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Add /gamemode command for per player gamemode

mobs_head_rotation
cora 2022-05-24 17:41:18 +02:00
parent e2fc41cf51
commit f89780695e
1 changed files with 30 additions and 2 deletions

View File

@ -177,7 +177,35 @@ minetest.register_on_joinplayer(function(player)
return_fields(player, "enchanting_lapis")
end)
if minetest.is_creative_enabled("") then
dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
local mt_is_creative_enabled = minetest.is_creative_enabled
function minetest.is_creative_enabled(name)
if mt_is_creative_enabled(name) then return true end
local p = minetest.get_player_by_name(name)
if p then
return p:get_meta():get_string("gamemode_creative") == "true"
end
return false
end
minetest.register_chatcommand("gamemode",{
privs = { server = true },
func = function(n,param)
local p = minetest.get_player_by_name(n)
if not p then return end
local m = p:get_meta()
local gm = "survival"
if param == "creative" then
m:set_string("gamemode_creative","true")
gm = "creative"
set_inventory(p)
elseif param == "survival" then
m:set_string("gamemode_creative","")
set_inventory(p)
end
minetest.chat_send_player(n,S("Gamemode for player ")..n..S(": "..gm))
end
})