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572 Commits (6900748429009f7b551210ee9a6e760611c348c9)

Author SHA1 Message Date
cora 91b5b6266c move stray particle spawner func to effects 2022-11-27 14:53:16 +01:00
cora 148b30694f Fix monster_attack and some other settings issues 2022-11-27 14:53:16 +01:00
cora f4374d9efd Fix item drops 2022-11-27 14:53:16 +01:00
cora b41d6a1cae Fix mob_punch 2022-11-27 14:53:16 +01:00
cora 6548b7fe47 move stray pathfinding funcs to pathfinding file 2022-11-27 14:53:16 +01:00
cora c7681af53e Move registration functions to init.lua 2022-11-27 14:53:16 +01:00
cora cc77e109f5 Split off general movement functions 2022-11-27 14:53:16 +01:00
cora e7d9ded9ab Split off combat funcs 2022-11-27 14:53:16 +01:00
cora 96d697c5cd Split off pathfinding, use metatables 2022-11-27 14:53:16 +01:00
cora 01abfea16d Split off item management 2022-11-27 14:53:16 +01:00
cora bbba7cee41 Add compat for old "wrong" : notation 2022-11-27 14:53:16 +01:00
cora e82c318f0c Split off breeding 2022-11-27 14:53:16 +01:00
cora 70834d0f5d make register functions use the . notation 2022-11-27 14:53:16 +01:00
cora d62dbcb852 effects -> separate file + metatable 2022-11-27 14:53:16 +01:00
cora 67fd8c8b40 split off physics functions into separate file + use metatable 2022-11-27 14:53:16 +01:00
cora 90639ef99d remove unused functions 2022-11-27 14:53:16 +01:00
cora 31ef791cfd Add proper metatable to mobs 2022-11-27 14:53:16 +01:00
cora 033b051689 Fix crash when rightclicking parrot 2022-11-15 21:16:48 +01:00
ancientmarinerdev 3e1a475442 Logging improvements 2022-11-12 02:35:00 +01:00
cora c44b29925a Fix random-interval crash when not using luajit 2022-11-10 01:45:42 +01:00
cora 21f3782439 Fix lightning on_strike api + rename to on_lightning_strike 2022-11-05 01:16:27 +01:00
ancientmarinerdev 8b0c4c17ad Slightly more frequent failed pathing attempts for villagers 2022-11-03 21:34:15 +00:00
ancientmarinerdev 2d0ea5e205 Enable concurrent pathing so pathing orders aren't queued 2022-11-03 21:34:14 +00:00
ancientmarinerdev ad137304bc Fix bug where if it finds wrong door and can't plot route it hogs the pathing 2022-11-03 21:34:14 +00:00
ancientmarinerdev ea9c9e74b0 Failed check should come before last pathed check to avoid a failed check taking up a good opportunity to path 2022-11-03 21:34:14 +00:00
ancientmarinerdev 17e3e83f43 Villagers should not try and path if they have failed recently 2022-11-03 21:34:14 +00:00
cora da9f253117 Add setting for mob-movement stop range 2022-11-03 14:32:50 +01:00
ancientmarinerdev c606092066 Pathfinding fix for villagers 2022-11-02 22:09:35 +01:00
ancientmarinerdev 5d5babdb20 Tweak distance to current_target check 2022-11-02 22:09:35 +01:00
ancientmarinerdev 1d667c26b5 Villagers will open and close doors when pathing through. Any failing steps now have a threshold to abandon failed pathing. 2022-11-02 22:09:35 +01:00
ancientmarinerdev f9ec402b29 Only to door if we can get from door to target 2022-11-02 22:09:35 +01:00
