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Elias Fleckenstein 2021-04-04 12:01:59 +02:00
commit ff538d51bd
41 changed files with 1127 additions and 375 deletions

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# This is a game specific minetest.conf file, do not edit # This is a game specific minetest.conf file, do not edit
# If any of these settings are set in your minetest.conf file in ~/.minetest (Linux) or in the root directory of the game (Run in place/Windows)
# They will override these settings
# Basic game rules # Basic game rules
time_speed = 72 time_speed = 72
@ -33,7 +36,7 @@ mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_de
keepInventory = false keepInventory = false
# Performance settings # Performance settings
# dedicated_server_step = 0.001 dedicated_server_step = 0.05 #tick rate
# abm_interval = 0.25 # abm_interval = 0.25
# max_objects_per_block = 4096 # max_objects_per_block = 4096
# max_packets_per_iteration = 10096 # max_packets_per_iteration = 10096

23
mods/CORE/controls/API.md Normal file
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# controls
## controls.players
Table containing player controls at runtime.
WARNING: Never use this table in writing
## controls.register_on_press(func)
Register a function that will be executed with (player, keyname) every time a player press a key.
## controls.registered_on_press
Table containing functions registered with controls.register_on_press().
## controls.register_on_release(func)
Register a function that will be executed with (player, keyname, clock_from_last_press) every time a player release a key.
## controls.registered_on_release
Table containing functions registered with controls.register_on_release().
## controls.register_on_hold(func)
Register a function that will be executed with (player, keyname, clock_from_start_hold) every time a player hold a key.
## controls.registered_on_hold
Table containing functions registered with controls.register_on_hold().

45
mods/CORE/flowlib/API.md Normal file
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# flowlib
Simple flow functions.
## flowlib.is_touching(realpos, nodepos, radius)
Return true if a sphere of <radius> at <realpos> collide with node at <nodepos>.
* realpos: position
* nodepos: position
* radius: number
## flowlib.is_water(pos)
Return true if node at <pos> is water, false overwise.
* pos: position
## flowlib.node_is_water(node)
Return true if <node> is water, false overwise.
* node: node
## flowlib.is_lava(pos)
Return true if node at <pos> is lava, false overwise.
* pos: position
## flowlib.node_is_lava(node)
Return true if <node> is lava, false overwise.
* node: node
## flowlib.is_liquid(pos)
Return true if node at <pos> is liquid, false overwise.
* pos: position
## flowlib.node_is_liquid(node)
Return true if <node> is liquid, false overwise.
* node: node
## flowlib.quick_flow(pos, node)
Return direction where the water is flowing (to be use to push mobs, items...).
* pos: position
* node: node
## flowlib.move_centre(pos, realpos, node, radius)
Return the pos of the nearest not water block near from <pos> in a sphere of <radius> at <realpos>.
WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong.
* pos: position
* realpos: position, position of the entity
* node: node
* radius: number

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# mcl_autogroup
This mod emulate digging times from mc.
## mcl_autogroup.can_harvest(nodename, toolname)
Return true if <nodename> can be dig with <toolname>.
* nodename: string, valid nodename
* toolname: (optional) string, valid toolname
## mcl_autogroup.get_groupcaps(toolname, efficiency)
This function is used to calculate diggroups for tools.
WARNING: This function can only be called after mod initialization.
* toolname: string, name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
* efficiency: (optional) integer, the efficiency level the tool is enchanted with (default 0)
## mcl_autogroup.get_wear(toolname, diggroup)
Return the max wear of <toolname> with <diggroup>
WARNING: This function can only be called after mod initialization.
* toolname: string, name of the tool used
* diggroup: string, the name of the diggroup the tool is used on
## mcl_autogroup.register_diggroup(group, def)
* group: string, name of the group to register as a digging group
* def: (optional) table, table with information about the diggroup (defaults to {} if unspecified)
* level: (optional) string, if specified it is an array containing the names of the different digging levels the digging group supports
## mcl_autogroup.registered_diggroups
List of registered diggroups, indexed by name.

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# mcl_colors
Mod providing global table containing legacity minecraft colors to be used in mods.
## mcl_colors.*
Colors by upper name, in hex value.
## mcl_colors.background.*
Background colors by upper name, in hex value.

