Slightly lift your right arm when holding an item.
parent
d168bfa791
commit
f5f85a2148
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@ -106,14 +106,25 @@ minetest.register_entity("wieldview:wieldnode", {
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if player then
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if player then
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local wielded = player:get_wielded_item()
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local wielded = player:get_wielded_item()
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local itemstring = wielded:get_name()
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local itemstring = wielded:get_name()
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if self.itemstring ~= itemstring then
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if self.itemstring ~= itemstring then
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minetest.chat_send_all(dump2(itemstring, "itemstring"))
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local def = minetest.registered_items[itemstring]
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local def = minetest.registered_items[itemstring]
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self.object:set_properties({glow = def and def.light_source or 0})
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self.object:set_properties({glow = def and def.light_source or 0})
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-- wield item as cubic
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if armor.textures[self.wielder].wielditem == "blank.png" then
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if armor.textures[self.wielder].wielditem == "blank.png" then
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self.object:set_properties({textures = {itemstring}})
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self.object:set_properties({textures = {itemstring}})
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else
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else -- displayed item as flat
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self.object:set_properties({textures = {""}})
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self.object:set_properties({textures = {""}})
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end
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end
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if itemstring == "" then -- holding item
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player:set_bone_position("Arm_Right", vector.new(0, 0, 0), vector.new(0, 0, 0))
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else -- empty hands
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player:set_bone_position("Arm_Right", vector.new(0, 0, 0), vector.new(20, 0, 0))
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end
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self.itemstring = itemstring
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self.itemstring = itemstring
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end
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end
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else
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else
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