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Use new player attribute API for mcl_hunger

objects
Wuzzy 2017-06-06 18:04:36 +02:00
parent d21eefbb78
commit f1b99dc117
2 changed files with 23 additions and 54 deletions

View File

@ -183,7 +183,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
if not _mcl_saturation then if not _mcl_saturation then
saturation = 0 saturation = 0
else else
saturation = math.floor(minetest.registered_items[itemname]._mcl_saturation * 10) saturation = minetest.registered_items[itemname]._mcl_saturation
end end
mcl_hunger.saturate(name, saturation, false) mcl_hunger.saturate(name, saturation, false)

View File

@ -22,7 +22,7 @@ mcl_hunger.EXHAUST_DAMAGE = 100 -- TODO (mostly done): taking damage (protected
mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players
mcl_hunger.active = false mcl_hunger.active = false
@ -41,7 +41,7 @@ end
Hunger values is identical to Minecraft's and ranges from 0 to 20. Hunger values is identical to Minecraft's and ranges from 0 to 20.
Exhaustion and saturation values are stored as integers, unlike in Minecraft. Exhaustion and saturation values are stored as integers, unlike in Minecraft.
Exhaustion is Minecraft exhaustion times 1000 and ranges from 0 to 4000. Exhaustion is Minecraft exhaustion times 1000 and ranges from 0 to 4000.
Saturation is Minecraft exhaustion times 10 and ranges from 0 to 200. Saturation is Minecraft saturation and ranges from 0 to 20.
Food saturation is stored in the custom item definition field _mcl_saturation. Food saturation is stored in the custom item definition field _mcl_saturation.
This field uses the original Minecraft value. This field uses the original Minecraft value.
@ -59,7 +59,7 @@ local hunger_hud = {}
local function init_hud(player) local function init_hud(player)
hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player)) hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player))
if mcl_hunger.debug then if mcl_hunger.debug then
hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10) hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player)) hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
end end
end end
@ -67,11 +67,7 @@ end
-- HUD updating functions for Debug Mode. No-op if not in Debug Mode -- HUD updating functions for Debug Mode. No-op if not in Debug Mode
function mcl_hunger.update_saturation_hud(player, saturation, hunger) function mcl_hunger.update_saturation_hud(player, saturation, hunger)
if mcl_hunger.debug then if mcl_hunger.debug then
local satulimit hb.change_hudbar(player, "saturation", saturation, hunger)
if hunger then
satulimit = hunger * 10
end
hb.change_hudbar(player, "saturation", saturation, satulimit)
end end
end end
function mcl_hunger.update_exhaustion_hud(player, exhaustion) function mcl_hunger.update_exhaustion_hud(player, exhaustion)
@ -85,51 +81,26 @@ dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
-- register saturation hudbar -- register saturation hudbar
hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false) hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
if mcl_hunger.debug then if mcl_hunger.debug then
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d")) hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d"))
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d")) hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
end end
local RAW_VALUE_FOOD = 1
local RAW_VALUE_SATURATION = 2
local RAW_VALUE_EXHAUSTION = 3
local get_player_value_raw = function(player, id, default)
local inv = player:get_inventory()
if not inv then return nil end
local value = inv:get_stack("hunger", id):get_count()
if value == 0 then
inv:set_stack("hunger", id, ItemStack({name=":", count=default+1}))
return default
else
return value - 1
end
end
local set_player_value_raw = function(player, id, value)
local inv = player:get_inventory()
inv:set_stack("hunger", id, ItemStack({name=":", count=value+1}))
return true
end
-- API START -- -- API START --
mcl_hunger.get_hunger = function(player) mcl_hunger.get_hunger = function(player)
return get_player_value_raw(player, RAW_VALUE_FOOD, 20) return tonumber(player:get_attribute("mcl_hunger:hunger")) or 20
end end
mcl_hunger.get_saturation = function(player) mcl_hunger.get_saturation = function(player)