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# mcl_explosions
This mod provide helper functions to create explosions.
## mcl_explosions.explode(pos, strength, info, puncher)
* pos: position, initial position of the explosion
* strenght: number, radius of the explosion
* info: table, explosion informations:
* drop_chance: number, if specified becomes the drop chance of all nodes in the explosion (default: 1.0 / strength)
* max_blast_resistance: int, if specified the explosion will treat all non-indestructible nodes as having a blast resistance of no more than this value
* sound: bool, if true, the explosion will play a sound (default: true)
* particles: bool, if true, the explosion will create particles (default: true)
* fire: bool, if true, 1/3 nodes become fire (default: false)
* griefing: bool, if true, the explosion will destroy nodes (default: true)
* grief_protected: bool, if true, the explosion will also destroy nodes which have been protected (default: false)
* puncher: (optional) entity, will be used as source for damage done by the explosion

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# mcl_worlds
This mod provides utility functions about positions and dimensions.
## mcl_worlds.is_in_void(pos)
This function returns:
* true, true: if pos is in deep void (deadly)
* true, false: if the pos is in void (non deadly)
* false, false: owerwise
Params:
* pos: position
## mcl_worlds.y_to_layer(y)
This function is used to calculate the minetest y layer and dimension of the given <y> minecraft layer.
Mainly used for ore generation.
Takes an Y coordinate as input and returns:
* The corresponding Minecraft layer (can be nil if void)
* The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if <y> is in the void
If the Y coordinate is not located in any dimension, it will return: nil, "void"
Params:
* y: int
## mcl_worlds.pos_to_dimension(pos)
This function return the Minecraft dimension of <pos> ("overworld", "nether" or "end") or "void" if <y> is in the void.
* pos: position
## mcl_worlds.layer_to_y(layer, mc_dimension)
Takes a Minecraft layer and a “dimension” name and returns the corresponding Y coordinate for MineClone 2.
mc_dimension can be "overworld", "nether", "end" (default: "overworld").
* layer: int
* mc_dimension: string
## mcl_worlds.has_weather(pos)
Returns true if <pos> can have weather, false owerwise.
Weather can be only in the overworld.
* pos: position
## mcl_worlds.has_dust(pos)
Returns true if <pos> can have nether dust, false owerwise.
Nether dust can be only in the nether.
* pos: position
## mcl_worlds.compass_works(pos)
Returns true if compasses are working at <pos>, false owerwise.
In mc, you cant use compass in the nether and the end.
* pos: position
## mcl_worlds.compass_works(pos)
Returns true if clock are working at <pos>, false owerwise.
In mc, you cant use clock in the nether and the end.
* pos: position
## mcl_worlds.register_on_dimension_change(function(player, dimension))
Register a callback function func(player, dimension).
It will be called whenever a player changes between dimensions.
The void counts as dimension.
* player: player, the player who changed the dimension
* dimension: position, The new dimension of the player ("overworld", "nether", "end", "void").
## mcl_worlds.registered_on_dimension_change
Table containing all function registered with mcl_worlds.register_on_dimension_change()
## mcl_worlds.dimension_change(player, dimension)
Notify this mod of a dimmension change of <player> to <dimension>
* player: player, player who changed the dimension
* dimension: string, new dimension ("overworld", "nether", "end", "void")

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@ -1,6 +1,6 @@
local S = minetest.get_translator("mcl_boats") local S = minetest.get_translator("mcl_boats")
local boat_visual_size = {x = 3, y = 3, z = 3} local boat_visual_size = {x = 1, y = 1, z = 1}
local paddling_speed = 22 local paddling_speed = 22
local boat_y_offset = 0.35 local boat_y_offset = 0.35
local boat_y_offset_ground = boat_y_offset + 0.6 local boat_y_offset_ground = boat_y_offset + 0.6

