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Activate liquid flow again

objects
Wuzzy 2017-08-21 18:49:04 +02:00
parent 757e727b4f
commit fbf49a8794
1 changed files with 1 additions and 7 deletions

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@ -1252,7 +1252,6 @@ minetest.register_on_generated(function(minp, maxp)
local data = vm:get_data(lvm_buffer)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local lvm_used = false
local liquids_used = false
-- Generate bedrock and lava layers
if minp.y <= GEN_MAX then
@ -1320,18 +1319,15 @@ minetest.register_on_generated(function(minp, maxp)
if y <= mcl_vars.mg_lava_overworld_max and y >= mcl_vars.mg_overworld_min then
data[p_pos] = c_lava
lvm_used = true
liquids_used = true
elseif y <= mcl_vars.mg_lava_nether_max and y >= mcl_vars.mg_nether_min then
data[p_pos] = c_nether_lava
lvm_used = true
liquids_used = true
end
-- Water in the Nether or End? No way!
elseif data[p_pos] == c_water then
if y <= mcl_vars.mg_nether_max and y >= mcl_vars.mg_nether_min then
data[p_pos] = c_nether_lava
lvm_used = true
liquids_used = true
elseif y <= mcl_vars.mg_end_min + 104 and y >= mcl_vars.mg_end_min + 40 then
data[p_pos] = c_end_stone
lvm_used = true
@ -1394,9 +1390,7 @@ minetest.register_on_generated(function(minp, maxp)
if lvm_used then
vm:set_data(data)
vm:calc_lighting()
if liquids_used then
vm:update_liquids()
end
vm:write_to_map()
end