38 -06:00
cora 0b729d7ada Fix wrong drops itemstring 2022-07-24 23:52:42 +02:00
PrairieAstronomer 3aa26cac14 Tropical Fish Bucket
Adds the bucket of tropical fish.
2022-07-24 23:52:42 +02:00
cora 3a47e8a2f9 Add tropical fish 2022-07-24 23:52:41 +02:00
Sumyjkl 5fc662664f cactus will act as if dug instead of its own hardcoded breaking function 2022-07-24 15:59:00 +10:00
Sumyjkl 6278fa21d3 Removed an entire block of code that was duplicate and didn't do anything 2022-07-23 16:41:41 +10:00
Sumyjkl fb28177ff1 items will stay put when loaded, items dug by the game will get more initial random velocity, game will no longer apply random velocity twice (?) 2022-07-23 16:10:52 +10:00
Sumyjkl 58d80e5e9c netherite items (except armour) will float in lava and not burn 2022-07-22 23:06:35 +10:00
Sumyjkl eeace260fe don't disable physics if you've already disabled it 2022-07-22 22:45:22 +10:00