Make buckets work correctly in the Nether
* Water bucket can't place water in Nether * Empty bucket can take Nether lava * Lava bucket places Nether lava in Netherobjects
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c429d1af83
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f9e880e210
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@ -1,8 +1,6 @@
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-- Minetest 0.4 mod: bucket
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-- See README.txt for licensing and other information.
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local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
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minetest.register_alias("bucket:bucket_empty", "mcl_buckets:bucket_empty")
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minetest.register_alias("bucket:bucket_water", "mcl_buckets:bucket_water")
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minetest.register_alias("bucket:bucket_lava", "mcl_buckets:bucket_lava")
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@ -39,18 +37,29 @@ local sound_take = function(itemname, pos)
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- source_place = a string or function.
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-- * string: name of the node to place
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-- * function(pos): will returns name of the node to place with pos being the placement position
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-- source_take = table of liquid source node names to take
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-- itemname = itemstring of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- This function can be called from any mod (that depends on bucket).
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function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image, name, longdesc, usagehelp)
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mcl_buckets.liquids[source] = {
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source = source,
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flowing = flowing,
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itemname = itemname,
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}
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mcl_buckets.liquids[flowing] = mcl_buckets.liquids[source]
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-- name = user-visible bucket description
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-- longdesc = long explanatory description (for help)
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-- usagehelp = short usage explanation (for help)
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-- extra_check = optional function(pos) which can returns false to avoid placing the liquid
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--
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-- This function can be called from any mod (which depends on this one)
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function mcl_buckets.register_liquid(source_place, source_take, itemname, inventory_image, name, longdesc, usagehelp, extra_check)
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for i=1, #source_take do
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mcl_buckets.liquids[source_take[i]] = {
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source_place = source_place,
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source_take = source_take[i],
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itemname = itemname,
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}
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if type(source_place) == "string" then
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mcl_buckets.liquids[source_place] = mcl_buckets.liquids[source_take[i]]
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end
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end
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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@ -67,43 +76,38 @@ function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image,
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end
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local node = minetest.get_node(pointed_thing.under)
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local place_pos = pointed_thing.under
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local nn = node.name
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-- Call on_rightclick if the pointed node defines it
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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return minetest.registered_nodes[nn].on_rightclick(place_pos, node, user, itemstack) or itemstack
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end
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end
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local place_liquid = function(pos, node, source, flowing, fullness)
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sound_place(source, pos)
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if math.floor(fullness/128) == 1 or (not minetest.settings:get_bool("liquid_finite")) then
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minetest.add_node(pos, {name=source, param2=fullness})
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return
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elseif node.name == flowing then
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fullness = fullness + node.param2
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elseif node.name == source then
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fullness = LIQUID_MAX
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end
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if fullness >= LIQUID_MAX then
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minetest.add_node(pos, {name=source, param2=LIQUID_MAX})
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else
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minetest.add_node(pos, {name=flowing, param2=fullness})
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end
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local place_liquid = function(pos, itemstring)
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local fullness = minetest.registered_nodes[itemstring].liquid_range
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sound_place(itemstring, pos)
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minetest.add_node(pos, {name=itemstring, param2=fullness})
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end
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local node_place
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if type(source_place) == "function" then
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node_place = source_place(place_pos)
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else
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node_place = source_place
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end
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-- Check if pointing to a buildable node
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local fullness = tonumber(itemstack:get_metadata())
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if not fullness then fullness = LIQUID_MAX end
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local item = itemstack:get_name()
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if item == "mcl_buckets:bucket_water" and
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if extra_check and extra_check(place_pos) == false then
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-- Fail placement of liquid
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elseif item == "mcl_buckets:bucket_water" and
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(nn == "mcl_cauldrons:cauldron" or
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nn == "mcl_cauldrons:cauldron_1" or
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nn == "mcl_cauldrons:cauldron_2") then
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-- Put water into cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
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minetest.set_node(place_pos, {name="mcl_cauldrons:cauldron_3"})
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sound_place("mcl_core:water_source", pos)
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elseif item == "mcl_buckets:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
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@ -111,12 +115,12 @@ function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image,
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elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
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-- buildable; replace the node
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local pns = user:get_player_name()
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if minetest.is_protected(pointed_thing.under, pns) then
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if minetest.is_protected(place_pos, pns) then
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return itemstack
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end
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place_liquid(pointed_thing.under, node, source, flowing, fullness)
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if mod_doc and doc.entry_exists("nodes", source) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", source)
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place_liquid(place_pos, node_place)
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if mod_doc and doc.entry_exists("nodes", node_place) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
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end
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else
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-- not buildable to; place the liquid above
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@ -127,9 +131,9 @@ function mcl_buckets.register_liquid(source, flowing, itemname, inventory_image,
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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end
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place_liquid(pointed_thing.above, node, source, flowing, fullness)
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if mod_doc and doc.entry_exists("nodes", source) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", source)
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place_liquid(pointed_thing.above, node_place)
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if mod_doc and doc.entry_exists("nodes", node_place) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
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end
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else
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-- do not remove the bucket with the liquid
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@ -188,8 +192,7 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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-- Check if pointing to a liquid source
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liquiddef = mcl_buckets.liquids[nn]
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local new_bucket
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or
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(nn == liquiddef.flowing and minetest.settings:get_bool("liquid_finite"))) then
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source_take) then
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-- Fill bucket, but not in Creative Mode
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if not minetest.settings:get_bool("creative_mode") then
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@ -234,19 +237,37 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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})
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if mod_mcl_core then
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-- Water bucket
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mcl_buckets.register_liquid(
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"mcl_core:water_source",
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"mcl_core:water_flowing",
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{"mcl_core:water_source"},
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"mcl_buckets:bucket_water",
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"bucket_water.png",
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"Water Bucket",
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"A bucket can be used to collect and release liquids. This one is filled with water.",
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"Right-click on any block to empty the bucket and put a water source on this spot."
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"Right-click on any block to empty the bucket and put a water source on this spot.",
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function(pos)
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local _, dim = mcl_util.y_to_layer(pos.y)
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if dim == "nether" then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
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return false
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else
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return true
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end
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end
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)
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-- Lava bucket
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mcl_buckets.register_liquid(
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"mcl_core:lava_source",
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"mcl_core:lava_flowing",
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function(pos)
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local _, dim = mcl_util.y_to_layer(pos.y)
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if dim == "nether" then
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return "mcl_nether:nether_lava_source"
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else
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return "mcl_core:lava_source"
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end
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end,
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{"mcl_core:lava_source", "mcl_nether:nether_lava_source"},
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"mcl_buckets:bucket_lava",
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"bucket_lava.png",
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"Lava Bucket",
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