Rework moving majority of the added velocity knockbacks into sprinting
parent
d7ed37ef25
commit
ff882707de
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@ -307,12 +307,15 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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end
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end
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-- add player velocity to knockback
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local h_name = hitter:get_player_name()
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local hv = hitter:get_velocity()
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local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
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local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
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local player_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
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if dir_dot > 0 then
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if dir_dot > 0 and mcl_sprint.is_sprinting(h_name) then
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knockback = knockback + hitter_mag * 0.6875
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elseif dir_dot > 0 then
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knockback = knockback + hitter_mag * 0.34375
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end
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-- reduce floatiness
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minetest.after(0.25, function()
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