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Add lots of random trades for villagers

objects
Wuzzy 2018-06-04 14:36:06 +02:00
parent 7109db24c2
commit f1dc75f097
1 changed files with 289 additions and 42 deletions

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@ -11,6 +11,261 @@ local S, NS = dofile(MP.."/intllib.lua")
--################### VILLAGER --################### VILLAGER
--################### --###################
local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald
local professions = {
{
name = "Farmer",
trades = {
{
{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
{ { "mcl_farming:potato_item", 15, 15, }, E1 },
{ { "mcl_farming:carrot_item", 15, 19, }, E1 },
{ E1, { "mcl_core:bread", 2, 4 } },
},
{
{ { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
},
{
{ { "mcl_farming:melon", 7, 12 }, E1 },
{ E1, { "mcl_core:apple", 5, 7 }, },
},
{
{ E1, { "mcl_farming:cookie", 6, 10 } },
{ E1, { "mcl_cake:cake", 1, 1 } },
},
}
},
{
name = "Fisherman",
trades = {
{
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
},
-- TODO: enchanted fishing rod
},
},
{
name = "Fletcher",
trades = {
{
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ E1, { "mcl_bows:arrow", 8, 12 } },
},
{
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
},
}
},
{
name = "Shepherd",
trades = {
{
{ { "mcl_wool:white", 16, 22 }, E1 },
{ { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
},
{
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
},
},
},
{
name = "Librarian",
trades = {
{
{ { "mcl_core:paper", 24, 36 }, E1 },
-- TODO: enchanted book
{ { "mcl_books:book", 8, 10 }, E1 },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
},
{
{ { "mcl_books:written_book", 2, 2 }, E1 },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
{ E1, { "mcl_core:glass", 3, 5 } },
},
{
{ E1, { "mcl_core:glass", 3, 5 } },
},
-- TODO: 2 enchanted book tiers
{
{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
}
},
},
{
name = "Cartographer",
trades = {
{
{ { "mcl_core:paper", 24, 36 }, E1 },
},
{
{ { "mcl_compass:compass", 1, 1 }, E1 },
},
{
-- TODO: replace with empty map
{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
},
-- TODO: special maps
},
},
{
name = "Armorer",
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 6, 8 }, { "3d_armor:helmet_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 10, 14 }, { "3d_armor:chestplate_iron", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 16, 19 }, { "3d_armor:chestplate_diamond", 1, 1 } },
},
{
{ { "mcl_core:emerald", 5, 7 }, { "3d_armor:boots_chain", 1, 1 } },
{ { "mcl_core:emerald", 9, 11 }, { "3d_armor:leggings_chain", 1, 1 } },
{ { "mcl_core:emerald", 5, 7 }, { "3d_armor:helmet_chain", 1, 1 } },
{ { "mcl_core:emerald", 11, 15 }, { "3d_armor:chestplate_chain", 1, 1 } },
},
},
},
{
name = "Leatherworker",
trades = {
{
{ { "mcl_mobitems:leather", 9, 12 }, E1 },
{ { "mcl_core:emerald", 2, 4 }, { "3d_armor:leggings_leather", 2, 4 } },
},
{
-- TODO: enchant
{ { "mcl_core:emerald", 7, 12 }, { "3d_armor:chestplate_leather", 1, 1 } },
},
{
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
},
},
},
{
name = "Butcher",
trades = {
{
{ { "mcl_mobitems:beef", 14, 18 }, E1 },
{ { "mcl_mobitems:chicken", 14, 18 }, E1 },
},
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ E1, { "mcl_mobitems:cooked_beef", 5, 7 } },
{ E1, { "mcl_mobitems:cooked_chicken", 6, 8 } },
},
},
},
{
name = "Weapon Smith",
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond", 1, 1 } },
-- TODO: enchant
{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond", 1, 1 } },
},
},
},
{
name = "Tool Smith",
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond", 1, 1 } },
},
},
},
{
name = "Cleric",
trades = {
{
{ { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
