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Make more blocks have world-aligned textures

world_aligned_textures
Mikita Wiśniewski 2024-04-27 18:40:40 +07:00
parent 81c4723520
commit f6a0b8f1bb
12 changed files with 33 additions and 23 deletions

View File

@ -1099,3 +1099,23 @@ function mcl_util.is_it_christmas()
return false
end
end
-- Get tile (texture) for a block that supports world-alignment
local world_aligned = minetest.settings:get_bool("mcl_world_aligned_textures", false)
function mcl_util.get_texture(name, scale)
local nscale
if scale == nil then
nscale = 5
else
nscale = scale
end
if world_aligned then
return {
name = name.."_world.png",
align_style = "world",
scale = nscale
}
else
return name..".png"
end
end

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@ -12,17 +12,7 @@ else
ice_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
end
local world_aligned_grass = minetest.settings:get_bool("mcl_world_aligned_grass_texture", false)
local grass_block_top_texture
if world_aligned_grass then
grass_block_top_texture = {
name = "mcl_core_grass_block_top_sheet.png",
align_style = "world",
scale = 5
}
else
grass_block_top_texture = "mcl_core_grass_block_top.png"
end
local get_texture = mcl_util.get_texture
mcl_core.fortune_drop_ore = {
discrete_uniform_distribution = true,
@ -36,7 +26,7 @@ minetest.register_node("mcl_core:stone", {
description = S("Stone"),
_doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."),
_doc_items_hidden = false,
tiles = {"default_stone.png"},
tiles = {get_texture("default_stone")},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, material_stone=1},
@ -246,7 +236,7 @@ minetest.register_node("mcl_core:stone_with_diamond", {
minetest.register_node("mcl_core:stonebrick", {
description = S("Stone Bricks"),
_doc_items_longdesc = doc.sub.items.temp.build,
tiles = {"default_stone_brick.png"},
tiles = {get_texture("default_stone_brick")},
stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
@ -306,7 +296,7 @@ minetest.register_node("mcl_core:stone_smooth", {
minetest.register_node("mcl_core:granite", {
description = S("Granite"),
_doc_items_longdesc = S("Granite is an igneous rock."),
tiles = {"mcl_core_granite.png"},
tiles = {get_texture("mcl_core_granite", 3)},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, material_stone=1},
@ -330,7 +320,7 @@ minetest.register_node("mcl_core:granite_smooth", {
minetest.register_node("mcl_core:andesite", {
description = S("Andesite"),
_doc_items_longdesc = S("Andesite is an igneous rock."),
tiles = {"mcl_core_andesite.png"},
tiles = {get_texture("mcl_core_andesite", 3)},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, material_stone=1},
@ -354,7 +344,7 @@ minetest.register_node("mcl_core:andesite_smooth", {
minetest.register_node("mcl_core:diorite", {
description = S("Diorite"),
_doc_items_longdesc = S("Diorite is an igneous rock."),
tiles = {"mcl_core_diorite.png"},
tiles = {get_texture("mcl_core_diorite", 3)},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, material_stone=1},
@ -382,7 +372,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
_doc_items_hidden = false,
paramtype2 = "color",
tiles = {
grass_block_top_texture,
get_texture("mcl_core_grass_block_top"),
{ name="default_dirt.png", color="white" },
{ name="default_dirt.png^mcl_dirt_grass_shadow.png", color="white" }
},
@ -732,7 +722,7 @@ minetest.register_node("mcl_core:brick_block", {
-- Original name: “Bricks”
description = S("Brick Block"),
_doc_items_longdesc = S("Brick blocks are a good building material for building solid houses and can take quite a punch."),
tiles = {"default_brick.png"},
tiles = {get_texture("default_brick")},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=1, building_block=1, material_stone=1},

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@ -256,12 +256,12 @@ mcl_buckets_use_select_box (Buckets use select box) bool false
# See also: https://github.com/minetest/minetest/issues/95
mcl_translucent_ice (Translucent ice) bool false
# Whether the top texture of grass blocks should be world-aligned. If enabled,
# grass top texture will be a sheet of 5x5 tiles with pre-defined "random"
# displacement and rotation, spanning across 5 blocks.
# Whether the textures should be world-aligned for variations. If enabled,
# some textures will be using sheets of 5x5 varied tiles with pre-defined
# "random" displacement and rotation, spanning across 5 blocks.
#
# This might put some load on the GPU by making it work with a bigger texture.
mcl_world_aligned_grass_texture (World-aligned grass texture) bool false
# This might put some load on the GPU by making it work with bigger textures.
mcl_world_aligned_textures (World-aligned textures) bool false
# Whether to generate fallen logs in some biomes.
# They might not always look pretty and have strange overhangs.

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