Fix some undeclared global bugs, and horse aliases
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7731afa758
commit
f41bda8cdf
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@ -313,12 +313,6 @@ mobs:register_spawn("mobs_mc:horse", {"mcl_core:dirt_with_grass", "mcl_core:dirt
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mobs:register_spawn("mobs_mc:horse2", {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, 20, 9, 23000, 1, 31000)
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mobs:register_spawn("mobs_mc:horse2", {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, 20, 9, 23000, 1, 31000)
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mobs:register_spawn("mobs_mc:horse3", {"mcl_core:sand", "mcl_core:redsand"}, 20, 9, 17000, 1, 5)
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mobs:register_spawn("mobs_mc:horse3", {"mcl_core:sand", "mcl_core:redsand"}, 20, 9, 17000, 1, 5)
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-- compatibility
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mobs:alias_mob("mobs:horse", "mobs_mc:horse")
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mobs:alias_mob("mobs:horse2", "mobs_mc:horse2")
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mobs:alias_mob("mobs:horse3", "mobs_mc:horse3")
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-- spawn eggs
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-- spawn eggs
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-- KPV wild horse spawn eggs
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-- KPV wild horse spawn eggs
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mobs:register_egg("mobs_mc:horse", "Spawn Brown Horse", "spawn_egg_horse.png", 0)
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mobs:register_egg("mobs_mc:horse", "Spawn Brown Horse", "spawn_egg_horse.png", 0)
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@ -1,7 +1,7 @@
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-- Settings
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-- Settings
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-- If true, activates achievements from other Minecraft editions (XBox, PS, etc.)
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-- If true, activates achievements from other Minecraft editions (XBox, PS, etc.)
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local non_pc_achievement = false
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local non_pc_achievements = false
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local S
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local S
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if minetest.get_modpath("intllib") then
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if minetest.get_modpath("intllib") then
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@ -226,7 +226,7 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
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return gate_id, open_gate_id
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return gate_id, open_gate_id
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end
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end
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mcl_fences.register_fence_and_fence_gate = function(id, fence_name, fence_gate_name, texture, groups, hardness, blast_reistance, connects_to, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
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mcl_fences.register_fence_and_fence_gate = function(id, fence_name, fence_gate_name, texture, groups, hardness, blast_resistance, connects_to, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
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local fence_id = mcl_fences.register_fence(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds)
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local fence_id = mcl_fences.register_fence(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds)
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local gate_id, open_gate_id = mcl_fences.register_fence_gate(id, fence_gate_name, texture, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
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local gate_id, open_gate_id = mcl_fences.register_fence_gate(id, fence_gate_name, texture, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
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return fence_id, gate_id, open_gate_id
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return fence_id, gate_id, open_gate_id
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