make lingering potions activate target (+ indentation fix)
parent
1a1c592452
commit
fb35af4dba
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@ -1,5 +1,7 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local mod_target = minetest.get_modpath("mcl_target")
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local function lingering_image(colorstring, opacity)
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local function lingering_image(colorstring, opacity)
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if not opacity then
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if not opacity then
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opacity = 127
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opacity = 127
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@ -141,6 +143,9 @@ minetest.register_entity(id.."_flying",{
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local n = node.name
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local n = node.name
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local g = minetest.get_item_group(n, "liquid")
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local g = minetest.get_item_group(n, "liquid")
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local d = 4
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local d = 4
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if mod_target and n == "mcl_target:target_off" then
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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end
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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add_lingering_effect(pos, color, def, name == "water")
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add_lingering_effect(pos, color, def, name == "water")
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