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Convert old player leaves into new system

This commit adds a couple of lines to the `mcl_mapgen_core:fix_foliage_palette_indexes"` LBM, which ensures that player leaves which were placed before this update get converted into the new player leaves.

I would have included mangrove leaves, but decided against it because of an issue where the `param2` of mangrove leaves was accidentally set to 1 (in the schematics?). This meant that if I included mangrove leaves, the LBM would have converted the natural leaves as well.

This would have made it very tedious to clean up the leaves after chopping down a mangrove tree, since these would not rot by themselves.
texture_conversion_wool
FossFanatic 2023-02-14 11:20:00 +00:00
parent f653f47f26
commit fee4ccf096
1 changed files with 8 additions and 3 deletions

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@ -435,13 +435,18 @@ minetest.register_lbm({
}) })
minetest.register_lbm({ minetest.register_lbm({
label = "Fix foliage palette indexes", -- This LBM fixes any incorrect foliage palette indexes label = "Fix foliage palette indexes", -- Set correct palette indexes of foliage in old mapblocks.
name = "mcl_mapgen_core:fix_foliage_palette_indexes", name = "mcl_mapgen_core:fix_foliage_palette_indexes",
nodenames = {"group:foliage_palette", "group:foliage_palette_wallmounted"}, nodenames = {"group:foliage_palette", "group:foliage_palette_wallmounted"},
run_at_every_load = false, run_at_every_load = false,
action = function(pos, node) action = function(pos, node)
local reg_biome = mcl_util.get_registered_biome_from_pos(pos) local reg_biome = mcl_util.get_registered_biome_from_pos(pos)
if reg_biome and reg_biome._mcl_foliage_palette_index and node.param2 ~= reg_biome._mcl_foliage_palette_index and node.name ~= "mcl_core:vine" then local noplconvert = {"mcl_mangrove:mangroveleaves", "mcl_core:vine"} -- These do not convert into player leaves.
if reg_biome and reg_biome._mcl_foliage_palette_index and node.param2 == 1 and node.name ~= noplconvert then -- Convert old player leaves into the new versions.
node.param2 = reg_biome._mcl_foliage_palette_index
minetest.remove_node(pos) -- Required, since otherwise this conversion won't work.
minetest.place_node(vector.offset(pos, 0, 1, 0), node) -- Offset required, since otherwise the leaves sink one node for some reason.
elseif reg_biome and reg_biome._mcl_foliage_palette_index and node.param2 ~= reg_biome._mcl_foliage_palette_index and node.name ~= "mcl_core:vine" then
node.param2 = reg_biome._mcl_foliage_palette_index node.param2 = reg_biome._mcl_foliage_palette_index
minetest.set_node(pos, node) minetest.set_node(pos, node)
elseif node.name == "mcl_core:vine" then elseif node.name == "mcl_core:vine" then
@ -456,7 +461,7 @@ minetest.register_lbm({
end, end,
}) })
minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct palette indexes of foliage in brand new mapblocks. minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct palette indexes of foliage in new mapblocks.
local pos1, pos2 = vector.offset(minp, -16, -16, -16), vector.offset(maxp, 16, 16, 16) local pos1, pos2 = vector.offset(minp, -16, -16, -16), vector.offset(maxp, 16, 16, 16)
local foliage = minetest.find_nodes_in_area(pos1, pos2, {"group:foliage_palette", "group:foliage_palette_wallmounted"}) local foliage = minetest.find_nodes_in_area(pos1, pos2, {"group:foliage_palette", "group:foliage_palette_wallmounted"})
for _, fpos in pairs(foliage) do for _, fpos in pairs(foliage) do