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Fix sheep losing color after re-activation

objects
Wuzzy 2017-05-30 18:06:21 +02:00
parent c5668b3f25
commit fb26d6d274
1 changed files with 7 additions and 0 deletions

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@ -87,26 +87,32 @@ mobs:register_mob("mobs_mc:sheep", {
-- 81.836%
self.color = colors["white"][1]
textures = colors["white"][2]
self.base_texture = colors["white"][2]
elseif r <= 81836 + 5000 then
-- 5%
self.color = colors["grey"][1]
textures = colors["grey"][2]
self.base_texture = colors["grey"][2]
elseif r <= 81836 + 5000 + 5000 then
-- 5%
self.color = colors["dark_grey"][1]
textures = colors["dark_grey"][2]
self.base_texture = colors["dark_grey"][2]
elseif r <= 81836 + 5000 + 5000 + 5000 then
-- 5%
self.color = colors["black"][1]
textures = colors["black"][2]
self.base_texture = colors["black"][2]
elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then
-- 3%
self.color = colors["brown"][1]
textures = colors["brown"][2]
self.base_texture = colors["brown"][2]
else
-- 0.164%
self.color = colors["pink"][1]
textures = colors["pink"][2]
self.base_texture = colors["pink"][2]
end
self.textures = { textures },
self.object:set_properties({ textures = textures })
@ -156,6 +162,7 @@ print(item:get_name(), minetest.get_item_group(item:get_name(), "dye"))
self.object:set_properties({
textures = colors[pname][2],
})
self.base_texture = colors[pname][2]
self.color = colors[pname][1]
self.drops = {
{name = "mcl_mobitems:mutton",