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@ -1,14 +1,36 @@
--these are lua locals, used for higher performance
local minetest,math,vector,ipairs = minetest,math,vector,ipairs
--this is used for the player pool in the sound buffer
local pool = {}
local tick = false
minetest.register_on_joinplayer(function(player)
local name
name = player:get_player_name()
pool[name] = 0
end)
minetest.register_on_leaveplayer(function(player)
local name
name = player:get_player_name()
pool[name] = nil
end)
local has_awards = minetest.get_modpath("awards") local has_awards = minetest.get_modpath("awards")
mcl_item_entity = {} local mcl_item_entity = {}
--basic settings --basic settings
local item_drop_settings = {} --settings table local item_drop_settings = {} --settings table
item_drop_settings.dug_buffer = 0.65 -- the warm up period before a dug item can be collected
item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect! item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect! item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect!
item_drop_settings.radius_collect = 0.2 --radius of collection item_drop_settings.radius_collect = 0.2 --radius of collection
item_drop_settings.player_collect_height = 1.0 --added to their pos y value item_drop_settings.player_collect_height = 0.8 --added to their pos y value
item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0 item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
@ -74,103 +96,71 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
end end
end end
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
tick = not tick
for _,player in pairs(minetest.get_connected_players()) do for _,player in pairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
local name = player:get_player_name()
local pos = player:get_pos() local pos = player:get_pos()
if tick == true and pool[name] > 0 then
minetest.sound_play("item_drop_pickup", {
pos = pos,
gain = 0.7,
max_hear_distance = 16,
pitch = math.random(70,110)/100
})
if pool[name] > 6 then
pool[name] = 6
else
pool[name] = pool[name] - 1
end
end
local inv = player:get_inventory() local inv = player:get_inventory()
local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z} local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
--magnet and collection --magnet and collection
for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
local collected = false
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Collection -- Collection
if vector.distance(checkpos, object:get_pos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._removed then if not object:get_luaentity()._removed then
-- Ignore if itemstring is not set yet -- Ignore if itemstring is not set yet
if object:get_luaentity().itemstring ~= "" then if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
minetest.sound_play("item_drop_pickup", {
pos = pos,
max_hear_distance = 16,
gain = 1.0,
}, true)
check_pickup_achievements(object, player)
check_pickup_achievements(object, player)
-- Destroy entity -- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately. -- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
object:get_luaentity().target = checkpos
object:get_luaentity()._removed = true object:get_luaentity()._removed = true
object:remove()
collected = true object:set_velocity({x=0,y=0,z=0})
object:set_acceleration({x=0,y=0,z=0})
object:move_to(checkpos)
pool[name] = pool[name] + 1
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
end end
-- Magnet
else
object:get_luaentity()._magnet_active = true
object:get_luaentity()._collector_timer = 0
-- Move object to player
disable_physics(object, object:get_luaentity())
local opos = object:get_pos()
local vec = vector.subtract(checkpos, opos)
vec = vector.add(opos, vector.divide(vec, 2))
object:move_to(vec)
--fix eternally falling items
minetest.after(0, function(object)
local lua = object:get_luaentity()
if lua then
object:set_acceleration({x=0, y=0, z=0})
end
end, object)
--this is a safety to prevent items flying away on laggy servers
if item_drop_settings.collection_safety == true then
if object:get_luaentity().init ~= true then
object:get_luaentity().init = true
minetest.after(1, function(args)
local playername = args[1]
local player = minetest.get_player_by_name(playername)
local object = args[2]
local lua = object:get_luaentity()
if player == nil or not player:is_player() or object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if not object:get_luaentity()._removed then
minetest.sound_play("item_drop_pickup", {
pos = pos,
max_hear_distance = 16,
gain = 1.0,
}, true)
end
check_pickup_achievements(object, player)
object:get_luaentity()._removed = true
object:remove()
else
enable_physics(object, object:get_luaentity())
end
end, {player:get_player_name(), object})
end
end
end
end
if not collected then
if object:get_luaentity()._magnet_timer > 1 then
object:get_luaentity()._magnet_timer = -item_drop_settings.magnet_time
object:get_luaentity()._magnet_active = false
elseif object:get_luaentity()._magnet_timer < 0 then
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
end end
end end
@ -230,12 +220,13 @@ local function get_fortune_drops(fortune_drops, fortune_level)
return drop or {} return drop or {}
end end
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
function minetest.handle_node_drops(pos, drops, digger) function minetest.handle_node_drops(pos, drops, digger)
-- NOTE: This function override allows digger to be nil. -- NOTE: This function override allows digger to be nil.
-- This means there is no digger. This is a special case which allows this function to be called -- This means there is no digger. This is a special case which allows this function to be called
-- by hand. Creative Mode is intentionally ignored in this case. -- by hand. Creative Mode is intentionally ignored in this case.
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
return return
end end
@ -335,6 +326,10 @@ function minetest.handle_node_drops(pos, drops, digger)
z = -z z = -z
end end
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z}) obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
obj:get_luaentity().age = item_drop_settings.dug_buffer
obj:get_luaentity()._insta_collect = false
end end
end end
end end
@ -401,6 +396,9 @@ minetest.register_entity(":__builtin:item", {
-- Number of seconds this item entity has existed so far -- Number of seconds this item entity has existed so far
age = 0, age = 0,
-- How old it has become in the collection animation
collection_age = 0,
set_item = function(self, itemstring) set_item = function(self, itemstring)
self.itemstring = itemstring self.itemstring = itemstring
if self.itemstring == "" then if self.itemstring == "" then
@ -566,6 +564,11 @@ minetest.register_entity(":__builtin:item", {
on_step = function(self, dtime) on_step = function(self, dtime)
if self._removed then if self._removed then
self.object:set_properties({
physical = false
})
self.object:set_velocity({x=0,y=0,z=0})
self.object:set_acceleration({x=0,y=0,z=0})
return return
end end
self.age = self.age + dtime self.age = self.age + dtime

