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10 Commits (80f038da4aa79e7f542c921377cf849cee0f1bf9)

Author SHA1 Message Date
Elias Fleckenstein ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
AFCMS 0cc11d0bbb [mcl_loot] fix warnings 2021-05-25 01:28:10 +02:00
Elias Fleckenstein d57db0444f Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
kay27 47db5c5917 Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
kay27 30379c823c Clean up some spaces in code after merging https://git.minetest.land/EliasFleckenstein03/MineClone2 2021-01-03 00:42:07 +04:00
Elias Fleckenstein d820c35937 Fishing & Mineshaft loot 2020-12-20 17:33:24 +01:00
Wuzzy 149d1450ef Remove console spam from mcl_loot 2019-03-06 05:14:31 +01:00
Wuzzy 1daf9b7a59 Put treasure loot into random inventory slots 2019-02-28 18:00:17 +01:00
Wuzzy 1cdc98e03b Add more defaults for mcl_loot, fix random wear 2017-05-19 17:58:15 +02:00
Wuzzy 49bd956da8 Add loot API and use it in tsm_railcorridors 2017-05-19 16:46:03 +02:00