Fix farm animals so they don't get into combat state
parent
d6d11b9526
commit
ef90820f67
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@ -12,13 +12,13 @@ mcl_mobs.register_mob("mobs_mc:chicken", {
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description = S("Chicken"),
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description = S("Chicken"),
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type = "animal",
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type = "animal",
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spawn_class = "passive",
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spawn_class = "passive",
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passive = true,
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runaway = true,
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hp_min = 4,
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hp_min = 4,
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hp_max = 4,
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hp_max = 4,
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xp_min = 1,
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xp_min = 1,
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xp_max = 3,
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xp_max = 3,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
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runaway = true,
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floats = 1,
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floats = 1,
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head_swivel = "head.control",
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head_swivel = "head.control",
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bone_eye_height = 4,
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bone_eye_height = 4,
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@ -7,6 +7,7 @@ local cow_def = {
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type = "animal",
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type = "animal",
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spawn_class = "passive",
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spawn_class = "passive",
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passive = true,
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passive = true,
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runaway = true,
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hp_min = 10,
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hp_min = 10,
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hp_max = 10,
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hp_max = 10,
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xp_min = 1,
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xp_min = 1,
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@ -40,7 +41,6 @@ local cow_def = {
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max = 2,
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max = 2,
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looting = "common",},
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looting = "common",},
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},
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},
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runaway = true,
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sounds = {
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sounds = {
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random = "mobs_mc_cow",
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random = "mobs_mc_cow",
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damage = "mobs_mc_cow_hurt",
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damage = "mobs_mc_cow_hurt",
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@ -6,6 +6,7 @@ mcl_mobs.register_mob("mobs_mc:pig", {
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description = S("Pig"),
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description = S("Pig"),
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type = "animal",
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type = "animal",
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spawn_class = "passive",
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spawn_class = "passive",
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passive = true,
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runaway = true,
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runaway = true,
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hp_min = 10,
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hp_min = 10,
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hp_max = 10,
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hp_max = 10,
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@ -56,6 +56,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
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description = S("Sheep"),
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description = S("Sheep"),
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type = "animal",
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type = "animal",
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spawn_class = "passive",
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spawn_class = "passive",
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passive = true,
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hp_min = 8,
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hp_min = 8,
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hp_max = 8,
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hp_max = 8,
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xp_min = 1,
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xp_min = 1,
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