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@ -0,0 +1 @@
Item_Drop_Pickup - https://freesound.org/people/benniknop/sounds/317848/ (License: CC0)

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@ -735,7 +735,9 @@ local item_drop = function(self, cooked, looting_level)
end end
-- add item if it exists -- add item if it exists
obj = minetest.add_item(pos, ItemStack(item .. " " .. num)) for x = 1, num do
obj = minetest.add_item(pos, ItemStack(item .. " " .. 1))
end
if obj and obj:get_luaentity() then if obj and obj:get_luaentity() then
@ -2817,6 +2819,10 @@ local do_states = function(self, dtime)
local arrow, ent local arrow, ent
local v = 1 local v = 1
if not self.shoot_arrow then if not self.shoot_arrow then
self.firing = true
minetest.after(1, function()
self.firing = false
end)
arrow = minetest.add_entity(p, self.arrow) arrow = minetest.add_entity(p, self.arrow)
ent = arrow:get_luaentity() ent = arrow:get_luaentity()
if ent.velocity then if ent.velocity then
@ -4221,6 +4227,11 @@ function mobs:register_arrow(name, def)
switch = 0, switch = 0,
owner_id = def.owner_id, owner_id = def.owner_id,
rotate = def.rotate, rotate = def.rotate,
on_punch = function(self)
local vel = self.object:get_velocity()
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
end,
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
automatic_face_movement_dir = def.rotate automatic_face_movement_dir = def.rotate
and (def.rotate - (pi / 180)) or false, and (def.rotate - (pi / 180)) or false,
@ -4283,7 +4294,7 @@ function mobs:register_arrow(name, def)
if self.hit_player or self.hit_mob or self.hit_object then if self.hit_player or self.hit_mob or self.hit_object then
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
if self.hit_player if self.hit_player
and player:is_player() then and player:is_player() then

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@ -534,9 +534,11 @@ mobs:register_mob("mobs_mc:enderman", {
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then --if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
-- self:teleport(nil) -- self:teleport(nil)
--else --else
if pr:next(1, 8) == 8 then --FIXME: real mc rate
self:teleport(hitter) self:teleport(hitter)
self.attack=hitter end
self.state="attack" self.attack=hitter
self.state="attack"
--end --end
end end
end, end,

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@ -63,6 +63,15 @@ mobs:register_mob("mobs_mc:ghast", {
makes_footstep_sound = false, makes_footstep_sound = false,
instant_death = true, instant_death = true,
fire_resistant = true, fire_resistant = true,
do_custom = function(self)
if self.firing == true then
self.base_texture = {"mobs_mc_ghast_firing.png"}
self.object:set_properties({textures=self.base_texture})
else
self.base_texture = {"mobs_mc_ghast.png"}
self.object:set_properties({textures=self.base_texture})
end
end,
}) })
@ -74,6 +83,7 @@ mobs:register_arrow("mobs_mc:fireball", {
visual_size = {x = 1, y = 1}, visual_size = {x = 1, y = 1},
textures = {"mcl_fire_fire_charge.png"}, textures = {"mcl_fire_fire_charge.png"},
velocity = 15, velocity = 15,
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
hit_player = function(self, player) hit_player = function(self, player)
if rawget(_G, "armor") and armor.last_damage_types then if rawget(_G, "armor") and armor.last_damage_types then

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@ -20,9 +20,9 @@ if hb.settings.bar_type == "progress_bar" then
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15) hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86) hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
else else
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265) hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -258)
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90) hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25) hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 16)
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90) hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
end end
-- Modified in MCL2! -- Modified in MCL2!

