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3929 Commits (2d35292bc3054159abf3b1af2d410dd6bda5acc8)

Author SHA1 Message Date
cora 442fefebf2 Waving water 2022-08-13 00:04:44 +02:00
iliekprogrammar 7482f84929
[heads] heads may now be placed on ceilings, upside down 2022-08-13 02:44:47 +08:00
iliekprogrammar efd1a023f0
Merge remote-tracking branch 'origin/master' into heads_16_direction 2022-08-11 18:12:19 +08:00
iliekprogrammar de07209654
[heads] optimize textures
`optipng -strip all -o7 -zm9`
2022-08-11 17:34:20 +08:00
iliekprogrammar 29d221eed5
[heads] remove unnecessarily duplicative textures
these textures are unnecessary to texture the head nodes. we can reuse
the available armor texture for both the headgear/helmet and the nodes.
2022-08-11 17:28:37 +08:00
iliekprogrammar 44d234dd2c
[heads] implement 16 directional head node 2022-08-11 17:21:23 +08:00
iliekprogrammar 3ff9ed4419
[heads] refactor and trivial renames 2022-08-11 16:45:51 +08:00
cora 34ecb782a8 Fix dispenser and dropper crashing in 5.4 2022-08-10 16:58:00 +02:00
cora 701aee3238 Add modname to beacons mod.conf 2022-08-10 14:14:00 +02:00
PrairieAstronomer a34c9172c4 Fixed light levelwarnings and texture alpha warnings in stonecutter, campfires, and beacon 2022-08-07 21:38:40 +00:00
cora 2c814db0d7 Merge pull request 'Snow layers and blocks drop nothing by hand' (#2532) from SumianVoice/MineClone2_c:snow_drop_fix into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2532
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-08-07 21:36:22 +00:00
Sumyjkl f6148068c5 snow layers and blocks drop nothing by hand 2022-08-07 19:55:01 +10:00
iliekprogrammar 156aff21a1
[5.6][bows] fix unsafe entity handling for arrows 2022-08-07 12:48:09 +08:00
iliekprogrammar 4f2789c498
[5.6][armor] fix unsafe entity handling (unsure)
i'm not sure about this one, can't fnd a suitable test for it.
2022-08-07 12:43:24 +08:00
iliekprogrammar 221ee0fcf1
[5.6] mark places with unsafe set_hp entity handling
There might be other places i might be missing, but these are the obvious ones.

leftover entity handling i did not mark:
* everything that involves a apply()-like algorithm (e.g. callbacks) over the
  same list of objects.
* in mcl_damage, it's not known whether mcl_damage.from_mt() would involve
  entity handling or just player handling.
2022-08-07 00:13:03 +08:00
cora e901003e22 Fix mangrove (trap)door, stair and slab recipes 2022-08-03 11:57:17 +02:00
cora c36b359c70 Fix mangrove roots and water logged roots(somewhat) 2022-08-03 00:00:44 +02:00
cora 191e117e05 Axe can strip mangrove wood 2022-08-02 23:51:48 +02:00
cora 1065165952 fix mangrove trapdoor 2022-08-02 12:06:13 +02:00
cora c0fec69c70 Add plantlike_rooted propagules 2022-08-02 12:02:20 +02:00
cora 844cf6c5dc Fix waterlogged texture to be animated 2022-08-02 12:02:20 +02:00
cora 2b90675ea2 fix warnings 2022-08-02 12:02:20 +02:00
cora 8e41d5a1f4 Fix propagule growth 2022-08-02 12:02:20 +02:00
cora 811d7a778f Add tall mangrove tree schematics 2022-08-02 12:02:20 +02:00
cora 4491e962d5 grand mcl_mangrove cleanup 2022-08-02 12:02:20 +02:00
cora 77c878f609 make waterlogged roots work with river water 2022-08-02 12:02:20 +02:00
cora 3bf45ec4e9 Spawn mangroves in shallow water, fix schematics 2022-08-02 12:02:20 +02:00
cora e8fc56ab33 Fix water- and mudlogged roots, add w. logging abm 2022-08-02 12:02:20 +02:00
Thunder1035 d284ddf150 Add mangrove trees 2022-08-02 12:02:20 +02:00
chmodsayshello f949c72945 make abm check param2 for up-to date beam color 2022-08-01 23:06:02 +00:00
chmodsayshello e979535256 convert spaces into tabs 2022-08-01 23:06:02 +00:00
chmodsayshello e344d1c742 remove itemstring debug logging 2022-08-01 23:06:02 +00:00
chmodsayshello 10d200da80 beacon optimisations 2022-08-01 23:06:02 +00:00
chmodsayshello 4d52c0d9c6 glass no longer has to be right on top of the beacon 2022-07-31 22:22:57 +02:00
chmodsayshello 1830ca8815 'fix' beacon beam abm 2022-07-31 22:22:57 +02:00
chmodsayshello 1462c39092 remove unnecessary minetest.get_node 2022-07-31 22:22:57 +02:00
chmodsayshello ca77ffe1c7 decrease blockcheck by 25 nodes
that way, even with the lowest possible render distance, all nodes are loaded, if there are no nodes above the beacon (excluding glass etc.), it sets the meta and places the beam 175 blocks high, it extends all the way until the next non-air block if the player is near enoght...

Signed-off-by: chmodsayshello <chmodsayshello@hotmail.com>
2022-07-31 22:22:57 +02:00
chmodsayshello d3eccce013 fix color palette 2022-07-31 22:22:57 +02:00
chmodsayshello b9cb3a4d70 optimisations 2022-07-31 22:22:57 +02:00
chmodsayshello 022fa1d794 remove last beam completly before placing a new one 2022-07-31 22:22:57 +02:00
chmodsayshello 6ae9e6f873 minor optimisations 2022-07-31 22:22:56 +02:00
chmodsayshello dd9e6e5d6b mesh by Sumi 2022-07-31 22:22:56 +02:00
chmodsayshello 65171a34a8 prevent pistons from pushing beacon beams 2022-07-31 22:22:56 +02:00
chmodsayshello 2d407f8897 change 301 to 501 here as well 2022-07-31 22:22:56 +02:00
chmodsayshello d15ad61038 remove unnecessary minetest.log call 2022-07-31 22:22:56 +02:00
chmodsayshello 1fdd6a4707 glass changes color of beacon beam 2022-07-31 22:22:56 +02:00
chmodsayshello 56f3f0503e minor changes 2022-07-31 22:22:56 +02:00
chmodsayshello e0a205bdcc translation template + german translation 2022-07-31 22:22:56 +02:00
chmodsayshello 38d4e7afc9 changing some comments 2022-07-31 22:22:56 +02:00
chmodsayshello 154da96cb0 add beacon beam 2022-07-31 22:22:56 +02:00