Clean and improve profiler info
parent
be269b2034
commit
ff1b941d19
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@ -5,25 +5,18 @@ local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local PATHFINDING = "gowp"
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local PATHFINDING = "gowp"
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local CRASH_WARN_FREQUENCY = 60
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local CRASH_WARN_FREQUENCY = 60
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local LIFETIMER_DISTANCE = 47
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-- Localize
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-- Localize
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local S = minetest.get_translator("mcl_mobs")
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local S = minetest.get_translator("mcl_mobs")
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local DEVELOPMENT = minetest.settings:get_bool("mcl_development",false)
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local DEVELOPMENT = minetest.settings:get_bool("mcl_development",false)
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local function mcl_log (message)
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if LOGGING_ON then
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mcl_util.mcl_log (message, "[Mobs]", true)
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end
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end
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-- Invisibility mod check
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-- Invisibility mod check
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mcl_mobs.invis = {}
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mcl_mobs.invis = {}
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local remove_far = true
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local remove_far = true
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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@ -503,6 +496,7 @@ end
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-- main mob function
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-- main mob function
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function mob_class:on_step(dtime)
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function mob_class:on_step(dtime)
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if not DEVELOPMENT then
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if not DEVELOPMENT then
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-- Removed as bundled Lua (5.1 doesn't support xpcall)
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--local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime)
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--local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime)
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local status, retVal = pcall(on_step_work, self, dtime)
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local status, retVal = pcall(on_step_work, self, dtime)
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if status then
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if status then
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@ -524,12 +518,13 @@ function mob_class:on_step(dtime)
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end
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end
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local timer = 0
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local timer = 0
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minetest.register_globalstep(function(dtime)
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local function update_lifetimer(dtime)
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timer = timer + dtime
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timer = timer + dtime
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if timer < 1 then return end
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if timer < 1 then return end
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local pos = player:get_pos()
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local pos = player:get_pos()
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, LIFETIMER_DISTANCE)) do
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local lua = obj:get_luaentity()
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local lua = obj:get_luaentity()
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if lua and lua.is_mob then
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if lua and lua.is_mob then
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lua.lifetimer = math.max(20, lua.lifetimer)
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lua.lifetimer = math.max(20, lua.lifetimer)
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@ -538,6 +533,10 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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timer = 0
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timer = 0
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end
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minetest.register_globalstep(function(dtime)
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update_lifetimer(dtime)
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end)
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end)
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