View File

@ -74,6 +74,7 @@ function mesecon.is_mvps_unsticky(node, pulldir, stack, stackid)
end end
-- Functions to be called on mvps movement -- Functions to be called on mvps movement
-- See also the callback
function mesecon.register_on_mvps_move(callback) function mesecon.register_on_mvps_move(callback)
mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback mesecon.on_mvps_move[#mesecon.on_mvps_move+1] = callback
end end
@ -405,17 +406,20 @@ mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_brown")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_light_blue") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_light_blue")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink") mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink")
-- Includes node heat when moving them
mesecon.register_on_mvps_move(mesecon.move_hot_nodes) mesecon.register_on_mvps_move(mesecon.move_hot_nodes)
-- Check for falling after moving node
mesecon.register_on_mvps_move(function(moved_nodes) mesecon.register_on_mvps_move(function(moved_nodes)
for i = 1, #moved_nodes do for i = 1, #moved_nodes do
local moved_node = moved_nodes[i] local moved_node = moved_nodes[i]
-- Check for falling after moving node
mesecon.on_placenode(moved_node.pos, moved_node.node) mesecon.on_placenode(moved_node.pos, moved_node.node)
minetest.after(0, function() minetest.after(0, function()
minetest.check_for_falling(moved_node.oldpos) minetest.check_for_falling(moved_node.oldpos)
minetest.check_for_falling(moved_node.pos) minetest.check_for_falling(moved_node.pos)
end) end)
-- Callback for on_mvps_move stored in nodedef
local node_def = minetest.registered_nodes[moved_node.node.name] local node_def = minetest.registered_nodes[moved_node.node.name]
if node_def and node_def.mesecon and node_def.mesecon.on_mvps_move then if node_def and node_def.mesecon and node_def.mesecon.on_mvps_move then
node_def.mesecon.on_mvps_move(moved_node.pos, moved_node.node, node_def.mesecon.on_mvps_move(moved_node.pos, moved_node.node,

View File

@ -367,6 +367,7 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
run_walk = {x=440, y=459}, run_walk = {x=440, y=459},
run_walk_mine = {x=461, y=480}, run_walk_mine = {x=461, y=480},
sit_mount = {x=484, y=484}, sit_mount = {x=484, y=484},
die = {x=498, y=498},
}, },
}) })

