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Remove inventory images of some internal nodes

objects
Wuzzy 2018-05-14 16:31:17 +02:00
parent 6894721e8d
commit fcc53f4151
2 changed files with 10 additions and 6 deletions

View File

@ -215,7 +215,7 @@ local function register_wires()
local tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off } local tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off }
local tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on } local tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on }
local wirehelp, longdesc, usagehelp local wirehelp, longdesc, usagehelp, img, desc_off, desc_on
if nodeid == "00000000" then if nodeid == "00000000" then
-- Non-connected redstone wire -- Non-connected redstone wire
nodebox.fixed = {-8/16, -.5, -8/16, 8/16, -.5+1/64, 8/16} nodebox.fixed = {-8/16, -.5, -8/16, 8/16, -.5+1/64, 8/16}
@ -229,19 +229,21 @@ Redstone power can be received from various redstone components, such as a block
usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch. usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
Read the help entries on the other redstone components to learn how redstone components interact.]] Read the help entries on the other redstone components to learn how redstone components interact.]]
img = "redstone_redstone_dust.png"
desc_off = "Redstone"
desc_on = "Powered Redstone Spot ("..nodeid..")"
else else
-- Connected redstone wire -- Connected redstone wire
table.insert(nodebox, box_center) table.insert(nodebox, box_center)
tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, } tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, } tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
wirehelp = false wirehelp = false
desc_off = "Redstone Trail ("..nodeid..")"
desc_on = "Powered Redstone Trail ("..nodeid..")"
end end
mesecon.register_node(":mesecons:wire_"..nodeid, { mesecon.register_node(":mesecons:wire_"..nodeid, {
description = "Redstone",
drawtype = "nodebox", drawtype = "nodebox",
inventory_image = "redstone_redstone_dust.png",
wield_image = "redstone_redstone_dust.png",
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
selection_box = selectionbox, selection_box = selectionbox,
@ -252,6 +254,9 @@ Read the help entries on the other redstone components to learn how redstone com
is_ground_content = false, is_ground_content = false,
mesecon_wire = true mesecon_wire = true
},{ },{
description = desc_off,
inventory_image = img,
wield_image = img,
_doc_items_create_entry = wirehelp, _doc_items_create_entry = wirehelp,
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp, _doc_items_usagehelp = usagehelp,
@ -259,6 +264,7 @@ Read the help entries on the other redstone components to learn how redstone com
mesecons = meseconspec_off, mesecons = meseconspec_off,
groups = groups_off, groups = groups_off,
},{ },{
description = desc_on,
_doc_items_create_entry = false, _doc_items_create_entry = false,
tiles = tiles_on, tiles = tiles_on,
mesecons = meseconspec_on, mesecons = meseconspec_on,

View File

@ -128,8 +128,6 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
tiles = {texture}, tiles = {texture},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
is_ground_content = false, is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,