ancientmarinerdev bf491c35a1 Fix bug 2022-11-02 22:09:35 +01:00
cora 646a341f52 Fix mob api can_spawn callback 2022-11-02 03:47:23 +01:00
epCode 4575fd0d81 Fix prexisting villagers getting rid of job clothes 2022-11-01 04:40:51 +01:00
epCode 8a2962cd46 Fix all mobs being givin armor list (Fix Villager loosing jobs) 2022-11-01 04:40:51 +01:00
epCode 9099f3ac7a Fix mobs flopping for the first second when in thier own element 2022-11-01 04:40:51 +01:00
ancientmarinerdev 532fc22f62 Uncommenting yaw change on go to pos. Breaks pathfinding. 2022-10-31 23:19:04 +00:00
epCode 4fa1c445cc add customizable speed to mounts, not set value. 2022-10-29 12:08:06 +02:00
epCode 83d92e08ca add an adjustable variable for avoid distance 2022-10-29 12:08:06 +02:00
epCode eed5ec6f63 return pathfinding changes 2022-10-29 12:08:06 +02:00
epCode 702ba25283 Fix dogshooter animation when moving back 2022-10-29 12:08:06 +02:00
epCode d1d9f76c5d Mobs set players on fire if they are/dogshoot strafing and enemy avoidance 2022-10-29 12:08:06 +02:00
cora 672e44bbb1 Don't spawn multiple mobs at the same position
this was originally intended to simulate group spawning i think
2022-10-29 11:50:45 +02:00
epCode ef923deff1 Merge branch 'master' into mob_head_code_improvments 2022-10-27 01:34:39 +00:00
epCode 239eca8988 make mob's not switch armor lying on the ground if they are already equiped. 2022-10-27 01:14:04 +00:00
epCode 86eef8827a Add working mob armor api
TODO: make mobs only put on a piece if they don't already have it.
2022-10-27 01:08:36 +00:00
epCode 6c0e29891d Fix a problem with smooth turning 2022-10-26 19:03:33 +00:00
epCode 306db6b609 make shooting mobs calculate raycast bool for shooting with shoot_offset
Basically makes skeletons accurately when to shoot and when not to.
2022-10-25 23:52:16 +00:00
ancientmarinerdev f8ee473383 Fix villager work times 2022-10-26 00:17:29 +01:00
ancientmarinerdev eebea4a7a9 Clean up and add pathfinding constant 2022-10-26 00:11:55 +01:00
ancientmarinerdev 37e4dd5556 Villagers will now path through doors. Villagers don't stand around whne not working. 2022-10-26 00:11:55 +01:00
epCode 65289de86e Mobs jump over 1-2 block pits 2022-10-25 23:00:03 +00:00
epCode 6fa85a3a0c fix passive mobs twisting their heads unnaturally 2022-10-25 19:18:08 +00:00
epCode de4c40f60a When mobs stop, don't stop animations easier
fixes mob punch animation.
2022-10-25 18:57:58 +00:00
epCode 636e5545a7 Attacking mobs don't care if they cant make a jump.
they try anyway
2022-10-25 18:54:57 +00:00
epCode 70beaf6b3d Give mobs more room to judge a jump 2022-10-25 18:52:51 +00:00
epCode b89a9375da Some performance improvements
also add a bit to make mobs look at any player getting too close
2022-10-25 18:51:40 +00:00
epCode 970011e02b make mob constant for velocity rotate with mob.
this simply makes the constant value for continually adding velocity to a mob rotate when the mob rotates. this is because the constant velocity value was not called often enough.