View File

@ -1,56 +1,56 @@
# Blender v2.91.0 OBJ File: '' # Blender v2.92.0 OBJ File: ''
# www.blender.org # www.blender.org
mtllib mcl_bows_arrow.mtl mtllib mcl_bows_arrow.mtl
o Plane o Plane
v -3.782006 -1.443249 0.000500
v -3.782006 1.444249 0.000500
v 3.782006 1.444249 0.000500
v 3.782006 -1.443249 0.000500
v 3.331104 1.069925 1.085017
v 3.331104 -1.100076 1.085017
v 3.331104 1.069925 -1.064830
v 3.331104 -1.100076 -1.064829
v 3.782006 0.001000 1.443749
v 3.782006 0.001000 -1.443750
v -3.782006 0.001000 -1.443749
v -3.782006 0.001000 1.443750
v 3.782006 0.000000 -1.443750
v 3.782006 0.000000 1.443749
v -3.782006 0.000000 1.443750
v -3.782006 0.000000 -1.443749
v 3.782006 1.444249 -0.000500 v 3.782006 1.444249 -0.000500
v 3.782006 -1.443249 -0.000500 v 3.782006 -1.443249 -0.000500
v -3.782006 -1.443249 -0.000500 v -3.782006 -1.443249 -0.000500
v -3.782006 1.444249 -0.000500 v -3.782006 1.444249 -0.000500
vt 0.000000 0.300000 v 3.331104 -1.100076 -1.064829
vt 0.000000 0.700000 v 3.331104 1.069925 -1.064830
vt 1.000000 0.700000 v 3.331104 1.069925 1.085017
vt 1.000000 0.300000 v 3.331104 -1.100076 1.085017
vt -0.007553 -0.000373 v 3.782006 0.001000 -1.443750
vt 0.296712 -0.000373 v -3.782006 0.001000 -1.443749
vt 0.296712 0.298611 v -3.782006 0.001000 1.443750
vt -0.007553 0.298611 v 3.782006 0.001000 1.443749
vt 0.000000 0.300000 v 3.782006 1.444249 0.000500
vt 1.000000 0.300000 v -3.782006 1.444249 0.000500
vt 1.000000 0.700000 v -3.782006 -1.443249 0.000500
vt 0.000000 0.700000 v 3.782006 -1.443249 0.000500
vt 0.000000 0.300000 v 3.782006 0.000000 -1.443750
vt 1.000000 0.300000 v 3.782006 -0.000000 1.443749
vt 1.000000 0.700000 v -3.782006 -0.000000 1.443750
vt 0.000000 0.700000 v -3.782006 0.000000 -1.443749
vt 0.000000 0.300000 vt -0.000893 0.835148
vt 0.000000 0.700000 vt -0.000893 1.008567
vt 1.000000 0.700000 vt 0.486244 1.008567
vt 1.000000 0.300000 vt 0.486244 0.835148
vn -0.0000 -0.0000 -1.0000 vt 0.159016 0.682983
vn 1.0000 -0.0000 0.0000 vt 0.159016 0.849928
vt -0.005031 0.849928
vt -0.005031 0.682983
vt -0.000893 0.835148
vt 0.486244 0.835148
vt 0.486244 1.008567
vt -0.000893 1.008567
vt -0.000893 0.835148
vt 0.486244 0.835148
vt 0.486244 1.008567
vt -0.000893 1.008567
vt -0.000893 0.835148
vt -0.000893 1.008567
vt 0.486244 1.008567
vt 0.486244 0.835148
vn 0.0000 0.0000 -1.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 1.0000 0.0000 vn 0.0000 1.0000 0.0000
vn 0.0000 0.0000 1.0000 vn 0.0000 -0.0000 1.0000
vn 0.0000 -1.0000 0.0000 vn -0.0000 -1.0000 -0.0000
usemtl Material.002 usemtl Material.002
s off s 1
f 17/1/1 18/2/1 19/3/1 20/4/1 f 1/1/1 2/2/1 3/3/1 4/4/1
f 8/5/2 7/6/2 5/7/2 6/8/2 f 5/5/2 6/6/2 7/7/2 8/8/2
f 10/9/3 11/10/3 12/11/3 9/12/3 f 9/9/3 10/10/3 11/11/3 12/12/3
f 3/13/4 2/14/4 1/15/4 4/16/4 f 13/13/4 14/14/4 15/15/4 16/16/4
f 13/17/5 14/18/5 15/19/5 16/20/5 f 17/17/5 18/18/5 19/19/5 20/20/5

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@ -7,10 +7,10 @@ local WATER_ALPHA = 179
local WATER_VISC = 1 local WATER_VISC = 1
local LAVA_VISC = 7 local LAVA_VISC = 7
local LIGHT_LAVA = minetest.LIGHT_MAX local LIGHT_LAVA = minetest.LIGHT_MAX
local USE_TEXTURE_ALPHA local USE_TEXTURE_ALPHA = true
if minetest.features.use_texture_alpha_string_modes then if minetest.features.use_texture_alpha_string_modes then
USE_TEXTURE_ALPHA = "blend" USE_TEXTURE_ALPHA = "blend"
WATER_ALPHA = nil
end end
local lava_death_messages = { local lava_death_messages = {
@ -40,7 +40,6 @@ minetest.register_node("mcl_core:water_flowing", {
}, },
sounds = mcl_sounds.node_sound_water_defaults(), sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false, is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA, use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light", paramtype = "light",
paramtype2 = "flowingliquid", paramtype2 = "flowingliquid",
@ -86,7 +85,6 @@ S("• When water is directly below lava, the water turns into stone."),
}, },
sounds = mcl_sounds.node_sound_water_defaults(), sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false, is_ground_content = false,
alpha = WATER_ALPHA,
use_texture_alpha = USE_TEXTURE_ALPHA, use_texture_alpha = USE_TEXTURE_ALPHA,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,

