Harden a number of minetest.after player checks
parent
2132cdacc5
commit
f022b747b0
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@ -85,11 +85,12 @@ function boat.on_rightclick(self, clicker)
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{x = 0, y = 3.75, z = -1}, {x = 0, y = 0, z = 0})
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clicker:set_properties({ visual_size = driver_visual_size })
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mcl_player.player_attached[name] = true
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minetest.after(0.2, function(clicker)
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if clicker:is_player() then
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mcl_player.player_set_animation(clicker, "sit" , 30)
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minetest.after(0.2, function(name)
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local player = minetest.get_player_by_name(name)
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if player then
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mcl_player.player_set_animation(player, "sit" , 30)
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end
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end, clicker)
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end, name)
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clicker:set_look_horizontal(self.object:getyaw())
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end
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end
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@ -115,7 +115,8 @@ minetest.register_globalstep(function(dtime)
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if object:get_luaentity().init ~= true then
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object:get_luaentity().init = true
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minetest.after(1, function(args)
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local player = args[1]
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local playername = args[1]
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local player = minetest.get_player_by_name(playername)
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local object = args[2]
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local lua = object:get_luaentity()
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if player == nil or not player:is_player() or object == nil or lua == nil or lua.itemstring == nil then
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@ -136,7 +137,7 @@ minetest.register_globalstep(function(dtime)
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else
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enable_physics(object, object:get_luaentity())
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end
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end, {player, object})
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end, {player:get_player_name(), object})
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end
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end
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end
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@ -570,7 +570,8 @@ if c("totem") then
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scale = { x=17, y=17 },
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offset = { x=0, y=-178 },
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})
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minetest.after(3, function(player)
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minetest.after(3, function(name)
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local player = minetest.get_player_by_name(name)
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if player and player:is_player() then
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local name = player:get_player_name()
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if hud_totem[name] then
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@ -578,7 +579,7 @@ if c("totem") then
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hud_totem[name] = nil
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end
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end
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end, player)
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end, player:get_player_name())
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end
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-- Set HP to exactly 1
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@ -338,12 +338,16 @@ function awards.unlock(name, award)
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alignment = {x = 0, y = 0},
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direction = 0,
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})
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minetest.after(3, function()
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minetest.after(3, function(name)
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local player = minetest.get_player_by_name(name)
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if not player then
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return
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end
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player:hud_remove(one)
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player:hud_remove(two)
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player:hud_remove(three)
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player:hud_remove(four)
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end)
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end, player:get_player_name())
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end
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end
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@ -72,8 +72,8 @@ local function now_playing(player, track_id)
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active_huds[playername] = id
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end
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minetest.after(5, function(tab)
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local player = tab[1]
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local playername = player:get_player_name()
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local playername = tab[1]
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local player = minetest.get_player_by_name(playername)
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local id = tab[2]
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local seq = tab[3]
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if not player or not player:is_player() or not active_huds[playername] or not hud_sequence_numbers[playername] or seq ~= hud_sequence_numbers[playername] then
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@ -83,7 +83,7 @@ local function now_playing(player, track_id)
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player:hud_remove(active_huds[playername])
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active_huds[playername] = nil
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end
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end, {player, id, hud_sequence_numbers[playername]})
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end, {playername, id, hud_sequence_numbers[playername]})
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end
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@ -404,6 +404,9 @@ minetest.register_abm({
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end
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-- teleport the object
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minetest.after(3, function(obj, pos, target)
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if not obj:get_luaentity() then
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return
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end
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-- Prevent quick back-and-forth teleportation
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if portal_cooloff[obj] then
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return
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@ -292,11 +292,15 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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for field, _ in pairs(fields) do
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if string.find(field, "skins_set") then
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minetest.after(0, function(player)
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minetest.after(0, function(name)
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local player = minetest.get_player_by_name(name)
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if not player then
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return
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end
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local skin = armor:get_player_skin(name)
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armor.textures[name].skin = skin..".png"
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armor:set_player_armor(player)
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end, player)
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end, player:get_player_name())
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end
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end
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end)
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@ -406,9 +410,13 @@ minetest.register_on_joinplayer(function(player)
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end
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end
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for i=1, ARMOR_INIT_TIMES do
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minetest.after(ARMOR_INIT_DELAY * i, function(player)
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minetest.after(ARMOR_INIT_DELAY * i, function(name)
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local player = minetest.get_player_by_name(name)
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if not player then
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return
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end
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armor:set_player_armor(player)
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end, player)
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end, player:get_player_name())
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end
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end)
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@ -435,7 +443,7 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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end
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armor:set_player_armor(player)
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if ARMOR_DESTROY == false then
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minetest.after(ARMOR_BONES_DELAY, function()
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minetest.after(ARMOR_BONES_DELAY, function(pos, drop)
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local node = minetest.get_node(vector.round(pos))
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if node then
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if node.name ~= "bones:bones" then
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@ -461,7 +469,7 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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armor.drop_armor(pos, stack)
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end
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end
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end)
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end, pos, drop)
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end
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end)
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end
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@ -85,9 +85,10 @@ local function reset_bars_poison_hunger(player)
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end
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-- Poison player
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local function poisonp(tick, time, time_left, damage, exhaustion, player)
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local function poisonp(tick, time, time_left, damage, exhaustion, name)
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local player = minetest.get_player_by_name(name)
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-- First check if player is still there
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if not player:is_player() then
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if not player then
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return
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end
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local name = player:get_player_name()
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@ -97,7 +98,7 @@ local function poisonp(tick, time, time_left, damage, exhaustion, player)
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end
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time_left = time_left + tick
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if time_left < time then
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minetest.after(tick, poisonp, tick, time, time_left, damage, exhaustion, player)
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minetest.after(tick, poisonp, tick, time, time_left, damage, exhaustion, name)
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else
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if damage > 0 then
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mcl_hunger.poison_damage[name] = mcl_hunger.poison_damage[name] - 1
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@ -236,7 +237,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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end
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mcl_hunger.poison_hunger[name] = mcl_hunger.poison_hunger[name] + 1
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end
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poisonp(1, poisontime, 0, poison, exhaust, user)
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poisonp(1, poisontime, 0, poison, exhaust, user:get_player_name())
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end
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end
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