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Remove TNT node after explode

objects
Wuzzy 2020-02-05 12:45:29 +01:00
parent bed0849bb0
commit f4a06d6217
1 changed files with 4 additions and 2 deletions

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@ -14,6 +14,8 @@ local function activate_if_tnt(nname, np, tnt_np, tntr)
if nname == "mcl_tnt:tnt" then
local e = spawn_tnt(np, nname)
e:set_velocity({x=(np.x - tnt_np.x)*5+(tntr / 4), y=(np.y - tnt_np.y)*5+(tntr / 3), z=(np.z - tnt_np.z)*5+(tntr / 4)})
minetest.remove_node(np)
minetest.check_for_falling(np)
end
end
@ -46,7 +48,7 @@ tnt = {}
tnt.ignite = function(pos)
minetest.remove_node(pos)
spawn_tnt(pos, "mcl_tnt:tnt")
core.check_for_falling(pos)
minetest.check_for_falling(pos)
end
-- Add smoke particle of entity at pos.
@ -251,7 +253,7 @@ tnt.boom = function(pos, info)
-- Default destruction handling: Remove nodes, drop items
else
minetest.remove_node(np)
core.check_for_falling(np)
minetest.check_for_falling(np)
if n.name ~= "mcl_tnt:tnt" and math.random() > 0.9 then
local drop = minetest.get_node_drops(n.name, "")
for _,item in ipairs(drop) do