View File

@ -70,7 +70,7 @@ minetest.register_entity("mcl_end:crystal", {
collisionbox = {-1, 0.5, -1, 1, 2.5, 1}, collisionbox = {-1, 0.5, -1, 1, 2.5, 1},
mesh = "mcl_end_crystal.b3d", mesh = "mcl_end_crystal.b3d",
textures = {"mcl_end_crystal.png"}, textures = {"mcl_end_crystal.png"},
collide_with_objects = true, collide_with_objects = false,
}, },
on_punch = crystal_explode, on_punch = crystal_explode,
on_activate = set_crystal_animation, on_activate = set_crystal_animation,

View File

@ -303,8 +303,8 @@ local flying_bobber_ENTITY={
collisionbox = {0,0,0,0,0,0}, collisionbox = {0,0,0,0,0,0},
pointable = false, pointable = false,
get_staticdata = get_staticdata, get_staticdata = mcl_throwing.get_staticdata,
on_activate = on_activate, on_activate = mcl_throwing.on_activate,
_lastpos={}, _lastpos={},
_thrower = nil, _thrower = nil,

View File

@ -1,3 +1,5 @@
mcl_ocean = {}
-- Prismarine (includes sea lantern) -- Prismarine (includes sea lantern)
dofile(minetest.get_modpath(minetest.get_current_modname()).."/prismarine.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/prismarine.lua")

File diff suppressed because it is too large Load Diff

View File

@ -4,11 +4,6 @@ local S = minetest.get_translator("mcl_portals")
local SPAWN_MIN = mcl_vars.mg_end_min+70 local SPAWN_MIN = mcl_vars.mg_end_min+70
local SPAWN_MAX = mcl_vars.mg_end_min+98 local SPAWN_MAX = mcl_vars.mg_end_min+98
local PORTAL_ALPHA = 192
if minetest.features.use_texture_alpha_string_modes then
PORTAL_ALPHA = nil
end
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
local destroy_portal = function(pos) local destroy_portal = function(pos)
@ -81,7 +76,6 @@ minetest.register_node("mcl_portals:portal_end", {
-- This is 15 in MC. -- This is 15 in MC.
light_source = 14, light_source = 14,
post_effect_color = {a = 192, r = 0, g = 0, b = 0}, post_effect_color = {a = 192, r = 0, g = 0, b = 0},
alpha = PORTAL_ALPHA,
after_destruct = destroy_portal, after_destruct = destroy_portal,
-- This prevents “falling through” -- This prevents “falling through”
collision_box = { collision_box = {

View File

@ -30,7 +30,6 @@ local N_Y_MIN, N_Y_MAX = mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_be
local O_DY, N_DY = O_Y_MAX - O_Y_MIN + 1, N_Y_MAX - N_Y_MIN + 1 local O_DY, N_DY = O_Y_MAX - O_Y_MIN + 1, N_Y_MAX - N_Y_MIN + 1
-- Alpha and particles -- Alpha and particles
local ALPHA = minetest.features.use_texture_alpha_string_modes and 192
local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "none" local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "none"
local node_particles_levels = { none=0, low=1, medium=2, high=3 } local node_particles_levels = { none=0, low=1, medium=2, high=3 }
local PARTICLES = node_particles_levels[node_particles_allowed] local PARTICLES = node_particles_levels[node_particles_allowed]
@ -263,7 +262,6 @@ minetest.register_node(PORTAL, {
drop = "", drop = "",
light_source = 11, light_source = 11,
post_effect_color = {a = 180, r = 51, g = 7, b = 89}, post_effect_color = {a = 180, r = 51, g = 7, b = 89},
alpha = ALPHA,
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {

View File

@ -33,3 +33,9 @@ Handle creative mode, and throw params.
* entity_name: the name of the entity to throw * entity_name: the name of the entity to throw
* velocity: (optional) velocity overide (can be nil) * velocity: (optional) velocity overide (can be nil)
## mcl_throwing.get_staticdata(self)
Must be used in entity def if you want the entity to be saved after unloading mapblock.
## mcl_throwing.on_activate(self, staticdata, dtime_s)
Must be used in entity def if you want the entity to be saved after unloading mapblock.

