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Add glow to falling light source nodes

objects
Wuzzy 2019-12-14 18:56:59 +01:00
parent 7f70acc8a4
commit f4888a42a9
1 changed files with 9 additions and 4 deletions

View File

@ -81,11 +81,8 @@ minetest.register_entity(":__builtin:falling_node", {
set_node = function(self, node, meta) set_node = function(self, node, meta)
self.node = node self.node = node
self.meta = meta or {} self.meta = meta or {}
self.object:set_properties({
is_visible = true,
textures = {node.name},
})
local def = core.registered_nodes[node.name] local def = core.registered_nodes[node.name]
local glow
-- Set correct entity yaw -- Set correct entity yaw
if def and node.param2 ~= 0 then if def and node.param2 ~= 0 then
if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
@ -93,7 +90,15 @@ minetest.register_entity(":__builtin:falling_node", {
elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then
self.object:set_yaw(core.dir_to_yaw(core.wallmounted_to_dir(node.param2))) self.object:set_yaw(core.dir_to_yaw(core.wallmounted_to_dir(node.param2)))
end end
if def.light_source then
glow = def.light_source
end end
end
self.object:set_properties({
is_visible = true,
textures = {node.name},
glow = glow,
})
end, end,
get_staticdata = function(self) get_staticdata = function(self)