{ { "mcl_core:gold_ingot", 8, 10 }, E1 },
},
{
{ E1, { "mesecons:redstone", 1, 4 } },
{ E1, { "mcl_dye:blue", 1, 2 } },
},
{
{ E1, { "mcl_nether:glowstone", 1, 3 } },
{ { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
},
-- TODO: Bottle 'o enchanting
},
},
-- TODO: Nitwit
}
mobs:register_mob("mobs_mc:villager", { mobs:register_mob("mobs_mc:villager", {
@ -152,39 +407,33 @@ mobs:register_mob("mobs_mc:villager", {
inv:set_size("wanted", 2) inv:set_size("wanted", 2)
inv:set_size("offered", 1) inv:set_size("offered", 1)
local trades = { for i=1, inv:get_size("wanted") do
{"mcl_core:apple 12", "mcl_core:emerald 1"}, inv:set_stack("wanted", i, "")
{"mcl_core:coal_lump 20", "mcl_core:emerald 1"}, end
{"mcl_core:paper 30", "mcl_core:emerald 1"}, for i=1, inv:get_size("offered") do
{"mcl_mobitems:leather 10", "mcl_core:emerald 1"}, inv:set_stack("offered", i, "")
{"mcl_books:book 2", "mcl_core:emerald 1"}, end
{"mcl_farming:potato_item 15", "mcl_core:emerald 1"},
{"mcl_farming:wheat_item 20", "mcl_core:emerald 1"},
{"mcl_farming:carrot_item 15", "mcl_core:emerald 1"},
{"mcl_farming:melon_item 8", "mcl_core:emerald 1"},
{"mcl_mobitems:rotten_flesh 40","mcl_core:emerald 1"},
{"mcl_core:gold_ingot 10", "mcl_core:emerald 1"},
{"mcl_wool:white 15", "mcl_core:emerald 1"},
{"mcl_farming:pumpkin_face 8", "mcl_core:emerald 1"},
{"mcl_core:emerald 1", "mcl_mobitems:cooked_beef 5"}, local profession = professions[math.random(1, #professions)]
{"mcl_core:emerald 1", "mcl_mobitems:cooked_chicken 7"}, local trade_tiers = profession.trades
{"mcl_core:emerald 1", "mcl_farming:cookie 6"}, if trade_tiers == nil then
{"mcl_core:emerald 1", "mcl_bows:arrow 10"}, return
{"mcl_core:emerald 3", "mcl_bows:bow 1"}, end
{"mcl_core:emerald 1", "mcl_cake:cake 1"}, local tier = trade_tiers[math.random(1, #trade_tiers)]
{"mcl_core:emerald 10", "mcl_mobitems:saddle 1"}, local tradenum = math.random(1, #tier)
{"mcl_core:emerald 10", "mcl_clock:clock 1"}, local trade = tier[tradenum]
{"mcl_core:emerald 10", "mcl_compass:compass 1"}, local wanted = ItemStack(trade[1][1])
{"mcl_core:emerald 1", "mcl_core:glass 5"}, wanted:set_count(math.random(trade[1][2], trade[1][3]))
{"mcl_core:emerald 1", "mcl_nether:glowstone 3"}, local offered = ItemStack(trade[2][1])
{"mcl_core:emerald 3", "mcl_tools:shears 1"}, offered:set_count(math.random(trade[2][2], trade[2][3]))
{"mcl_core:emerald 10", "mcl_tools:sword_diamond 1"}, inv:set_stack("wanted", 1, wanted)
{"mcl_core:emerald 20", "3d_armor:chestplate_diamond 1"}, inv:set_stack("offered", 1, offered)
} -- Second wanted item
local tradenum = math.random(#trades) if trade[1][4] then
inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1])) local wanted2 = ItemStack(trade[1][4])
inv:set_stack("offered", 1, ItemStack(trades[tradenum][2])) wanted2:set_count(math.random(trade[1][5], trade[1][6]))
inv:set_stack("wanted", 2, wanted2)
end
local formspec = local formspec =
"size[9,8.75]".. "size[9,8.75]"..
@ -236,15 +485,13 @@ end
local return_fields = function(player) local return_fields = function(player)
local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade"}) local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade"})
local inv_p = player:get_inventory() local inv_p = player:get_inventory()
for i, stack in ipairs(inv_t:get_list("input")) do for i=1, inv_t:get_size("input") do
local stack = inv_t:get_stack("input", i)
return_item(stack, player, player:get_pos(), inv_p) return_item(stack, player, player:get_pos(), inv_p)
stack:clear() stack:clear()
inv_t:set_stack("input", i, stack) inv_t:set_stack("input", i, stack)
end end
for i, stack in ipairs(inv_t:get_list("output")) do inv_t:set_stack("output", 1, "")
stack:clear()
inv_t:set_stack("output", i, stack)
end
end end
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)