Change bug fix so that loop carries on processing other items if first one is the issue.
parent
b05fa5562c
commit
fe501e8021
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@ -85,24 +85,14 @@ local function hopper_take_item(self, dtime)
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for k, v in pairs(objs) do
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for k, v in pairs(objs) do
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local ent = v:get_luaentity()
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local ent = v:get_luaentity()
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if not ent or (ent and ent._removed) or not ent.itemstring or ent.itemstring == "" then
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if ent and not ent._removed and ent.itemstring and ent.itemstring ~= "" then
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--minetest.log("Ignore this item")
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break
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end
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-- Don't forget actual hoppers
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local taken_items = false
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local taken_items = false
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mcl_log("ent.name: " .. tostring(ent.name))
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mcl_log("ent.name: " .. tostring(ent.name))
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mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
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mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
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local inv = mcl_entity_invs.load_inv(self, 5)
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local inv = mcl_entity_invs.load_inv(self, 5)
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if not inv then return false end
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if not inv then
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mcl_log("No inv")
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return false
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end
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local current_itemstack = ItemStack(ent.itemstring)
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local current_itemstack = ItemStack(ent.itemstring)
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@ -181,6 +171,8 @@ local function hopper_take_item(self, dtime)
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else
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else
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mcl_log("No need to save")
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mcl_log("No need to save")
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end
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end
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end
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end
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end
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end
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end
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