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Mobs can't jump while already in air

objects
Elias Fleckenstein 2021-01-06 11:47:50 +01:00
parent bdd0123c77
commit fd5f3a8df7
1 changed files with 4 additions and 3 deletions

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@ -1292,12 +1292,13 @@ local do_jump = function(self)
if self.walk_chance == 0 if self.walk_chance == 0
or minetest.registered_items[nod.name].walkable then or minetest.registered_items[nod.name].walkable then
if minetest.get_item_group(nod.name, "fence") == 0 local v = self.object:get_velocity()
if v.y == 0
and minetest.get_item_group(nod.name, "fence") == 0
and minetest.get_item_group(nod.name, "fence_gate") == 0 and minetest.get_item_group(nod.name, "fence_gate") == 0
and minetest.get_item_group(nod.name, "wall") == 0 then and minetest.get_item_group(nod.name, "wall") == 0 then
local v = self.object:get_velocity()
v.y = self.jump_height v.y = self.jump_height
set_animation(self, "jump") -- only when defined set_animation(self, "jump") -- only when defined