Merge pull request 'Make mobs have smooth turning' (#2743) from smooth_mob_turn into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2743 Reviewed-by: cora <cora@noreply.git.minetest.land>pvp_knockback
commit
fec0dae4ca
|
@ -16,6 +16,29 @@ local CRAMMING_DAMAGE = 3
|
|||
-- Localize
|
||||
local S = minetest.get_translator("mcl_mobs")
|
||||
|
||||
local function shortest_term_of_yaw_rotatoin(self, rot_origin, rot_target, nums)
|
||||
|
||||
if not rot_origin or not rot_target then
|
||||
return
|
||||
end
|
||||
|
||||
rot_origin = math.deg(rot_origin)
|
||||
rot_target = math.deg(rot_target)
|
||||
|
||||
|
||||
|
||||
if math.abs(rot_target - rot_origin) < 180 then
|
||||
return rot_target - rot_origin
|
||||
else
|
||||
if (rot_target - rot_origin) > 0 then
|
||||
return 360-(rot_target - rot_origin)
|
||||
else
|
||||
return (rot_target - rot_origin)+360
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Invisibility mod check
|
||||
mcl_mobs.invis = {}
|
||||
|
||||
|
@ -309,25 +332,57 @@ local function update_roll(self)
|
|||
end
|
||||
|
||||
-- set and return valid yaw
|
||||
|
||||
|
||||
local set_yaw = function(self, yaw, delay, dtime)
|
||||
|
||||
|
||||
if self.noyaw then return end
|
||||
if true then
|
||||
self.object:set_yaw(yaw)
|
||||
return yaw
|
||||
|
||||
if self._kb_turn then
|
||||
self._turn_to = yaw
|
||||
end
|
||||
--clamp our yaw to a 360 range
|
||||
if math.deg(self.object:get_yaw()) > 360 then
|
||||
self.object:set_yaw(math.rad(10))
|
||||
elseif math.deg(self.object:get_yaw()) < 0 then
|
||||
self.object:set_yaw(math.rad(350))
|
||||
end
|
||||
|
||||
if not yaw or yaw ~= yaw then
|
||||
yaw = 0
|
||||
--calculate the shortest way to turn to find our target
|
||||
local target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), yaw, true)
|
||||
|
||||
--turn in the shortest path possible toward our target. if we are attacking, don't dance.
|
||||
if math.abs(target_shortest_path) > 100 and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then
|
||||
if self.following then
|
||||
target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true)
|
||||
else
|
||||
target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), true)
|
||||
end
|
||||
end
|
||||
|
||||
local ddtime = 0.05 --set_tick_rate
|
||||
|
||||
if dtime then
|
||||
ddtime = dtime
|
||||
end
|
||||
|
||||
if math.abs(target_shortest_path) > 280*ddtime then
|
||||
if target_shortest_path > 0 then
|
||||
self.object:set_yaw(self.object:get_yaw()+3.6*ddtime)
|
||||
else
|
||||
self.object:set_yaw(self.object:get_yaw()-3.6*ddtime)
|
||||
end
|
||||
end
|
||||
|
||||
delay = delay or 0
|
||||
|
||||
yaw = self.object:get_yaw()
|
||||
|
||||
if delay == 0 then
|
||||
if self.shaking and dtime then
|
||||
yaw = yaw + (random() * 2 - 1) * 5 * dtime
|
||||
end
|
||||
self.object:set_yaw(yaw)
|
||||
update_roll(self)
|
||||
return yaw
|
||||
end
|
||||
|
@ -3311,6 +3366,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
elseif luaentity and luaentity._knockback then
|
||||
kb = kb + luaentity._knockback
|
||||
end
|
||||
--self._kb_turn = false
|
||||
self._turn_to=self.object:get_yaw()+0.85
|
||||
minetest.after(0.2, function()
|
||||
if self and self.object then
|
||||
self._kb_turn = true
|
||||
end
|
||||
end)
|
||||
|
||||
self.object:set_velocity({
|
||||
x = dir.x * kb,
|
||||
|
@ -3669,6 +3731,9 @@ local mob_step = function(self, dtime)
|
|||
end
|
||||
|
||||
-- smooth rotation by ThomasMonroe314
|
||||
if self._turn_to then
|
||||
set_yaw(self, self._turn_to, .1)
|
||||
end
|
||||
|
||||
if self.delay and self.delay > 0 then
|
||||
|
||||
|
|
Loading…
Reference in New Issue