Fix #1779 (potion arrows are invisible)
parent
e5bdf230d5
commit
f3322fd7cb
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@ -21,12 +21,7 @@ local function arrow_image(colorstring, opacity)
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if not opacity then
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if not opacity then
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opacity = 127
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opacity = 127
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end
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end
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return {"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")",
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return {"mcl_bows_arrow.png^(mcl_bows_arrow_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")"}
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"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")",
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"mcl_bows_arrow_back.png^[colorize:"..colorstring..":"..tostring(opacity),
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"mcl_bows_arrow_front.png^[colorize:"..colorstring..":"..tostring(opacity),
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"mcl_bows_arrow.png^(mcl_bows_arrow_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")",
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"mcl_bows_arrow.png^[transformFX^(mcl_bows_arrow_overlay.png^[transformFX^[colorize:"..colorstring..":"..tostring(opacity)..")"}
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end
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end
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local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usagehelp
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local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usagehelp
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@ -105,7 +100,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
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physical = true,
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physical = true,
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visual = "mesh",
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visual = "mesh",
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mesh = "mcl_bows_arrow.obj",
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mesh = "mcl_bows_arrow.obj",
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visual_size = {x=1, y=1},
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visual_size = {x=-1, y=1},
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textures = arrow_image(color, 100),
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textures = arrow_image(color, 100),
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collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
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collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
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collide_with_objects = false,
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collide_with_objects = false,
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