Randomize stonebrick stairs in end portal room
parent
eae8b782a8
commit
fdae9711f8
|
@ -170,6 +170,33 @@ mcl_structures.generate_end_portal_room = function(pos)
|
|||
end
|
||||
end
|
||||
|
||||
-- Also replace stairs
|
||||
local stairs = minetest.find_nodes_in_area(area_start, area_end, {"mcl_stairs:stair_stonebrick", "mcl_stairs:stair_stonebrick_outer", "mcl_stairs:stair_stonebrick_inner"})
|
||||
for s=1, #stairs do
|
||||
local stair = minetest.get_node(stairs[s])
|
||||
local r_type = pr:next(1, 100)
|
||||
if r_type <= 30 then -- 30% mossy
|
||||
if stair.name == "mcl_stairs:stair_stonebrick" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickmossy"
|
||||
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickmossy_outer"
|
||||
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickmossy_inner"
|
||||
end
|
||||
minetest.set_node(stairs[s], stair)
|
||||
elseif r_type <= 50 then -- 20% cracky
|
||||
if stair.name == "mcl_stairs:stair_stonebrick" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickcracked"
|
||||
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickcracked_outer"
|
||||
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
|
||||
stair.name = "mcl_stairs:stair_stonebrickcracked_inner"
|
||||
end
|
||||
minetest.set_node(stairs[s], stair)
|
||||
end
|
||||
-- 50% no change
|
||||
end
|
||||
|
||||
-- Randomly add ender eyes into end portal frames, but never fill the entire frame
|
||||
local frames = minetest.find_nodes_in_area(area_start, area_end, "mcl_portals:end_portal_frame")
|
||||
local eyes = 0
|
||||
|
|
Loading…
Reference in New Issue