2022-10-25 00:15:13 +00:00
cora ae0b5381e4 Merge pull request 'Villagers - Work, sleep and wander. Check and claim beds etc.' (#2816) from ancientmarinerdev/MineClone2:feature/villager_improvement_rb into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2816
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-23 23:36:49 +00:00
epCode 063325082d undelcared global yaw in mob api fix
Fixes #2839
2022-10-23 21:23:50 +00:00
cora 34dcba0b70 Protect on_pick_up against unsafe usage 2022-10-23 13:46:27 +02:00
ancientmarinerdev e1b685429d Texture now changes when villager loses job. 2022-10-23 01:12:19 +01:00
ancientmarinerdev a8b336381d Villagers - On die, clear job and bed. Get same job if already traded. Thunderstorms go to bed 2022-10-22 01:28:45 +01:00
epCode 3ae3bc7f4e fix non-moving entities having no animations 2022-10-20 03:35:16 +00:00
epCode 14e7fea6c2 Make mob walk velocity be more normal
fixes: #2819
2022-10-20 03:35:16 +00:00
ancientmarinerdev d148e6d4ba Villagers - Work, sleep and wander. Check and claim beds etc. 2022-10-19 01:10:16 +01:00
cora 1ac0da335a on_pick_up api: remove empty stack entities 2022-10-17 13:57:41 -06:00
cora 0b9fcae8ea document api addition 2022-10-17 13:57:41 -06:00
cora 8cb73ee509 Fix on_pick_up api
accepts a returned itemstring from the callback now
2022-10-17 13:57:41 -06:00
epCode 4834b01091 fix punching ghast not getting velocity 2022-10-17 12:38:51 -07:00
cora 7c15b929fa Fix possible crash 2022-10-17 11:42:27 +02:00
cora 2e01180fc8 Fix "hibernating" mobs flying upwards 2022-10-17 11:42:27 +02:00
cora 6f6dac02e8 don't damage falling mobs landing on air or ignore 2022-10-17 11:42:27 +02:00
cora a745075143 Allow mobs to still fall when out of range 2022-10-17 11:42:27 +02:00
epCode 74ba2a105c fix mob death animation 2022-10-17 11:41:17 +02:00
cora f61efce434 Fix crash throwing snowball at (runaway=true) mobs 2022-10-16 22:20:06 +02:00
epCode 677fcb48c9 fix mob floping 2022-10-15 12:09:25 -07:00
epCode 8e28c296ca fix mobs flying out of thier element, and increase mob gravity closer to MC 2022-10-15 11:57:53 -07:00
epCode 22e6731261 various mob improvments 2022-10-15 11:25:26 -07:00
cora a6a98fb7ae Fix crash when getting attacked by mob while in boat 2022-10-15 01:58:19 +02:00
epCode f242655b13 make mobs predict jumps before even getting too close to a bock. 2022-10-15 01:47:43 +02:00
epCode 44ba08cb8b make die animation more smooth for all mobs 2022-10-15 01:47:43 +02:00
epCode ba127ecb12 fine-tune mob velocity 2022-10-15 01:47:43 +02:00
epCode 82153c2af9 make mob movment more fluid 2022-10-15 01:47:43 +02:00
cora d90b3c046a give mobs a slightly heigher jump height
so they don't need 2 tries to jump on a node
2022-10-14 02:44:23 +02:00
cora c855f51829 fix mobs not jumping anymore 2022-10-14 02:40:25 +02:00
cora c044cf8e74 Fix debug line 2022-10-14 02:31:23 +02:00
cora 93f8f2aa3b only count despawnable mobs for global caps 2022-10-14 02:31:23 +02:00
cora 976b9da7d7 Despawn out of range mobs when immobile 2022-10-14 02:31:23 +02:00
cora c146124a2c spawning: check for room accrd. to collisionbox 2022-10-14 02:31:23 +02:00
cora ea48be3f4c Add global and per-player mob caps 2022-10-14 02:31:23 +02:00
cora cd862888d1 Fix indentation 2022-10-14 02:31:23 +02:00
cora ba25e57eac don't run on_spawn twice 2022-10-14 02:31:23 +02:00
cora 546b9ade6f Make mobs outside of player radius stop moving 2022-10-14 02:31:23 +02:00
cora 5db7680cd1 mitigate high cpu usage due to excessive mob counting
This was caused by the mob caps being checked too frequently
2022-10-14 02:31:23 +02:00
cora 97f9614818 Log the node a mob spawns on 2022-10-14 02:31:23 +02:00
cora cba176be4a make horny mobs move towards each other 2022-10-14 02:31:23 +02:00
cora 39a0353a49 Add spawn counts per mob to /mobstats 2022-10-14 02:31:23 +02:00
epCode 27ac333878 fix syntax crash 2022-10-13 16:59:32 -07:00
epCode b27c81cea4 make mobs coordinate attacks with all other similar alliances. 2022-10-13 16:53:01 -07:00