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224 Commits (2da4962835e1b583253e8713d4129b84c69ae121)

Author SHA1 Message Date
cora 8ff559d4ad Add ancient debris as normal ore 2022-07-16 02:07:17 +02:00
cora 9f66c9f673 let railcorridors be placed by new api
this makes it a lot faster
2022-07-04 23:07:51 +02:00
cora a09226c370 fossil & igloo -> new api 2022-07-01 02:05:48 +02:00
cora 3ca6d4de3b fix chunk probability and distributions 2022-07-01 02:05:48 +02:00
cora 14cd360214 witch hut, boulders, ice-spikes -> new api 2022-07-01 02:05:48 +02:00
cora dfbb832f96 Terrain feature fixes 2022-07-01 02:05:48 +02:00
cora 9381657f5d use new struct api for desert well and temples 2022-07-01 02:05:48 +02:00
cora fed81932e2 structs: use mcl_register_generator, cave decos 2022-07-01 02:05:48 +02:00
cora 41f708e03e Regular decorations for legacy nether(except v6)
minetest supports this now
2022-06-19 00:24:56 +02:00
Elias Fleckenstein f6a40ffb78
Run tools/strip_trailing_whitespace.sh 2022-05-26 07:29:28 +02:00
Alexander Minges faf3f60cff Use uncarved pumpkin instead of carved in mapgen 2022-04-22 18:07:37 +00:00
cora 3cb9947cf4 fix sugarcane not getting param2 on mapgen 2022-04-19 12:16:07 +02:00
E 87e494f42b mapgen/mcl_mapgen_core: move set_node decorations a node callback
During the rewrite in 89e55e9065, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.

(ref. Mineclonia/Mineclonia#26)
2022-02-25 18:38:50 +01:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS 00063cde73 speedup mcl_observer 2021-05-27 09:34:12 +02:00
AFCMS 9e074af07f unify code style [1] 2021-05-25 12:52:25 +02:00
AFCMS 1870a89af0 remove unused var 2021-05-22 20:01:59 +02:00
kay27 96be84161f [mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason 2021-05-10 01:57:34 +04:00
AFCMS 02f393998f fix many warnings (644 remaining) 2021-04-17 09:26:37 +02:00
Elias Fleckenstein 430f958fae Move end exit portal to 0, 0; Add end gateway portals (WIP) 2021-04-06 20:08:20 +02:00
Elias Fleckenstein ea08fee9ba Make the dragon stay within a 50 blocks range of the portal 2021-04-06 16:38:23 +02:00
Elias Fleckenstein 83b9cf3ad2 End exit portal openng / closing on dragon death / spawn 2021-04-06 15:48:17 +02:00
kay27 80d845adb6 [mcl_mapgen_core] Fix Nether generation chain reaction 2021-03-29 03:18:17 +04:00
kay27 1818fcf592 [mcl_mapgen_core] Remove water from End, fix https://git.minetest.land/MineClone2/MineClone2/issues/1394 2021-03-29 02:43:08 +04:00
kay27 cb2aae5a55 [mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up 2021-03-28 22:57:11 +04:00
kay27 03feb36558 Improve Nether Portals (#1315) (as a squash)
Remove Nether portal caches, https://git.minetest.land/MineClone2/MineClone2/issues/1210

Store all exits from Nether portals in quick-access table

Implement proper Nether portal search, using the table, https://git.minetest.land/MineClone2/MineClone2/issues/1055

Store Nether portal exits table in mod storage

Remove exits from table on Nether portal destruction

Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void) to avoid lots of ```emerge_area()``` calls

Support Nether roof, https://git.minetest.land/MineClone2/MineClone2/issues/1267

Implement better suitable place search, https://git.minetest.land/MineClone2/MineClone2/issues/1126

Implement object queue not to trigger the same search again

Avoid lava lakes, https://git.minetest.land/MineClone2/MineClone2/issues/1126

Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00
kay27 15fa1e5b7a Fix https://git.minetest.land/MineClone2/MineClone2/issues/1060 - attempt number 3 2021-03-08 03:05:43 +04:00
kay27 8ed28adf7c Quick attempt to consider https://github.com/minetest/minetest/issues/5900#issuecomment-306071900 and fix https://git.minetest.land/MineClone2/MineClone2/issues/1212#issuecomment-16139 2021-03-07 06:31:43 +04:00
Elias Fleckenstein d57db0444f Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
Elias Fleckenstein d859d94a63 Merge pull request 'Fix #1204' (#1208) from AFCMS/MineClone2:afcms-patch-1 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1208
2021-02-26 16:26:46 +00:00
AFCMS 41e715ef39 Fix #1204 2021-02-26 15:57:44 +00:00
kay27 a5168721b1 Fix https://git.minetest.land/MineClone2/MineClone2/issues/1186 2021-02-25 17:36:42 +04:00
AFCMS 0e6177ee1f Add setting to dissable ores generation #874 2021-02-22 12:33:28 +00:00
kay27 89e55e9065 Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060 2021-02-22 03:15:32 +04:00
Elias Fleckenstein 100e37183d Update noise_params to the minetest 5.4 convention 2021-02-18 11:54:51 +01:00
Wuzzy d0678d33f8 Use dungeons flag in mg_dungeons for MCL2 dungeons 2020-06-16 02:33:51 +02:00
Wuzzy 2394809649 Respect player's choice of mg_flags 2020-06-16 01:46:07 +02:00
Wuzzy dded403409 Mapgen: Set biomes flag explicitly 2020-06-16 00:20:13 +02:00
Wuzzy d29c4bb795 Fix 2 undeclared global warnings in mapgen core 2019-12-22 20:22:19 +01:00
Wuzzy 305145ca1c Tweak oceangen 2019-12-18 21:04:07 +01:00
Wuzzy f74a502979 Generate sponges in v6 2019-12-18 20:39:14 +01:00
Wuzzy 8b6dc30943 Generate kelp/seagrass in v6 2019-12-18 19:15:21 +01:00
Wuzzy affb984c56 Fix mapgen crash if there's unknown nodes 2019-12-14 01:30:21 +01:00
Wuzzy 3e3ed630e5 Add per-biome grass coloring 2019-12-13 23:48:13 +01:00
Wuzzy 62096c723a Generate new grass color 2019-12-13 15:33:13 +01:00
Wuzzy 76ed6ff826 MGV6: Generate witch huts only in Normal biome 2019-09-11 16:06:41 +02:00
Wuzzy c49efcf9ad Fix floating vines rarely generating in jungles 2019-03-22 11:20:34 +01:00
Wuzzy b0acd134ca Remove sand solidification code
Minetest does this now
2019-03-16 06:43:59 +01:00
Wuzzy 7935e64637 Cleanup ambigious sandstone groups, change meaning
- Change meaning of "sandstone" group to include sandstone of any color
- Add "normal_sandstone" group
- Rename "redsandstone" group to "red_sandstone"
2019-03-12 01:50:42 +01:00
Wuzzy f55dac38e2 Re-introduce melons in v6 mapgen 2019-03-10 06:50:15 +01:00