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Require an intact bow for crafting a dispenser

objects
Wuzzy 2017-02-14 04:39:37 +01:00
parent 76e77cceb4
commit fe6cf4de8f
1 changed files with 37 additions and 1 deletions

View File

@ -261,7 +261,6 @@ up_def.tiles = {
minetest.register_node("mcl_dispensers:dispenser_up", up_def)
minetest.register_craft({
output = 'mcl_dispensers:dispenser',
recipe = {
@ -270,3 +269,40 @@ minetest.register_craft({
{"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",},
}
})
-- Only allow crafting if the bow is intact
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() == "mcl_dispensers:dispenser" then
local bow, id
for i=1, craft_inv:get_size("craft") do
local item = craft_inv:get_stack("craft", i)
if item:get_name() == "mcl_throwing:bow" then
bow = item
id = i
break
end
end
if bow:get_wear() ~= 0 then
return ""
end
end
return nil
end)
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() == "mcl_dispensers:dispenser" then
local bow, id
for i=1, craft_inv:get_size("craft") do
local item = craft_inv:get_stack("craft", i)
if item:get_name() == "mcl_throwing:bow" then
bow = item
id = i
break
end
end
if bow:get_wear() ~= 0 then
return ""
end
end
return nil
end)