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Increase bed bounciness to 66%

objects
Wuzzy 2017-06-06 19:24:55 +02:00
parent b6ee94f9b2
commit f4b607b280
1 changed files with 1 additions and 2 deletions

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@ -59,8 +59,7 @@ function mcl_beds.register_bed(name, def)
paramtype2 = "facedir",
is_ground_content = false,
stack_max = 1,
-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50},
groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50},
_mcl_hardness = 0.2,
_mcl_blast_resistance = 1,
sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),