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Reduce collection distance

objects
Wuzzy 2017-06-03 17:24:47 +02:00
parent dcc6e3e829
commit f44dffd374
1 changed files with 3 additions and 7 deletions

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@ -2,7 +2,7 @@
local item_drop_settings = {} --settings table
item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
item_drop_settings.radius_collect = 0.2 --radius of collection
item_drop_settings.radius_collect = 0.08 --radius of collection
item_drop_settings.player_collect_height = 1.0 --added to their pos y value
item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
@ -38,6 +38,7 @@ minetest.register_globalstep(function(dtime)
--magnet and collection
for _,object in ipairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.radius_magnet)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
@ -67,12 +68,7 @@ minetest.register_globalstep(function(dtime)
--modified simplemobs api
local pos1 = checkpos
local pos2 = object:getpos()
local vec = vector.subtract(pos1, pos2)
vec = vector.add(pos2, vec)
object:moveto(vec)
object:moveto(checkpos)
object:get_luaentity().physical_state = false
object:get_luaentity().object:set_properties({