kay27
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269e560db1
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[mapgen] Fix old-style API calls, make the code runnable
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2021-04-26 20:14:36 +04:00 |
AFCMS
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1a58b0c510
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fix many codestyle issues
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2021-04-16 13:35:03 +02:00 |
AFCMS
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bddc4a3ac7
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make village tool experimental
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2021-03-07 17:07:55 +01:00 |
kay27
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2ce5c5415a
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Fix village initialization: https://git.minetest.land/MineClone2/MineClone2/issues/1206 https://git.minetest.land/MineClone2/MineClone2/issues/1207 https://git.minetest.land/MineClone2/MineClone2/issues/1209
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2021-02-27 03:33:51 +04:00 |
kay27
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89e55e9065
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Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
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2021-02-22 03:15:32 +04:00 |
kay27
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a73f5dabbd
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Cleanup
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2021-02-10 15:36:32 +00:00 |
kay27
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1d792a650f
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Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
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2021-02-10 13:07:32 +00:00 |
MysticTempest
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dc9ca16321
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Enable villager spawning.
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2021-02-09 06:06:19 -06:00 |
MysticTempest
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e716ebd911
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Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode.
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2021-02-01 15:45:22 -06:00 |
kay27
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30b4b9661c
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Villages cleanup
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2021-01-29 23:03:39 +04:00 |
kay27
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9a668204cb
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Remove inter-village distance check
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2021-01-28 23:12:16 +04:00 |
kay27
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ff2cd808d5
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Fix https://git.minetest.land/Wuzzy/MineClone2/issues/1022
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2021-01-28 03:17:11 +04:00 |
MysticTempest
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0c23406531
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Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
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2021-01-27 02:56:53 -06:00 |