jordan4ibanez
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a20f272e08
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re-adjust logic gate for mobs floating in water and lava
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2021-04-17 13:05:53 -04:00 |
jordan4ibanez
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0794bc5437
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Make flying mobs float in water and lava
|
2021-04-17 13:04:55 -04:00 |
kay27
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ff07ee5d93
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Merge remote-tracking branch 'origin/master' into mineclone5
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2021-04-17 21:02:07 +04:00 |
Elias Fleckenstein
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f8b54db392
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Fix controls.register_on_press being called for every player in a globalstep
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2021-04-17 18:55:56 +02:00 |
jordan4ibanez
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8783912938
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Add in mobs api swimming animation
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2021-04-17 12:48:57 -04:00 |
jordan4ibanez
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f2e909ab8d
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Add in fly logic gate
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2021-04-17 12:41:14 -04:00 |
jordan4ibanez
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07841c8963
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Swap name of quick_rotate_45 to quick_rotate
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2021-04-17 12:38:48 -04:00 |
jordan4ibanez
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240d6ea211
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Add note about quick_rotate_45 actually rotating 11.25 degrees
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2021-04-17 12:37:04 -04:00 |
jordan4ibanez
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e8148f81ab
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Make underwater mobs try to continuously swim around with quick_rotate_45
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2021-04-17 12:36:19 -04:00 |
jordan4ibanez
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061602d9d4
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Overhaul separation of swimming and flying for ease of use with writing mobs api
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2021-04-17 12:28:07 -04:00 |
Elias Fleckenstein
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f79e12c8ae
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Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
|
2021-04-17 18:16:19 +02:00 |
Elias Fleckenstein
|
5c928575f8
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Fix #1572, server crash during login
|
2021-04-17 18:15:45 +02:00 |
jordan4ibanez
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5365dec19a
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Adjust "flying" vector checks for mobs
|
2021-04-17 12:01:27 -04:00 |
NO11
|
06699c2cc4
|
Fix that an ax wears out if you right-click another block
|
2021-04-17 11:55:50 +00:00 |
AFCMS
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6a55136517
|
Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2
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2021-04-17 09:26:49 +02:00 |
AFCMS
|
02f393998f
|
fix many warnings (644 remaining)
|
2021-04-17 09:26:37 +02:00 |
AFCMS
|
22a2fdbf5f
|
fix more codestyle
|
2021-04-17 07:46:24 +02:00 |
AFCMS
|
5f076d372a
|
fix many codestyle errors
|
2021-04-17 07:42:49 +02:00 |
jordan4ibanez
|
dda7839d8c
|
Add in prototype swimming
|
2021-04-16 21:43:02 -04:00 |
jordan4ibanez
|
f1141aed9f
|
Make mobs flop when outside of flying node
|
2021-04-16 21:08:54 -04:00 |
jordan4ibanez
|
84ca7681fc
|
Make squids fly in water flowing and water source
|
2021-04-16 20:47:16 -04:00 |
jordan4ibanez
|
52c3db041e
|
Add in fly state prep for mobs
|
2021-04-16 20:32:05 -04:00 |
jordan4ibanez
|
6db4511dd5
|
Add notes
|
2021-04-16 20:06:55 -04:00 |
jordan4ibanez
|
15ea9c1c71
|
Implement self walking velocity for walking state
|
2021-04-16 19:59:20 -04:00 |
jordan4ibanez
|
9d6d042ee3
|
Fix formatting in ai.lua
|
2021-04-16 19:37:01 -04:00 |
jordan4ibanez
|
ce7f4918b0
|
Re-organize comments
|
2021-04-16 19:35:19 -04:00 |
jordan4ibanez
|
05d06a4c8f
|
Add comment to state_execution
|
2021-04-16 18:36:23 -04:00 |
jordan4ibanez
|
c761db86c7
|
re-arrange mob logic for random wandering
|
2021-04-16 18:29:42 -04:00 |
jordan4ibanez
|
ed456ecb47
|
Make mobs not fear cliffs if fear_height is 0
|
2021-04-16 18:17:51 -04:00 |
jordan4ibanez
|
8ca5f221ec
|
clean up ai.lua
|
2021-04-16 18:13:54 -04:00 |
jordan4ibanez
|
cadd53c103
|
Adjust mob jumping default to account for higher gravity
|
2021-04-16 16:39:03 -04:00 |
jordan4ibanez
|
57b293de2b
|
Make mobs gravity equal to player's
|
2021-04-16 16:37:15 -04:00 |
jordan4ibanez
|
fb9a55e562
|
Make jump_check more modular and allow mobs to turn if at a wall
|
2021-04-16 15:55:11 -04:00 |
jordan4ibanez
|
a6a54b3414
|
Make mobs not jump if against a wall
|
2021-04-16 15:49:03 -04:00 |
jordan4ibanez
|
6c5393427f
|
Smooth out mob cliff check and check if falling before cliff check
|
2021-04-16 15:39:39 -04:00 |
jordan4ibanez
|
2486ffef11
|
Make wandering mobs avoid cliffs
|
2021-04-16 15:30:44 -04:00 |
jordan4ibanez
|
adc683c6a7
|
Clear mob animation on activate
|
2021-04-16 14:19:22 -04:00 |
jordan4ibanez
|
d0695e7929
|
Fix mob animation "memory leak"
|
2021-04-16 13:58:08 -04:00 |
Elias Fleckenstein
|
bd3c08d367
|
Improve mcl_burning player performance
|
2021-04-16 19:50:56 +02:00 |
Elias Fleckenstein
|
10f81dbf0c
|
Change max mcl_bossbars default to 5 (Minecraft value)
|
2021-04-16 18:41:10 +02:00 |
Elias Fleckenstein
|
01c79c5a18
|
Fix mcl_burning.tick not being called at all for mobs
|
2021-04-16 18:37:07 +02:00 |
Elias Fleckenstein
|
095f78b785
|
Massive mcl_burning performance improvement
|
2021-04-16 18:34:29 +02:00 |
jordan4ibanez
|
024cf46307
|
Adjust spacing in animation.lua
|
2021-04-16 11:52:29 -04:00 |
jordan4ibanez
|
f38492bcb0
|
Re-implement animation check gate for mobs
|
2021-04-16 11:50:29 -04:00 |
jordan4ibanez
|
a934a59f3b
|
Implement mob random walk directions
|
2021-04-16 11:50:13 -04:00 |
jordan4ibanez
|
94ca7e8b89
|
Add in state switch and state execution for mobs
|
2021-04-16 11:31:18 -04:00 |
jordan4ibanez
|
626c30de6d
|
Create todo.txt
|
2021-04-16 11:30:55 -04:00 |
Elias Fleckenstein
|
61f3b4c69e
|
Fix merge conflict with mcl_smithing_table
|
2021-04-16 16:03:56 +02:00 |
Code-Sploit
|
77a645102b
|
Git being weird
|
2021-04-16 14:01:15 +00:00 |
Code-Sploit
|
180d1f1140
|
Add first try of code for smithing table (Thanks to Fleckenstein), add _mcl_upgradable and _mcl_upgrade_item to every diamond tool/armor piece
|
2021-04-16 14:00:14 +00:00 |