View File

@ -58,7 +58,7 @@ function mcl_throwing.dispense_function(stack, dispenserpos, droppos, dropnode,
end end
-- Staticdata handling because objects may want to be reloaded -- Staticdata handling because objects may want to be reloaded
local get_staticdata = function(self) function mcl_throwing.get_staticdata(self)
local thrower local thrower
-- Only save thrower if it's a player name -- Only save thrower if it's a player name
if type(self._thrower) == "string" then if type(self._thrower) == "string" then
@ -71,7 +71,7 @@ local get_staticdata = function(self)
return minetest.serialize(data) return minetest.serialize(data)
end end
local on_activate = function(self, staticdata, dtime_s) function mcl_throwing.on_activate(self, staticdata, dtime_s)
local data = minetest.deserialize(staticdata) local data = minetest.deserialize(staticdata)
if data then if data then
self._lastpos = data._lastpos self._lastpos = data._lastpos

View File

@ -9,8 +9,8 @@ local snowball_ENTITY={
collisionbox = {0,0,0,0,0,0}, collisionbox = {0,0,0,0,0,0},
pointable = false, pointable = false,
get_staticdata = get_staticdata, get_staticdata = mcl_throwing.get_staticdata,
on_activate = on_activate, on_activate = mcl_throwing.on_activate,
_thrower = nil, _thrower = nil,
_lastpos={}, _lastpos={},
@ -23,8 +23,8 @@ local egg_ENTITY={
collisionbox = {0,0,0,0,0,0}, collisionbox = {0,0,0,0,0,0},
pointable = false, pointable = false,
get_staticdata = get_staticdata, get_staticdata = mcl_throwing.get_staticdata,
on_activate = on_activate, on_activate = mcl_throwing.on_activate,
_thrower = nil, _thrower = nil,
_lastpos={}, _lastpos={},
@ -38,8 +38,8 @@ local pearl_ENTITY={
collisionbox = {0,0,0,0,0,0}, collisionbox = {0,0,0,0,0,0},
pointable = false, pointable = false,
get_staticdata = get_staticdata, get_staticdata = mcl_throwing.get_staticdata,
on_activate = on_activate, on_activate = mcl_throwing.on_activate,
_lastpos={}, _lastpos={},
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl _thrower = nil, -- Player ObjectRef of the player who threw the ender pearl

View File

@ -178,7 +178,7 @@ minetest.register_globalstep(function(dtime)
-- Apply animations based on what the player is doing -- Apply animations based on what the player is doing
if player:get_hp() == 0 then if player:get_hp() == 0 then
player_set_animation(player, "lay") player_set_animation(player, "die")
elseif walking and velocity.x > 0.35 or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then elseif walking and velocity.x > 0.35 or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then
if player_sneak[name] ~= controls.sneak then if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil player_anim[name] = nil
@ -253,3 +253,28 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
end end
return hp_change return hp_change
end, true) end, true)
minetest.register_on_respawnplayer(function(player)
local pos = player:get_pos()
minetest.add_particlespawner({
amount = 50,
time = 0.001,
minpos = vector.add(pos, 0),
maxpos = vector.add(pos, 0),
minvel = vector.new(-5,-5,-5),
maxvel = vector.new(5,5,5),
minexptime = 1.1,
maxexptime = 1.5,
minsize = 1,
maxsize = 2,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
})
minetest.sound_play("mcl_mobs_mob_poof", {
pos = pos,
gain = 1.0,
max_hear_distance = 8,
}, true)
end)

View File

@ -227,6 +227,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if mcl_skins.skin_count <= 6 then if mcl_skins.skin_count <= 6 then
-- Change skin immediately if there are not many skins -- Change skin immediately if there are not many skins
mcl_skins.cycle_skin(player) mcl_skins.cycle_skin(player)
if player:get_attach() ~= nil then
mcl_player.player_set_animation(player, "sit")
end
else else
-- Show skin selection formspec otherwise -- Show skin selection formspec otherwise
mcl_skins.show_formspec(player:get_player_name()) mcl_skins.show_formspec(player:get_player_name())
@ -294,4 +297,3 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end) end)
minetest.log("action", "[mcl_skins] Mod initialized with "..mcl_skins.skin_count.." custom skin(s)") minetest.log("action", "[mcl_skins] Mod initialized with "..mcl_skins.skin_count.." custom skin(s)")