kay27
398f51b1da
Update mcl_time to v2
2022-02-19 01:54:06 +04:00
kay27
9fe692fb6f
Fix mcl_time node time update
2022-02-19 00:13:31 +04:00
kay27
605bb8c619
Make mapgen compatible with mt 5.3
2022-02-18 18:29:10 +04:00
kay27
53cecf7b41
Reduce the number of time_speed less than 1 warnings logged
2022-02-18 17:43:28 +04:00
kay27
792c740a4d
Fix End stuff
2022-02-18 04:17:27 +04:00
kay27
34ab356193
Localise a var
2022-02-18 04:06:45 +04:00
kay27
03371421d8
Merge remote-tracking branch 'origin/master' into new_mapgen_api
2022-02-18 03:48:47 +04:00
kay27
54ea8ba6b1
Update mapgen api to v3 from mcl5
2022-02-18 03:48:03 +04:00
Nils Dagsson Moskopp
adf738854a
Fix mob-in-boat crash in Minetest 5.5-dev
...
In Minetest 5.4.1, calling get_player_control() on a mob returned the
empty string. Minetest commit 5eb45e1ea03c6104f007efec6dd9c351f310193d
changed this, so now calling get_player_control() on a mob returns nil.
As mcl_boats defines boats that can have a player or a mob as a driver,
code like the following crashes with a changed get_player_control() API:
local ctrl = driver:get_player_control()
if ctrl.sneak then
detach_object(driver, true)
end
Furthermore, once a world has crashed, joining it near a mob that is the
driver of a boat with such control code immediately crashes again.
When I reported this bug to Minetest, several Minetest core developers
stated that they disliked the old API and proposed other return values
for calling a mob's get_player_control() function – all different from
the empty string. Since I have some doubts that this bug will be fixed
in Minetest 5.5.0, boat code must take into account a nil return value.
Minetest issue: https://github.com/minetest/minetest/issues/11989
2022-02-15 11:17:01 +01:00
AFCMS
da4952a125
wip mcl_damage documentation
2022-02-13 21:31:04 +01:00
AFCMS
c59bea211d
fix some typos
2022-02-13 21:31:03 +01:00
AFCMS
5aa18d573e
document mcl_armor function (WIP)
2022-02-13 21:31:03 +01:00
AFCMS
13f8fd457c
document manual armor creation
2022-02-13 21:31:03 +01:00
AFCMS
2b820d7756
`mcl_armor.register_set()` documentation
2022-02-13 21:31:02 +01:00
Elias Åström
4ca89cfcae
Update groupcaps_hash function to minetest.sha1
2022-02-12 20:08:03 +01:00
Elias Åström
a6c5c8a72a
Call update_groupcaps from load_enchantments
...
This avoids the need to call the function from on_enchant for unbreaking
and efficiency.
2022-02-12 19:43:01 +01:00
Elias Åström
d898b02c8b
Fix #1922
2022-02-12 19:43:01 +01:00
AFCMS
2690094a95
allow placement of lanterns on chains
2022-02-10 11:45:08 +01:00
AFCMS
23873f31f1
add french translation of `mcl_lanterns`
2022-02-09 22:19:24 +01:00
AFCMS
749d4f1a4b
add lanterns translation template
2022-02-09 22:15:44 +01:00
AFCMS
8817d51d64
minecraft like lanterns placement limitations
2022-02-09 22:11:50 +01:00
AFCMS
9b375aa9e8
attemp to fix lanterns placement
2022-02-09 18:19:46 +01:00
AFCMS
7fbdd71081
obtimize glass detail images
2022-02-09 12:21:28 +01:00
AFCMS
e138d998ef
`walkover` fixes
2022-02-09 12:21:28 +01:00
AFCMS
9cc088c940
fix lantern light value to fit minetest limit
2022-02-08 23:00:45 +01:00
AFCMS
6572a8c908
add lanterns, crafts, placement mechanism, doc entries
2022-02-08 22:56:20 +01:00
AFCMS
ffa9d2d0fd
add basic chains and lantern model and API
2022-02-08 10:58:25 +01:00
kay27
229f821758
Remove ancient debris
2022-01-20 05:20:45 +04:00
kay27
bb008d6341
Retarget mcl_worlds mod dependency
2022-01-20 05:12:44 +04:00
kay27
682d2b3229
Fix mcl_worlds to work with mapgen api
2022-01-20 05:11:21 +04:00
kay27
f592437e8a
Change MineClone 5 to MineClone 2 in mcl_villages readme
2022-01-20 02:14:51 +04:00
kay27
a639630b32
Add empty lines between functions in mcl_mapgen mod
2022-01-20 00:53:55 +04:00
kay27
679a1db436
Apply markdown format to mcl_mapgen api doc
2022-01-20 00:44:23 +04:00
kay27
b3e8f24876
Add basic part of new mapgen api
2022-01-19 19:09:37 +04:00
epCode
9b881df465
Temporarily remove glitchy Elytra crash-damage
...
If you fly in certain directions with this damage system, you will die. also if you speed up too fast.
2022-01-06 21:55:01 +00:00
NO11
627c37cd97
Fix pumpkin hud
2022-01-02 12:37:20 +00:00
NO11
7cc7fb1331
Make removing of arrow entities also work with mobs, remove arrows on respawn
2022-01-02 11:06:29 +00:00
NO11
7b46225176
Remove arrow entities when the player joins to prevent killing on startup (working fix)
2022-01-01 22:59:21 +00:00
NO411
7b47a15e34
Remove arrow entities when the player leaves to prevent killing on startup
2021-12-30 14:04:53 +01:00
AFCMS
a7e471de62
framed stained glass
2021-12-23 18:02:43 +01:00
AFCMS
12830781f8
Merge branch 'master' into connected_glass
2021-12-23 17:29:53 +01:00
Elias Fleckenstein
bfd1fd69d1
Fix potential crash when falling onto unknown node
2021-12-19 18:59:09 +01:00
Elias Fleckenstein
e2360204a7
Revert "fixed daylightsensor's register_abms"
...
This reverts commit 5a4abcbcb7
.
2021-12-12 15:55:52 +01:00
chmodsayshello
5a4abcbcb7
fixed daylightsensor's register_abms
...
By changing the check if a normal/inverted daylightsensor should update by turning on and off, I made them workling again
2021-12-10 13:59:31 +00:00
kay27
0c8e5dc7a4
Disable Nether portal node rotation by screwdriver
2021-12-10 03:52:14 +04:00
Elias Fleckenstein
e4feb233e0
Fix hopper dupe
2021-12-09 18:20:24 +01:00
Elias Fleckenstein
b945975427
Slime splitting: nil check child to prevent crash (that happened on oysterity-mcl2)
2021-12-09 18:11:05 +01:00
Elias Fleckenstein
0e9a56fa35
Add stacks to enchant_uniform_randomly
2021-12-07 18:19:41 +01:00
Elias Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
...
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
Elias Fleckenstein
b3958a956d
Refactor random enchantment selection code
2021-12-07 16:16:07 +01:00