teknomunk
13ce4f9092
Additional cleanup, impelemnt partial item stack pickup
2024-03-31 02:32:24 +00:00
teknomunk
0a294c55a1
Move object pickup code to try_object_pickup(...) and refactor to remove most indentation for readability
2024-03-31 02:32:24 +00:00
the-real-herowl
e53d9ec8d7
Added comments
2023-11-18 02:31:07 +01:00
the-real-herowl
378b8f8f6c
Fix item not dropping at tool last use
2023-11-13 13:35:12 +01:00
ancientmarinerdev
938ee7a832
Pick highest y and kick it up a little for visual spice and to fix occassional drop falling into floor
2023-05-01 16:53:00 -05:00
ancientmarinerdev
c48510244e
Before merging same stacks, move to middle to show merging occurs.
2023-05-01 16:53:00 -05:00
ancientmarinerdev
52e64a6f75
Fix issue with drops turning black due to clipping into walls and floors
2023-05-01 16:53:00 -05:00
ancientmarinerdev
6817a8535b
Get item name correctly.
2023-04-03 17:50:48 +01:00
ancientmarinerdev
c83574802f
Ensure enchanted netherite armour is fire immune to lava etc.
2023-04-03 02:06:58 +01:00
ancientmarinerdev
53923dd5fa
Move on_step code to functions to help see profiling impact
2023-03-31 13:40:36 -05:00
ancientmarinerdev
59f4a62fd6
Move hopper minecarts off item entity. Do not run every on_step. Use more accurate object search location. Cut down object search distance.
2023-03-31 13:40:36 -05:00
Johannes Fritz
a1cc24f8d3
Slowing creative digging
2023-01-24 11:16:28 -06:00
AFCMS
96e83e866c
Make `mcl_item_entity` API public
2022-11-15 21:48:58 +01:00
AFCMS
3bb86fd436
Fix warnings + add type annotations
...
- fix wrong usage of `mcl_enchanting.get_enchantments`
- use new vectors everywhere
- simplify code
- make code lines less long
2022-11-15 21:48:57 +01:00
ancientmarinerdev
a2732b655f
Code cleanup
2022-11-14 04:07:41 +01:00
ancientmarinerdev
9065170b1c
Clean up hopper minecart
2022-11-14 04:07:41 +01:00
ancientmarinerdev
ce457eb351
Who doesn't love hopper minecarts?
2022-11-14 04:07:41 +01:00
PrairieWind
d74e61d8b2
Sky's the Limit Advancement
2022-09-14 20:37:08 +00:00
PrairieWind
404f623527
The Next Generation Advancement
2022-09-14 20:37:08 +00:00
cora
2b2ba47aed
Fix crash with itementity and unloaded nodes
2022-08-28 21:08:17 +02:00
MysticTempest
6cbedd408e
Fix regression of item movement in water transport streams.
2022-08-19 06:53:26 -05:00
Sumyjkl
16c9a83a96
fix items floating into the air under rare circumstances
2022-08-12 21:46:17 +10:00
Sumyjkl
86d6445f42
fix crash when items in unloaded chunk
2022-07-28 11:10:56 +10:00
Sumyjkl
70b7655e46
various code style improvements
2022-07-26 20:20:13 +10:00
Sumyjkl
5fc662664f
cactus will act as if dug instead of its own hardcoded breaking function
2022-07-24 15:59:00 +10:00
Sumyjkl
6278fa21d3
Removed an entire block of code that was duplicate and didn't do anything
2022-07-23 16:41:41 +10:00
Sumyjkl
fb28177ff1
items will stay put when loaded, items dug by the game will get more initial random velocity, game will no longer apply random velocity twice (?)
2022-07-23 16:10:52 +10:00
Sumyjkl
58d80e5e9c
netherite items (except armour) will float in lava and not burn
2022-07-22 23:06:35 +10:00
Sumyjkl
eeace260fe
don't disable physics if you've already disabled it
2022-07-22 22:45:22 +10:00
Sumyjkl
65fc5b6f28
droppers and dispensers actually shoot items out, items will merge with eachother even when floating
2022-07-22 22:38:36 +10:00
Sumyjkl
dc6fbeeafd
items will go into sleep mode even if there's a block above as long as it's not a liquid
2022-07-22 16:55:42 +10:00
Sumyjkl
70aca4c3ca
fix infinite bobbing
2022-07-22 16:19:50 +10:00
Sumyjkl
9daac0aff1
make items float in water sources
2022-07-22 15:34:58 +10:00
MysticTempest
677110e39f
Disable the despawn timer catchup for items that were unloaded.
2022-07-03 04:28:43 -05:00
PrairieAstronomer
40a421ddd0
Hidden in the Depths Advancement
2022-07-01 12:41:01 -06:00
PrairieAstronomer
687bc04560
Who is Cutting Onions? Advancement
2022-07-01 12:39:10 -06:00
MysticTempest
b4c5805afe
Make items flowing in water use acceleration for movement.
2022-06-03 05:46:27 -05:00
MysticTempest
5dde594c19
Item movement fixes:
...
This PR fixes items at flowing_water edges not falling down holes.
As well as fixing items not sliding on slippery nodes like ice.
And, allows for movement starting at the source block of a
flowing water node. While ensuring regular water_source blocks
do not bug out.
2022-06-02 09:44:04 +00:00
kabou
baf8e0b79c
Update item entity for lodestone compass.
...
* Added another special case to the item entity registration for
lodestone compasses, without this a dropped lodestone compass would
turn into a regular compass on being dropped.
* Update the compass and lodestone compass frame number to be the
stereotype frame.
2022-05-12 21:08:52 +02:00
GNU Hacker
f430aec0cd
item pickup sound gain more MC like
2022-03-13 14:58:01 +01:00
kabou
88f7a150c7
Add check for unknown nodes.
...
* Add check for unknown node in `handle_node_drops()` and return
immediately if the dug node has no definition table.
2022-03-09 04:00:48 +01:00
Elias Fleckenstein
a4e73886d5
Rework XP API
2021-11-03 19:36:57 +01:00
Nils Dagsson Moskopp
256de2bc36
Log warning for non-serializable item entity fix
2021-09-15 18:10:40 +02:00
sfan5
693a5317ef
Fix non-serializable item entity unload crash
...
Some items, like shulkers or books, can have so much metadata that the
corresponding item entity can not be serialized by the Minetest engine.
Without this patch, dropping such an item and then moving away crashes
Minetest, as it can not serialize the entity with serializeString16()
when unloading a map block.
The patch resets the overlong metadata of non-serializable item entities.
This avoids a crash and makes it possible to retrieve a “sanitized” item
without metadata when the mapblock containing the item entity is reloaded.
Originally sfan5 guessed the maximum possible item entity serialization size
that would not lead to a crash as 65530 bytes, but anon5 calculated it to be
actually 65487 bytes. This has been experimentally verified by erlehmann.
2021-09-15 18:10:32 +02:00
NO11
dc8436fdf9
Destroy objects near cactus faster (make it possible to throw items at a cactus)
2021-09-06 14:34:25 +00:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
3bedc81068
fix some code style issues in lightning
2021-05-28 00:07:06 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
fddaacdeae
[mcl_item_entity] fix warnings
2021-05-25 00:43:42 +02:00
Elias Fleckenstein
75d9450002
Make compasses point upwards when dropped as an item
2021-05-04 10:24:08 +02:00