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Add changes to campfires from feedback

Optimize_backgrounds_jpg^2
PrairieWind 2023-06-29 20:53:28 -06:00 committed by ancientmarinerdev
parent 21f0c7750b
commit f9afc74077
1 changed files with 23 additions and 15 deletions

View File

@ -1,7 +1,15 @@
local S = minetest.get_translator(minetest.get_current_modname())
mcl_campfires = {}
local COOK_TIME = 30 -- Time it takes to cook food on a campfire.
local food_entity = {nil, nil, nil, nil}
local campfire_spots = {
vector.new(-0.25, -0.04, -0.25),
vector.new( 0.25, -0.04, -0.25),
vector.new( 0.25, -0.04, 0.25),
vector.new(-0.25, -0.04, 0.25),
}
local drop_inventory = mcl_util.drop_items_from_meta_container("main")
@ -55,12 +63,6 @@ end
-- on_rightclick function to take items that are cookable in a campfire, and put them in the campfire inventory
function mcl_campfires.take_item(pos, node, player, itemstack)
local campfire_spots = {
vector.new(-0.25, -0.04, -0.25),
vector.new( 0.25, -0.04, -0.25),
vector.new( 0.25, -0.04, 0.25),
vector.new(-0.25, -0.04, 0.25),
}
local food_entity = {nil,nil,nil,nil}
local is_creative = minetest.is_creative_enabled(player:get_player_name())
local inv = player:get_inventory()
@ -76,7 +78,7 @@ function mcl_campfires.take_item(pos, node, player, itemstack)
if not spot or spot == (ItemStack("") or ItemStack("nil")) then -- Check if the spot is empty or not
if not is_creative then itemstack:take_item(1) end -- Take the item if in creative
campfire_inv:set_stack("main", space, stack) -- Set the inventory itemstack at the empty spot
campfire_meta:set_int("cooktime_"..tostring(space), 30) -- Set the cook time meta
campfire_meta:set_int("cooktime_"..tostring(space), COOK_TIME) -- Set the cook time meta
food_entity[space] = minetest.add_entity(pos + campfire_spots[space], "mcl_campfires:food_entity") -- Spawn food item on the campfire
local food_luaentity = food_entity[space]:get_luaentity()
food_luaentity.wield_item = campfire_inv:get_stack("main", space):get_name() -- Set the wielditem of the food item to the food on the campfire
@ -125,7 +127,7 @@ function mcl_campfires.cook_item(pos, elapsed)
end
if item ~= (ItemStack("") or ItemStack("nil")) then
-- Item hasn't been cooked completely, continue cook timer countdown.
if time_r and time_r ~= 0 and time_r > 0 then
if time_r > 0 then
meta:set_int("cooktime_"..tostring(i), time_r - 1)
-- Item cook timer is up, finish cooking process and drop cooked item.
elseif time_r <= 0 then
@ -136,16 +138,18 @@ function mcl_campfires.cook_item(pos, elapsed)
meta:set_string("food_x_"..tostring(i), nil)
meta:set_string("food_y_"..tostring(i), nil)
meta:set_string("food_z_"..tostring(i), nil)
minetest.add_item(pos, cooked.item) -- Drop Cooked Item
-- Throw some Experience Points because why not?
-- Food is cooked, xp is deserved for using this unique cooking method. Take that Minecraft ;)
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
mcl_experience.throw_xp(vector.add(pos, dir), 1)
inv:set_stack("main", i, "") -- Clear Inventory
continue = continue + 1 -- Indicate that the slot is clear.
end
minetest.add_item(pos, cooked.item) -- Drop Cooked Item
-- Throw some Experience Points because why not?
-- Food is cooked, xp is deserved for using this unique cooking method. Take that Minecraft ;)
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
mcl_experience.throw_xp(vector.add(pos, dir), 1)
inv:set_stack("main", i, "") -- Clear Inventory
continue = continue + 1 -- Indicate that the slot is clear.
end
end
else
continue = continue + 1
end
end
-- Not all slots are empty, continue timer.
@ -228,6 +232,10 @@ function mcl_campfires.register_campfire(name, def)
inv:set_size("main", 4)
end,
on_rightclick = function (pos, node, player, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv then inv:set_size("main", 4) end
if minetest.get_item_group(itemstack:get_name(), "shovel") ~= 0 then
local protected = mcl_util.check_position_protection(pos, player)
if not protected then