return get_player_value_raw(player, RAW_VALUE_SATURATION, 50) return tonumber(player:get_attribute("mcl_hunger:saturation")) or mcl_hunger.SATURATION_INIT
end end
mcl_hunger.get_exhaustion = function(player) mcl_hunger.get_exhaustion = function(player)
return get_player_value_raw(player, RAW_VALUE_EXHAUSTION, 0) return tonumber(player:get_attribute("mcl_hunger:exhaustion")) or 0
end end
mcl_hunger.set_hunger = function(player, hunger, update_hudbars) mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
hunger = math.min(20, math.max(0, hunger)) hunger = math.min(20, math.max(0, hunger))
player:set_attribute("mcl_hunger:hunger", tostring(hunger))
local ok = set_player_value_raw(player, RAW_VALUE_FOOD, hunger)
if not ok then return false end
if update_hudbars ~= false then if update_hudbars ~= false then
hb.change_hudbar(player, "hunger", hunger) hb.change_hudbar(player, "hunger", hunger)
mcl_hunger.update_saturation_hud(player, nil, hunger) mcl_hunger.update_saturation_hud(player, nil, hunger)
@ -138,11 +109,8 @@ mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
end end
mcl_hunger.set_saturation = function(player, saturation, update_hudbar) mcl_hunger.set_saturation = function(player, saturation, update_hudbar)
saturation = math.min(mcl_hunger.get_hunger(player)*10, math.max(0, saturation)) saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation))
player:set_attribute("mcl_hunger:saturation", tostring(saturation))
local ok = set_player_value_raw(player, RAW_VALUE_SATURATION, saturation)
if not ok then return false end
if update_hudbar ~= false then if update_hudbar ~= false then
mcl_hunger.update_saturation_hud(player, saturation) mcl_hunger.update_saturation_hud(player, saturation)
end end
@ -151,10 +119,7 @@ end
mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar) mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar)
exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion)) exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion))
player:set_attribute("mcl_hunger:exhaustion", tostring(exhaustion))
local ok = set_player_value_raw(player, RAW_VALUE_EXHAUSTION, exhaustion)
if not ok then return false end
if update_hudbar ~= false then if update_hudbar ~= false then
mcl_hunger.update_exhaustion_hud(player, exhaustion) mcl_hunger.update_exhaustion_hud(player, exhaustion)
end end
@ -164,14 +129,18 @@ end
-- END OF API -- -- END OF API --
minetest.register_on_newplayer(function(player)
local name = player:get_player_name()
mcl_hunger.set_hunger(player, 20, false)
mcl_hunger.set_saturation(player, mcl_hunger.SATURATION_INIT, false)
mcl_hunger.set_exhaustion(player, 0, false)
end)
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
local inv = player:get_inventory() init_hud(player)
inv:set_size("hunger", 3)
mcl_hunger.poisonings[name] = 0 mcl_hunger.poisonings[name] = 0
mcl_hunger.last_eat[name] = -1 mcl_hunger.last_eat[name] = -1
init_hud(player)
end) end)
minetest.register_on_respawnplayer(function(player) minetest.register_on_respawnplayer(function(player)
@ -208,7 +177,7 @@ function mcl_hunger.exhaust(playername, increase)
local satuchanged = false local satuchanged = false
local s = mcl_hunger.get_saturation(player) local s = mcl_hunger.get_saturation(player)
if s > 0 then if s > 0 then
mcl_hunger.set_saturation(player, math.max(s - 10, 0)) mcl_hunger.set_saturation(player, math.max(s - 1.0, 0))
satuchanged = true satuchanged = true
elseif s <= 0.0001 then elseif s <= 0.0001 then
h = mcl_hunger.get_hunger(player) h = mcl_hunger.get_hunger(player)
@ -217,7 +186,7 @@ function mcl_hunger.exhaust(playername, increase)
satuchanged = true satuchanged = true
end end
if satuchanged then if satuchanged then
if h ~= nil then h = h*10 end if h ~= nil then h = h end
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h) mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h)
end end
end end
@ -227,7 +196,7 @@ end
function mcl_hunger.saturate(playername, increase, update_hudbar) function mcl_hunger.saturate(playername, increase, update_hudbar)
local player = minetest.get_player_by_name(playername) local player = minetest.get_player_by_name(playername)
mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)*10)) mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
if update_hudbar ~= false then if update_hudbar ~= false then
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)) mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
end end