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Generate vines in jungles, move cocoa gen b/w mods

objects
Wuzzy 2017-05-27 01:54:40 +02:00
parent 077242efa4
commit f7393cf970
3 changed files with 117 additions and 46 deletions

View File

@ -184,52 +184,6 @@ crop_def.selection_box = {
crop_def.drop = "mcl_dye:brown 3" crop_def.drop = "mcl_dye:brown 3"
minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def)) minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def))
-- Add random cocoa pods to jungle trees (v6 only)
if minetest.get_mapgen_setting("mg_name") == "v6" then
minetest.register_on_generated(function(minp, maxp)
if maxp.y < 0 then
return
end
local pos, treepos, dir
local cocoa = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungletree")
for n = 1, #cocoa do
pos = cocoa[n]
treepos = table.copy(pos)
if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then
dir = math.random(1, 40)
if dir == 1 then
pos.z = pos.z + 1
elseif dir == 2 then
pos.z = pos.z - 1
elseif dir == 3 then
pos.x = pos.x + 1
elseif dir == 4 then
pos.x = pos.x -1
end
local nn = minetest.get_node(pos).name
if dir < 5
and nn == "air"
and minetest.get_node_light(pos) > 12 then
minetest.swap_node(pos, {
name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)),
param2 = minetest.dir_to_facedir(vector.subtract(treepos, pos))
})
end
end
end
end)
end
minetest.register_abm({ minetest.register_abm({
label = "Cocoa growth", label = "Cocoa growth",

View File

@ -1,5 +1,6 @@
mcl_init mcl_init
mcl_util mcl_util
mcl_core mcl_core
mcl_cocoas
stairs stairs
mcl_structures mcl_structures

View File

@ -1128,6 +1128,122 @@ minetest.register_on_generated(function(minp, maxp)
end end
end end
end end
-- Generate cocoas and vines at jungle trees (v6 only)
if minetest.get_mapgen_setting("mg_name") == "v6" then
if maxp.y < 0 then
return
end
local pos, treepos, dir
local jungletree = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungletree")
local jungleleaves = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungleleaves")
-- Pass 1: Generate cocoas
for n = 1, #jungletree do
pos = jungletree[n]
treepos = table.copy(pos)
if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then
dir = math.random(1, 40)
if dir == 1 then
pos.z = pos.z + 1
elseif dir == 2 then
pos.z = pos.z - 1
elseif dir == 3 then
pos.x = pos.x + 1
elseif dir == 4 then
pos.x = pos.x -1
end
local nn = minetest.get_node(pos).name
if dir < 5
and nn == "air"
and minetest.get_node_light(pos) > 12 then
minetest.swap_node(pos, {
name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)),
param2 = minetest.dir_to_facedir(vector.subtract(treepos, pos))
})
end
end
end
-- Pass 2: Generate vines at jungle wood and jungle leaves
local junglething
for i=1, 2 do
if i==1 then junglething = jungletree
else junglething = jungleleaves end
for n = 1, #junglething do
pos = junglething[n]
treepos = table.copy(pos)
dir = math.random(1, 4)
if dir == 1 then
pos.z = pos.z + 1
elseif dir == 2 then
pos.z = pos.z - 1
elseif dir == 3 then
pos.x = pos.x + 1
elseif dir == 4 then
pos.x = pos.x -1
end
local nn = minetest.get_node(pos).name
if math.random(1,3) == 1 and nn == "air" then
local newnode = {
name = "mcl_core:vine",
param2 = minetest.dir_to_wallmounted(vector.subtract(treepos, pos))
}
-- Determine growth direction
local grow_upwards = false
-- Only possible on the wood, not on the leaves
if i == 1 then
grow_upwards = math.random(1,8) == 1
end
if grow_upwards then
-- Grow vines up 1-4 nodes, even through jungleleaves.
-- This may give climbing access all the way to the top of the tree :-)
-- But this will be fairly rare.
local length = math.random(1, 4)
for l=0, length-1 do
local tnn = minetest.get_node(treepos).name
local nn = minetest.get_node(pos).name
if (nn == "air" or nn == "mcl_core:jungleleaves") and mcl_core.supports_vines(tnn) then
minetest.set_node(pos, newnode)
else
break
end
pos.y = pos.y + 1
treepos.y = treepos.y + 1
end
else
-- Grow vines down 1-7 nodes
local length = math.random(1, 7)
for l=0, length-1 do
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, newnode)
else
break
end
pos.y = pos.y - 1
end
end
end
end
end
end
end) end)