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Generate lily pads also in 2 node deep water in swamps

objects
Wuzzy 2017-09-08 22:04:05 +02:00
parent 0259353b6f
commit f9bc27967d
1 changed files with 36 additions and 24 deletions

View File

@ -2042,15 +2042,26 @@ local function register_decorations()
}) })
-- Lily pad -- Lily pad
local lily_schem = {
{ name = "mcl_core:water_source" },
{ name = "mcl_flowers:waterlily" },
}
-- Spawn them in shallow water at ocean level in swamplands.
-- Tweak lilydepth to change the maximum water depth
local lilydepth = 2
for d=1, lilydepth do
local height = d + 2
local y = 1 - d
table.insert(lily_schem, 1, { name = "air", prob = 0 })
minetest.register_decoration({ minetest.register_decoration({
deco_type = "schematic", deco_type = "schematic",
schematic = { schematic = {
size = { x=1, y=3, z=1 }, size = { x=1, y=height, z=1 },
data = { data = lily_schem,
{ name = "mcl_core:water_source", prob = 0 },
{ name = "mcl_core:water_source" },
{ name = "mcl_flowers:waterlily", param1 = 255 },
},
}, },
place_on = "mcl_core:dirt", place_on = "mcl_core:dirt",
sidelen = 16, sidelen = 16,
@ -2062,11 +2073,12 @@ local function register_decorations()
octaves = 6, octaves = 6,
persist = 0.7, persist = 0.7,
}, },
y_min = 0, y_min = y,
y_max = 0, y_max = y,
biomes = { "swampland_shore" }, biomes = { "swampland_shore" },
rotation = "random", rotation = "random",
}) })
end
-- Melon -- Melon
minetest.register_decoration({ minetest.register_decoration({