Add glow to falling light source nodes
parent
7f70acc8a4
commit
f4888a42a9
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@ -81,11 +81,8 @@ minetest.register_entity(":__builtin:falling_node", {
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set_node = function(self, node, meta)
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set_node = function(self, node, meta)
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self.node = node
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self.node = node
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self.meta = meta or {}
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self.meta = meta or {}
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self.object:set_properties({
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is_visible = true,
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textures = {node.name},
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})
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local def = core.registered_nodes[node.name]
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local def = core.registered_nodes[node.name]
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local glow
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-- Set correct entity yaw
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-- Set correct entity yaw
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if def and node.param2 ~= 0 then
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if def and node.param2 ~= 0 then
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if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
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if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
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@ -93,7 +90,15 @@ minetest.register_entity(":__builtin:falling_node", {
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elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then
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elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then
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self.object:set_yaw(core.dir_to_yaw(core.wallmounted_to_dir(node.param2)))
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self.object:set_yaw(core.dir_to_yaw(core.wallmounted_to_dir(node.param2)))
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end
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end
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if def.light_source then
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glow = def.light_source
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end
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end
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end
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self.object:set_properties({
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is_visible = true,
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textures = {node.name},
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glow = glow,
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})
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end,
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end,
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get_staticdata = function(self)
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get_staticdata = function(self)
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