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Rework function comments.

* Move descriptive function comments to above the function definition.
* Adopt some luadoc styles.
* Update a stale reference to a renamed function in comments.
dyable-leather-armor
kabou 2022-04-02 00:39:36 +02:00 committed by cora
parent f37f8b6bca
commit f3b28df6cc
1 changed files with 39 additions and 26 deletions

View File

@ -48,12 +48,18 @@ local vector_offset = vector.offset
local is_protected = minetest.is_protected
local record_protection_violation = minetest.record_protection_violation
--- Fill the composter when rightclicked.
--
-- `on_rightclick` handler for composter blocks of all fill levels except
-- for the "ready" composter (see: composter_harvest).
-- If the item used on the composter block is compostable, there is a chance
-- that the level of the composter may increase, depending on the value of
-- compostability of the item.
--
-- parameters are the standard parameters passed to `on_rightclick`.
-- returns the remaining itemstack.
--
local function composter_add_item(pos, node, player, itemstack, pointed_thing)
--
-- handler for filling the composter when rightclicked
--
-- as an on_rightclick handler, it returns an itemstack
--
if not player or (player:get_player_control() and player:get_player_control().sneak) then
return itemstack
end
@ -97,24 +103,31 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
return itemstack
end
--- Update a full composter block to ready for harvesting.
--
-- `on_timer` handler. The timer is set in function 'composter_add_item'
-- when the composter level has reached 7.
--
-- pos: position of the composter block.
-- returns false, thereby cancelling further activity of the timer.
--
local function composter_ready(pos)
--
-- update the composter block to ready for harvesting
-- this function is a node callback on_timer.
-- the timer is set in function 'composter_fill' when composter level is 7
--
-- returns false in order to cancel further activity of the timer
--
swap_node(pos, {name = "mcl_composters:composter_ready"})
-- maybe spawn particles again?
-- TODO: play some sounds
return false
end
--- Spawn bone meal item and reset composter block.
--
-- `on_rightclick` handler for the "ready" composter block. Causes a
-- bone meal item to be spawned from the composter and resets the
-- composter block to an empty composter block.
--
-- parameterss are the standard parameters passed to `on_rightclick`.
-- returns itemstack (unchanged in this function).
--
local function composter_harvest(pos, node, player, itemstack, pointed_thing)
--
-- handler for harvesting bone meal from a ready composter when rightclicked
--
if not player or (player:get_player_control() and player:get_player_control().sneak) then
return itemstack
end
@ -131,10 +144,12 @@ local function composter_harvest(pos, node, player, itemstack, pointed_thing)
return itemstack
end
--- Construct composter nodeboxes with varying levels of compost.
--
-- level: compost level in the composter
-- returns a nodebox definition table.
--
local function composter_get_nodeboxes(level)
--
-- Convenience function to construct the nodeboxes for varying levels of compost
--
local top_y_tbl = {[0]=-7, -5, -3, -1, 1, 3, 5, 7}
local top_y = top_y_tbl[level] / 16
return {
@ -149,9 +164,9 @@ local function composter_get_nodeboxes(level)
}
end
--- Register empty composter node.
--
-- Register empty composter node
-- This is the base model that is craftable and can be placed in an inventory
-- This is the craftable base model that can be placed in an inventory.
--
minetest.register_node("mcl_composters:composter", {
description = composter_description,
@ -179,9 +194,9 @@ minetest.register_node("mcl_composters:composter", {
on_rightclick = composter_add_item
})
--- Template function for composters with compost.
--
-- Template function for composters with compost
-- For each fill level a custom node is registered
-- For each fill level a custom node is registered.
--
local function register_filled_composter(level)
local id = "mcl_composters:composter_"..level
@ -219,15 +234,13 @@ local function register_filled_composter(level)
end
end
--
-- Register filled composters (7 levels)
--- Register filled composters (7 levels).
--
for level = 1, 7 do
register_filled_composter(level)
end
--
-- Register composter ready to be harvested
--- Register composter that is ready to be harvested.
--
minetest.register_node("mcl_composters:composter_ready", {
description = S("Composter") .. "(" .. S("ready for harvest") .. ")",