1
0
Fork 0
Commit Graph

12 Commits (40e072ab8933aac31579c28a10f74541bfa31d39)

Author SHA1 Message Date
ancientmarinerdev 32a7eb4087 Fix incorrect foundation size for belltower 2023-01-04 15:14:37 -06:00
ancientmarinerdev 94a37790aa Fix incorrectly sized foundations 2022-12-15 21:52:24 +00:00
ancientmarinerdev b33b87b9dd Fix village building foundations 2022-12-15 21:52:24 +00:00
kabou ace0dc00c7 Remove `settlements_in_world` and `settlements.txt`
The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag.  This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
AFCMS 9e074af07f unify code style [1] 2021-05-25 12:52:25 +02:00
AFCMS cbb014ed38 basic working script 2021-05-03 22:11:49 +02:00
AFCMS 5f076d372a fix many codestyle errors 2021-04-17 07:42:49 +02:00
MysticTempest e716ebd911 Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode. 2021-02-01 15:45:22 -06:00
kay27 30b4b9661c Villages cleanup 2021-01-29 23:03:39 +04:00
MysticTempest 2fe5ac8569 Add experimental, pseudobiome-based village variation. 2021-01-28 23:59:01 -06:00
MysticTempest ff38a44454 Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots. 2021-01-28 01:24:43 -06:00
MysticTempest 0c23406531 Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27. 2021-01-27 02:56:53 -06:00