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Fair but primitive craftguide progressive mode

objects
Wuzzy 2017-06-13 02:48:42 +02:00
parent 9adf034e1c
commit f879be1e1b
3 changed files with 19 additions and 8 deletions

View File

@ -1,3 +1,4 @@
mcl_core
mcl_compass
mcl_clock
doc

View File

@ -370,7 +370,19 @@ local function item_in_inv(inv, item)
return inv:contains_item("main", item)
end
function craftguide:recipe_in_inv(inv, item_name, recipes_f)
-- Returns true if player knows the item. Used for progressive mode (EXPERIMENTAL).
local function knows_item(playername, item)
local has_item = doc.entry_exists("nodes", item) and doc.entry_revealed(playername, "nodes", item)
if not has_item then
has_item = doc.entry_exists("tools", item) and doc.entry_revealed(playername, "tools", item)
end
if not has_item then
has_item = doc.entry_exists("craftitems", item) and doc.entry_revealed(playername, "craftitems", item)
end
return has_item
end
function craftguide:recipe_in_inv(inv, item_name, recipes_f, playername)
local recipes = recipes_f or get_recipes(item_name) or {}
local show_item_recipes = {}
@ -386,7 +398,7 @@ function craftguide:recipe_in_inv(inv, item_name, recipes_f)
end
end
end
if group_in_inv or item_in_inv(inv, item) then
if group_in_inv or item_in_inv(inv, item) or knows_item(playername, item) then
show_item_recipes[i] = true
end
end
@ -435,7 +447,7 @@ function craftguide:get_filter_items(data, player)
filtered_list[counter] = item
end
elseif progressive_mode then
local _, has_item = self:recipe_in_inv(inv, item)
local _, has_item = self:recipe_in_inv(inv, item, nil, player:get_player_name())
if has_item then
counter = counter + 1
filtered_list[counter] = item
@ -504,12 +516,10 @@ mt.register_on_player_receive_fields(function(player, formname, fields)
if progressive_mode then
local inv = player:get_inventory()
local _, has_item =
craftguide:recipe_in_inv(inv, item)
local _, has_item = craftguide:recipe_in_inv(inv, item, nil, player:get_player_name())
if not has_item then return end
recipes = craftguide:recipe_in_inv(
inv, item, recipes)
recipes = craftguide:recipe_in_inv(inv, item, recipes, player_name)
end
data.item = item

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@ -45,7 +45,7 @@ enable_bed_respawn (Respawn at bed) bool true
enable_bed_night_skip (Skip night when sleeping) bool true
# If enabled, the recipe book will only show recipes which require one
# item which the player has currently in possession.
# item which you have already discovered.
# If disabled, the recipe book shows all crafting recipes.
# This setting is experimental and may be changed in later versions.
# Feedback is appreciated.