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Lingering heal/harm potions change at least 1 HP

objects
Wuzzy 2020-08-05 20:59:16 +02:00
parent 3deac5a1c6
commit fd724f4c1c
1 changed files with 8 additions and 1 deletions

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@ -532,6 +532,10 @@ function mcl_potions.healing_func(player, hp)
if obj and obj.harmed_by_heal then hp = -hp end if obj and obj.harmed_by_heal then hp = -hp end
if hp > 0 then if hp > 0 then
-- at least 1 HP
if hp < 1 then
hp = 1
end
if obj and obj._cmi_is_mob then if obj and obj._cmi_is_mob then
obj.health = math.max(obj.health + hp, obj.hp_max) obj.health = math.max(obj.health + hp, obj.hp_max)
@ -539,7 +543,10 @@ function mcl_potions.healing_func(player, hp)
player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max), { type = "set_hp", other = "healing" }) player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max), { type = "set_hp", other = "healing" })
end end
else elseif hp < 0 then
if hp > -1 then
hp = -1
end
if obj and obj._cmi_is_mob then if obj and obj._cmi_is_mob then
obj.health = obj.health + hp obj.health = obj.health + hp