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Commit Graph

31 Commits (945260fa299c2232da5cc143c0ef9065af2d46e4)

Author SHA1 Message Date
Laurent Rocher af26f18bd6 Complete French Translation 2020-11-18 23:06:47 +01:00
Wuzzy 731f42ac88 Rename and move texture: tnt_smoke 2020-08-19 18:47:58 +02:00
kay27 9537eaead0 Protect from explosions 2020-08-10 22:04:27 +04:00
kay27 ba51686e6c Russian translation 2020-07-20 00:11:13 +00:00
Elias Åström ea1ad14f72 Fix sound/particle bug in mcl_explosions 2020-07-17 00:39:33 +02:00
Wuzzy c106a62979 Use minetest.is_creative_enabled 2020-07-10 16:45:40 +02:00
Wuzzy 8ecc96fff2 Fix crash when spawning firey explosion 2020-06-12 12:30:45 +02:00
Wuzzy 6f12adcb03 Fix broken blast handling for chest/shulkerbox 2020-06-06 16:57:19 +02:00
Wuzzy 2d6e0a99af Check more nodes for falling after explosion 2020-06-04 23:43:17 +02:00
Wuzzy 546ee09e6f Check for falling after explosion 2020-06-04 14:17:04 +02:00
Wuzzy 2f9e5d302e Fix explosion API not calling on_[con|de]struct 2020-06-04 14:02:18 +02:00
Wuzzy 5108f398bb Fix all explosions spawning fire 2020-05-08 18:04:04 +02:00
Wuzzy 2ec66fc61b Fix leaking global in mcl_explosions 2020-05-08 18:01:33 +02:00
Alexander Minges ad70a71f8c Fix crash when triggering explosion (type check error) 2020-05-08 17:31:41 +02:00
Wuzzy bc740efafe Add fire explosions 2020-05-02 19:05:56 +02:00
Wuzzy 6a576c50a0 Add puncher to tnt_explosions 2020-05-02 18:24:53 +02:00
Wuzzy d4bc7a2f88 Add back the explosion death msg 2020-05-02 18:09:25 +02:00
Wuzzy 7fa8828bd5 Explosions: Use minetest.get_position_from_hash 2020-04-30 21:13:10 +02:00
Wuzzy 026d406d4b Fix indents in mcl_explosions 2020-04-30 21:12:30 +02:00
Wuzzy 679e2b1b70 Explosions: Reduce repeated code 2020-04-30 21:08:42 +02:00
Wuzzy 772ea01aff Explosions: Fix syntax error 2020-04-30 21:00:13 +02:00
Wuzzy 2b5ddbd62d Explosions: Change item drop handler 2020-04-30 20:58:58 +02:00
Wuzzy 9ee0ef5a8d Explosions: Replace some API calls 2020-04-30 20:57:38 +02:00
Wuzzy 58458b2bca mcl_explosions: Rename description.txt 2020-04-30 20:55:49 +02:00
Elias Åström a10dff8421 Use walkable for entity exposure
This makes TNT do full damage under water.
2020-04-19 13:08:36 +02:00
Elias Åström a62a75c799 Do not drop items in creative mode
It works like this in Minecraft.  This will also reduce lag when playing
with TNT in creative.
2020-04-19 13:08:36 +02:00
Elias Åström b4ea2afe77 Add tnt_knockback flag for entities
When set to true, entities will be knocked back when affected by TNT
explosions.  Also ignore '__builtin:item' entities to reduce lag, and
replace tabs with spaces in 'mcl_explosions/init.lua'.
2020-04-19 13:08:36 +02:00
Elias Åström 92ab90fd1b Add knockback for mobs 2020-04-19 13:08:36 +02:00
Elias Åström ca7c8c23c7 Add entity damage and player knockback
Could not find a way to add knockback to entities.  After adding a
velocity to them they will just slide around indefinitely.  Because of
this, knockback is only enabled on players for now.
2020-04-19 13:08:36 +02:00
Elias Åström 77c95fe8c3 Add particles and sounds from explosions 2020-04-19 13:08:36 +02:00
Elias Åström 1d5c11f683 Add mcl_explosions for ray traced explosions
Code has been adapted from the Minetest explosions API mod to have
Minecraft-like explosion mechanics and work with MineClone 2.
2020-04-17 20:47:12 +02:00